Skyrim Special Edition

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flexcreator

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flexcreator

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About this mod

You are able to resolve accidental conflicts between characters

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(logo by GhostAgent)


SKSE FREE

Compatible with everything
The XBox version is also available

Your followers are angry on each other because of friendly fire? Tired to see guards slaying named NPCs for no reason?
The mod provides you the ability to resolve accidental conflicts.

Note: Resolving conflicts between Factions (like Stormcloaks vs Imperial Legion) is outside of the scope of this mod



How to use?
Activate the fighing character and use the Negotiate option

What conflics will never be resolved?
- If the player is involed into a conflict, he won't be able to resolve it
- You MUST know the character. You MUST talk with him at least once before the conflict starts or you won't be able to negotiate.
- You won't be able to negotiate if you performed a violent crime against the faction to which this person belongs.
- Between two aggressive warriors that don't have a family (spouse or kids)

What conflicts can potentially be resolved?
- Between any follower and a random character
- Between any friend and a random character
- Between any non-aggressive NPC (merchant, farmer, blacksmith, etc) and a random character
- Between an aggressive warrior that have a family (a spouse or a kid) and a random character

What affects the chance of resolving the conflict?
- Relationship rank. If one of the fighters is your ally or friend, the chance is higher
- If the character have a family or friends, the chance is higher
- The speechcraft of the player, the character and the opponent. The skill difference matters. If the player's speechcraft is higher than the NPC's one he has more chances to succeed
- The way you approach the person. Angle your body properly. Better to negotiate face to face. It's almost impossible to calm down a person if you are trying it from the back.

Resolving conflicts between followers is easy.
Resolving conflicts between random characters is much harder.
Resolving conflicts between guards and followers are nearly impossible (such problems should be addressed at the very beginning)