What's new in 2.8b: I tried to pursue some of the bugs that's been going on for some time. It seems like the Skyrim "facegen" doesn't like using a head mesh that has too much unknown nodes, which is probably a reason why one of the ears were stretching out. Ears are now static again, but the jaw is still moveable, both thanks to normal animations and the facial animation TRI. Hopefully I also fixed the broken Vampire Lady facials.
I'm having a problem with you mod conflicting with Edmond's Werewolves Among Us When an NPC transforms they retain their human head. https://www.nexusmods.com/skyrimspecialedition/mods/104380?tab=description&BH=0
THERE IS NO CONFLICT I just wanted the big text to really really catch eyes now please please please read everything I am writing. First off im not sure who are are trying to say this too but the Mod author is gone please read his status above. If you read any post here basically every post here they all say they have issues with this mod specifically with the head many deep people mentioned human head (I was told this by another user and this would be before my mod existed) many many posts mention no head - it fundamentally breaks the werewolf race to make something new. BUT here is the biggest issue. I downloaded this mod. I reviewed every single file in xEDIT this is something you should have done too I hope - and there is no conflict. There is no overlap. There is nothing relating to my mod and this mod. My mod uses the vanilla werewolf transformation spell MEANING that my mod is showing you that your vanilla game is broken. Based on the comments here you need to find out what mod this mod broke for you using xEdit and forward the werewolf beast race values forward and make sure this mods values win. Alternatively you can place this mod last and to hell with patching if you really wanted and that would also work BUT at no point under no circumstances does my mod interact with this mod. I will say this mod based on comments is a bomb. Please read the comments below. Literally every comment is saying how this mod breaks. I cannot patch anything because there is nothing to patch. There is no overwrites and no conflicts. What I said repeatedly was please explain what "works fine" means. Also again please play with your load order likely this will fix it for you. Also As I mentioned before to test what is working fine and not check out Signdin's transformation. You need to check out a vanilla NPC's transformation with this mod and without my mod or any mod you think might be interacting in addition to player transformation. BUT in any case - this mod - based on comments is a bomb. you do you. I will not be on this mod page to respond but I think I should have explained it will and should have helped if you just alter your load order. Altering your load order WILL remove all your other werewolf mod edits which might likley mean you wont get any effects from your other werewolf mods BUT again my mod does not touch anything with werewolf mods so my mod would work regardless of load order.
For folks with the invisible head problem: this mod makes changes to the werewolf race, removing the normal expression phonemes and replacing them with new stuff.
To make it compatible with other werewolf mods, open all of your mods in SSEEdit and forward MFA's changes to the last mod that touches the WerewolfBeastRace record. The important changes are: FaceGen Head under Flags; Phoneme Target Names; Head Data/Female Head Data. Then you should be good to go!
do I merge the werebeast only patch or replace? because if i merge the vampire lord files are still in the folder, and if I replace, it removes the werebeast files.
hellooo. The eyes on the werebeasts are blue/unloaded and it makes my game completely freeze after a few seconds. Does this mod conflict with another mod other than MoonlightT, DiverseW. More Nasty Critters seem to change the textures of my werewolves, so maybe it has something to do with that? Is there something I could do?
Unsure why but this seems to conflict with "mortal enemies patch" for growl and caused the invisible head bug. Thought I would let anyone who seems to be having same issue as I've been sitting here for last couple of hours trying to figure it out myself.
103 comments
I tried to pursue some of the bugs that's been going on for some time. It seems like the Skyrim "facegen" doesn't like using a head mesh that has too much unknown nodes, which is probably a reason why one of the ears were stretching out. Ears are now static again, but the jaw is still moveable, both thanks to normal animations and the facial animation TRI.
Hopefully I also fixed the broken Vampire Lady facials.
I just wanted the big text to really really catch eyes now please please please read everything I am writing. First off im not sure who are are trying to say this too but the Mod author is gone please read his status above. If you read any post here basically every post here they all say they have issues with this mod specifically with the head many deep people mentioned human head (I was told this by another user and this would be before my mod existed) many many posts mention no head - it fundamentally breaks the werewolf race to make something new. BUT here is the biggest issue. I downloaded this mod. I reviewed every single file in xEDIT this is something you should have done too I hope - and there is no conflict. There is no overlap. There is nothing relating to my mod and this mod. My mod uses the vanilla werewolf transformation spell MEANING that my mod is showing you that your vanilla game is broken. Based on the comments here you need to find out what mod this mod broke for you using xEdit and forward the werewolf beast race values forward and make sure this mods values win. Alternatively you can place this mod last and to hell with patching if you really wanted and that would also work BUT at no point under no circumstances does my mod interact with this mod. I will say this mod based on comments is a bomb. Please read the comments below. Literally every comment is saying how this mod breaks. I cannot patch anything because there is nothing to patch. There is no overwrites and no conflicts. What I said repeatedly was please explain what "works fine" means. Also again please play with your load order likely this will fix it for you. Also As I mentioned before to test what is working fine and not check out Signdin's transformation. You need to check out a vanilla NPC's transformation with this mod and without my mod or any mod you think might be interacting in addition to player transformation. BUT in any case - this mod - based on comments is a bomb. you do you. I will not be on this mod page to respond but I think I should have explained it will and should have helped if you just alter your load order. Altering your load order WILL remove all your other werewolf mod edits which might likley mean you wont get any effects from your other werewolf mods BUT again my mod does not touch anything with werewolf mods so my mod would work regardless of load order.
Installing this mod just removes my werewolf's head entirely. It's a shame that it's required by TWO
Nevermind, fixed it with the head meshes.Also, I've read that installing the Faster HDT-SMP mod can fix the missing head issue.
To make it compatible with other werewolf mods, open all of your mods in SSEEdit and forward MFA's changes to the last mod that touches the WerewolfBeastRace record. The important changes are: FaceGen Head under Flags; Phoneme Target Names; Head Data/Female Head Data. Then you should be good to go!
Edit: Problem solved. I'm just a dingus.