So, I tried this mod setting my speechcraft skill at X levels to see how it would work and even using the console command to make the difficulty higher but the persuasion check works only at the exact value as in vanilla. I'm using your Difficulty level persuasion to know and I'm testing on an apprentice and it doesn't work until I am at 25 speech or more, and this mod is loaded at the end of the list, and yes, I have drank the potion. I don't even have the perk that upgrades the persuasion of the speech skill tree.
Since it just effects speech checks, I don't think there would be a compatability problem but Skyrim can surprise you. Is this compatible with mods like Relationship Dialogue Overhaul, More to Say (https://www.nexusmods.com/skyrimspecialedition/mods/22622), Misc Dialogue Edits (https://www.nexusmods.com/skyrimspecialedition/mods/28904), Misc Dialogue Options (https://www.nexusmods.com/skyrimspecialedition/mods/28905) and the like?
But why not just... have the mod enable itself automatically? Why force the player to wait until they get to Whiterun, or use console commands to give themselves the potion? If someone doesn't want to install this mod then they won't install this mod.
Its cool to know you CAN do this. Is it potentially possible to make them vary even more? So that you technically have the chance to fail any speech option at any level, but obviously that chance goes down as you level it?
There's already a small chance that you'll fail even at 100 speech. It's possible to go further though, I might be able to add a difficulty multiplier that you can use to adjust the difficulty of speech checks.
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Is it potentially possible to make them vary even more? So that you technically have the chance to fail any speech option at any level, but obviously that chance goes down as you level it?
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