Skyrim Special Edition
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Barahl

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Barahl

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About this mod

Adds a defensive stance to unarmed combat (toggleable with a user-defined key) allowing you to block/bash while unarmed.

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Advanced Unarmed Combat - Block and Bash


Unarmed combat in Skyrim has a big flaw: you cannot block when unarmed (Like you could in Oblivion) and you cannot interrupt incoming enemy attacks. This means you basically have to either tank through the whole fight and hope you deal more damage to your enemy than they do to you, or run around endlessly and wait for opportunities to strike without taking damage yourself. This mod gives more options to unarmed fighters by allowing them to block and bash while unarmed.


Features

- Adds a "Defensive Stance" in unarmed combat, which allows the player to block (with limited effectiveness) and bash (as you would with a shield or torch)
- Customizable hotkey to switch between the Offensive (Vanilla) stance and the Defensive one
- Defensive stance also works in brawl quests (can be disabled in the MCM)
- Allows unarmed Killmoves to be performed in both stances
- Adds the bashing killmove in Defensive stance (this is more of a side effect, but it looks nice)
- Optional Ordinator Compatiblity Patch so the new unarmed perks work in both stances
- Optional Vokrii Compatibility Patch so the Iron Fists and Flurry of Blows perks work in both stance. The Ki Strike perk still requires the offensive stance, the way it is implemented makes it harder to make it work in defensive stance.



How it works

You can set a Hotkey in the mod's MCM which will allow you to switch between stances. The hotkey won't do anything if you have a weapon/shield/torch equipped. 

There are two stances:
- Offensive Stance: Basically Vanilla unarmed combat, completely untouched. You can punch enemies with either hand, and perform the vanilla "dual wield" power attack.
- Defensive Stance: Your left hand is used to block and bash, and you can only attack (normal or power) with your right hand. This is exactly like having a shield equipped (in fact, technically, you have a shield equipped. See below.)

Under the hood, this mod uses a simple trick. An invisible "Unarmed Shield" item is added to the game (it has no name, so you won't see it in your inventory, and no mesh, so it will look as if your hand is empty). The unarmed shield has a low armor rating, no weight, no value and no armor type (it is treated as clothes). When you press the key, the following happens:
- If you have nothing equipped in either hands, the Unarmed Shield is equipped, so you are now in Defensive Stance.
- If you have the Unarmed Shield equipped, it is unequipped, so you are now in Offensive (vanilla) Stance.
Equipping any weapon (or shield/torch, since they use the same slot anyway) in either hand automatically unequips the Unarmed Shield.

In the Vanilla game, unarmed Killmoves are only triggered if you absolutely no weapon equipped. For this reason, I also added the possibility to trigger unarmed killmoves when the Unarmed Shield is equipped (and only this item).



Installation/Uninstallation and Requirements

This mod requires SKSE64 and SkyUI.
Just drop the content of the archive in your Skyrim SE "Data" directory and activate the AdvancedUnarmed.esp, or even better, use any decent mod manager out there.

To uninstall, well, do the opposite. This mod has 2 Scripts, one for the MCM/hotkey and one which unequips the Unarmed Shield when equipping a weapon. You can use a cleaner like Fallrim Tools to get rid of remaining traces of the mod. Also, to be safe, I would go back to the offensive stance before uninstalling, just in case.


Compatibility


This mod does not edit any vanilla record, so it should not be directly incompatible with any other mods. By "directly" I mean there will be no conflicting records, unless the other mod adds records with the exact same ID at the exact same place (which is very unlikely). Other than that, I cannot guarantee that absolutely everything will be as expected (the best example being perk mods, see below).

Killmoves Mods (Like VioLens): The vanilla unarmed killmoves are not modified, they are simply duplicated with different trigger conditions. There should be no incompatiblity. I noticed that unarmed killmoves sometimes seem to trigger less often in defensive stance. I haven't found out how to fix this potential issue. In any case, be sure to read the FAQ in the VioLens mod page to better understand why the killmove percentage sometimes seems buggy.

Ordinator: This mod includes an Ordinator patch. It edits the conditions in Ordinator's unarmed perks (in the Light Armor skill tree) so they also work in defensive stance (they normally require you to have both hands free). Without the patch, the mod will still work, but you will not get the benefits of the perks in Defensive Stance. If you want to add a drawback to being in Defensive Stance, just skip the patch.


Vokrii: This mod includes a Vokrii patch. It edits the conditions in Vokrii's Iron Fist and Flurry of Blows perks (in the Light Armor skill tree) so they also work in defensive stance (they normally require you to have both hands free). Without the patch, the mod will still work, but you will not get the benefits of the perks in Defensive Stance. If you want to add a drawback to being in Defensive Stance, just skip the patch. The Ki Strike Perk still requires you to be in offensive stance (its description has been edited accordingly).

Other perk mods: I did not make a patch for every perk mod out there. If you are using a mod that adds perks for unarmed combat, chances are they will have conditions similar to Ordinator and Vokrii (both hands need to be empty). If you feel like making a custom compatibility patch, here are a few indications that might help:
- The Unarmed Shield item's ID in the CK is "ArmorUnarmedShield".
- The condition for checking if a specific item is equipped is GetEquipped. You can learn more about conditions on the CK Wiki.

- In most cases, the perks will have effects with conditions checking if both hands are empty. You need to check if the left hand is empty OR if the Unarmed Shield is equipped.


Known issues

- The range of bashing seems a bit off, mostly because it is originally made for shields (and Skyrim's hitboxes are already not that good)
- There is currently no fitting bashing sound


Bugs, Suggestions and Stuff

It is completely possible that you find bugs in this mod. I have tested it a bit by myself, but the most effective way to find bugs is to have many people with different configurations and playstyle play with it.

If you notice a bug in this mod, please describe it as best you can and post it here. Be sure to indicate in which conditions the bug occurred so I can replicate it myself. I cannot fix something I cannot see.

Feel free to have a look at how the mod is implemented. I included the script sources on purpose. If you see something that could be improved or done in a better way, be sure to share it with me and I will have a look.

If you have an idea of a cool feature that is not in my Todo-List, share it! My knowledge of Scripting in Skyrim is still quite limited, but if I like your idea I will think about it.

Please note that I also have a full-time job and a personal life, so I cannot make promises in terms of reactivity / time investment for this mod.

Finally, please do not upload this mod somewhere else without my permission.