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please report any possible issues so that i will be able to fix them
enjoy
----------------------------------------------------------------------------------------------------------- Check this nice mod that will add ovens in various places.
I would very much like to use your largecookingpot.nif, smallcookingpot.nif, and smallcookingpotnohandle.nif in a mod I am making that utilizes Base Object Swapper to display different stew01.dds textures so the people of Skyrim seem like they are cooking different meals. Would it be ok to include these in my file? Your mod will be a requirement for the textures
Thank you for your consideration and have an awesome day :)
Don't know whether mathy79 is still tracking comments here, but on the odd chance... Would you consider a version with smaller/more realistically sized vegetables? The tomatoes in particular seem to me quite large.
Is this supposed to cover the hanging garlic braid/harvestable garlic? I have moved the garlic mesh to the correct location as detailed in older comments and the ingredient itself has the lovely new texture, but the braid itself still has the vanilla texture.
Hey Mathy, Do you have a Potato Bread texture in this per chance? Whenever I look for Potato Bread vie Add Item Mod, it uses the bread meshes but uses the old potato bread textures and at the bottom of the bread, it looks like there is a real potato printed on it. I encountered this issue with High Poly Project as well.
This is because the hearthfire texture for potato bread uses the mesh of the vanilla bread ...lazy bethesda. For anyone that wants to fix it...
Copy the mod files S3DMisc_bread01a.dds and S3DMisc_bread01a_N.dds located in textures/s3dmisc/food , rename them to potatobread01.dds and potatobread01_n.dds (respectively). Then paste them inside textures/_byoh/clutter/food (create those three folders) in the mod folder. This will force the potato bread to use the new textures (although it won't look like potato bread at least it won't be broken)
I usually fix my Potato Bread by putting vanilla bread meshes in retexture mods, so I can use bread retextures like Crusty Loaves or Retexture for Bread. Or as Thunderfluff suggested here, just delete the bread meshes in High Poly Project, it might actually work the same and be much faster. The approach should also work with bread models from 3D Cooking, but I haven't tried it yet.
103 comments
please report any possible issues so that i will be able to fix them
enjoy
-----------------------------------------------------------------------------------------------------------
Check this nice mod that will add ovens in various places.
I would very much like to use your largecookingpot.nif, smallcookingpot.nif, and smallcookingpotnohandle.nif in a mod I am making that utilizes Base Object Swapper to display different stew01.dds textures so the people of Skyrim seem like they are cooking different meals. Would it be ok to include these in my file? Your mod will be a requirement for the textures
Thank you for your consideration and have an awesome day :)
Do you have a Potato Bread texture in this per chance? Whenever I look for Potato Bread vie Add Item Mod, it uses the bread meshes but uses the old potato bread textures and at the bottom of the bread, it looks like there is a real potato printed on it. I encountered this issue with High Poly Project as well.
Copy the mod files S3DMisc_bread01a.dds and S3DMisc_bread01a_N.dds located in textures/s3dmisc/food , rename them to potatobread01.dds and potatobread01_n.dds (respectively). Then paste them inside textures/_byoh/clutter/food (create those three folders) in the mod folder. This will force the potato bread to use the new textures (although it won't look like potato bread at least it won't be broken)
https://www.nexusmods.com/skyrimspecialedition/mods/59732?tab=posts