Skyrim Special Edition

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AnvilGaming

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AnvilGaming

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About this mod

Anvil is a standalone, High Poly follower for Skyrim SE.
The mod also comes with a new location owned by the follower known as "Anvil's Refuge". It is next to "Reachwater Rock", East of Markarth.

Requirements
Permissions and credits
Anvil
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If you create some epic screenshots of the follower, please share it on the page!

Backstory:
Spoiler:  
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"It is said that an Orc first learns to wield a hammer in her mother's womb."

These words are not only mired amongst Orcish society...It is in the inherent nature of every Orc that is born. These words were the way of life for the "ForgeFire Clan", which was built upon the ideals of craftsmanship and the life-long dedication to perfecting the art of Smithing.
It was a natural expectation within the ForgeFire Clan that whenever a child is of age, their first instinct is to wield a weapon, whether it is a blade or blunt weapon, and use it against the thing they fear most. That weapon becomes the soul of the individual. Each weapon they create for themselves will have the metal from their previous weapon infused with the new. This is the evolution from Child to Adult, with the soul  of the individual being the constant.

There has been only one instance where this instinct was not followed by an individual. After a child was born and was of age, his first instinct was to wield a hammer and strike the Anvil in the Forge. Something about the sound of the hammer smashing against the Anvil, and the sounds of the fire roaring when air is pushed into the forge, caught this child's attention.

The Clan, as a collective, proclaimed that this child will forever be known as...Anvil.

The ForgeFire Clan
"An Orc follows to the death"

The core beliefs of the clan was to follow the attributes of Metals throughout the Smithing process, known as "The Code of the Forge". The code takes the basic rules and beliefs from the "The Code of Malacath", and builds upon it to be suitable for the Clan. Each generation builds upon the code for the next.
A Metal can be bent and shaped once it has been heated to the perfect temperature. Each Metal is different, yet the basic properties are all the same. Similarly, all the members of the ForgeFire clan are effective in their respective natural talents, but within the clan, whether man or woman, all members are one...equal.

After the Metal has reached the perfect temperature, it is then forged into a weapon, or a piece of armor that is far better and stronger than the metal could previously be. If the metal is forged prematurely, or too late, it will break...it will be destroyed. A great deal of patience and focus is needed to understand the strengths and weaknesses of the metal. Similarly, all members of the ForgeFire clan must learn to use their Rage in order to make themselves better and stronger in the heat of battle. But they must never let the Rage consume them, as that would destroy them from within. Each member must learn to observe their own strengths and weaknesses. To observe themselves with patience and focus, to use this knowledge to make themselves better, stronger and wiser. 

A weapon, once forged, has but one purpose... to destroy. It is up to the soul that wields it which determines how effective the weapon will be. Each clan member, when constructing a weapon, must understand the purpose of the weapon being created. To know if the weapon will be used to harm the innocent, or to bring doom upon the corrupt. Your purpose is clear, to ensure your weapon destroys the wicked with unrelenting fury.

Armor, once forged, has but one purpose... to protect. The best armor will survive the test of time...It will be immovable...unbreakable. Your purpose is clear, to be the indestructible shield against those who would bring chaos upon this world.

Rumor has it that the clan was established before the Oblivion Crisis, unfortunately most of the members were wiped out in the invasion. It is believed that Anvil is the last remaining member.

No one knows how he has survived this long...

Anvil's Refuge


The mod brings in a new location known as "Anvil's Refuge". The location is right above "Reachwater Rock". The stronghold sits on the opposite side of a Forsworn Camp, next to a waterfall. Follow the Orcish Stronghold icon on the map to reach this location.

Why don't the Forsworn attack his stronghold?
Well...it might have to do with a massive dragon skull sitting outside his home.


Required Mods
Relationship Dialogue Overhaul SE Is required for any Follower that uses the vanilla voices.

Recommended Mods
I HIGHLY recommend that you use a Follower management mod
Nether's Follower Framework - Netherworks (I personally use this one)

OR

Amazing Follower Tweaks SE - Dheuster

Follower Stats
  • Starts at level 1 and continues to level with the player at the same rate.
  • Location: Anvil's Refuge (Very close to Reachwater Rock)
  • Marriage: Yes
  • Essential: Yes
  • Height: 1.1
  • Weight: 100
  • Morality: Any Crime
  • Aggression: Foolhardy
  • Voice: Male Orc
  • Starting Weapon and Armor: Iron Warhammer and Full Banded Iron Armor Set.
Note: He also has a ring "Anvil's Iron Ring" which reduces his head size to match the proportions of his body. I highly suggest you keep the ring and enchant it if you must. If you loose it, you can craft one at the forge using 1 Iron Ingot.
  • Skill Trainer: Smithing (Can train the player in the Smithing skill, up to max level)

Perks:
  • Anvil is fully proficient with both Light and Heavy armor. 
  • Proficient with ALL melee weapons and builds (2 Handed weapon, 1H/Shield, Dual-wielding)
  • He also wields the "Unrelenting Force" shout.

Disclaimer
This mod modifies a location in the base game. I've deleted and moved a few things to make space for the stronghold. As I am brand new to level design/mapping, there may be some bugs that I may not have experienced during my rigorous testing. I have done my best to fix the Navmeshes in the new location, but there are some cases where followers may slightly clip through the ground.

Possible Bugs
Although rare, there may be a slight chance that Anvil may not spawn correctly in-game if you start a new game using "Alternative Life" mod. If that happens, you have two options.
  • Open up the console with the Tilde key (~). Type "Help Anvil" (without quotes). Then type "Player.placeatme #" where the # is the ID listed in the console for the NPC Anvil.
  • Or Re-install the mod through your mod manager (don't need to redownload the mod) and the issue should be fixed.

If you come across any bug or issue with the follower or the location, please let me know. I will do my best to fix the issue.

There is a small bug where Anvil's scale decreases when interacting with furniture or crafting workstations (Forge, Workbench, Smelter etc). But the scale fixes itself once the follower stops using the workstation.

My Follower Mods
(To be Updated)

  




Credits

Big thanks to "Herowynne" and her mod "Stormcloak Noblewomen Followers". It helped me with modifying Anvil's head size without doing any fancy scripting or pointless changes to the Mesh/Skeleton.

Screenshot Credits:

Changelog:

V2 - 24/03/2022
  • Updated Head to High Poly Head
  • Made some changes to the head to better suit my preferences. (fixed the uneven eyes. Used a different mouth shape. Fixed the beard shape using Sculpt. Added dark shadows around eyes.
  • Used 4k textures. Updated eye textures to better reflect character's backstory.
  • Added a craftable ring that reduces head size by 5%.
  • Increased his height to 1.1.
  • Replaced the standard orc face normal with imperial for a younger appearance.
  • Made slight modifications to the stronghold walls (raised them a bit).
  • Gave him all necessary perks for Light Armor, Heavy Armor, One-Handed, Two-Handed,  Some Restoration and some Sneak.
  • Changed folder structure to be used in conjuction with Anvil's Angels follower mod pack.

Too much to write here. Will be added later.