Skyrim Special Edition

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User_1926808

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  1. User_1926808
    User_1926808
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    What's new in 2.8b:
    I tried to pursue some of the bugs that's been going on for some time. It seems like the Skyrim "facegen" doesn't like using a head mesh that has too much unknown nodes, which is probably a reason why one of the ears were stretching out. Ears are now static again, but the jaw is still moveable, both thanks to normal animations and the facial animation TRI.
    Hopefully I also fixed the broken Vampire Lady facials.
  2. Randomguy0011
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    I'm having a problem with you mod conflicting with Edmond's Werewolves Among Us When an NPC transforms they retain their human head. https://www.nexusmods.com/skyrimspecialedition/mods/104380?tab=description&BH=0
    1. EdmondNoir
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      THERE IS NO CONFLICT
      I just wanted the big text to really really catch eyes now please please please read everything I am writing. First off im not sure who are are trying to say this too but the Mod author is gone please read his status above. If you read any post here basically every post here they all say they have issues with this mod specifically with the head many deep people mentioned human head (I was told this by another user and this would be before my mod existed) many many posts mention no head - it fundamentally breaks the werewolf race to make something new. BUT here is the biggest issue. I downloaded this mod. I reviewed every single file in xEDIT this is something you should have done too I hope - and there is no conflict. There is no overlap. There is nothing relating to my mod and this mod. My mod uses the vanilla werewolf transformation spell MEANING that my mod is showing you that your vanilla game is broken. Based on the comments here you need to find out what mod this mod broke for you using xEdit and forward the werewolf beast race values forward and make sure this mods values win. Alternatively you can place this mod last and to hell with patching if you really wanted and that would also work BUT at no point under no circumstances does my mod interact with this mod. I will say this mod based on comments is a bomb. Please read the comments below. Literally every comment is saying how this mod breaks. I cannot patch anything because there is nothing to patch. There is no overwrites and no conflicts. What I said repeatedly was please explain what "works fine" means. Also again please play with your load order likely this will fix it for you. Also As I mentioned before to test what is working fine and not check out Signdin's transformation. You need to check out a vanilla NPC's transformation with this mod and without my mod or any mod you think might be interacting in addition to player transformation. BUT in any case - this mod - based on comments is a bomb. you do you. I will not be on this mod page to respond but I think I should have explained it will and should have helped if you just alter your load order. Altering your load order WILL remove all your other werewolf mod edits which might likley mean you wont get any effects from your other werewolf mods BUT again my mod does not touch anything with werewolf mods so my mod would work regardless of load order.
    2. Randomguy0011
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      I use faster transformations and no transformation damage. Those are the only mods I have that change werewolves.
  3. GetsugaTsunentaiga
    GetsugaTsunentaiga
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    Installing this mod just removes my werewolf's head entirely. It's a shame that it's required by TWO

    Nevermind, fixed it with the head meshes.
    1. easypete12345
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      How did you fix it exactly? because for me there's still no head.
    2. makihaze
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      Could you please tell me? I still have the no head issue.
    3. BDG9000
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      Did you put this mod above TWO in your load order ?

      Also, I've read that installing the Faster HDT-SMP mod can fix the missing head issue.
    4. GrungleFunkBunk
      GrungleFunkBunk
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      +1 How did you fix this? I'd like to use this but, just like you at first, no head.
    5. fabiothebest1
      fabiothebest1
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      Bro you take the time to edit this comment and say you fixed it, but do not share it with anybody? what the hell mate.
    6. wickedlegion
      wickedlegion
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      You only need the plugin for Two not the textures. (is what i think he means)
    7. HyperboreanFlame
      HyperboreanFlame
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      I deleted the meshes folder then I made sure to put the mod above everything that modified the creatures concerned and it worked.
    8. Mythosrr
      Mythosrr
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      The meshes folder of MFA?
    9. HyperboreanFlame
      HyperboreanFlame
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      I don't know why it does not work anymore.
  4. Garmagic
    Garmagic
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    Nobody found a fix to the double face issue, right?
  5. mtsupreme
    mtsupreme
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    Patch for apex werewolf? 
  6. whatorthat
    whatorthat
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    For folks with the invisible head problem: this mod makes changes to the werewolf race, removing the normal expression phonemes and replacing them with new stuff.

    To make it compatible with other werewolf mods, open all of your mods in SSEEdit and forward MFA's changes to the last mod that touches the WerewolfBeastRace record. The important changes are: FaceGen Head under Flags; Phoneme Target Names; Head Data/Female Head Data. Then you should be good to go!
    1. Warnova
      Warnova
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      Weird for me because only the werebears have the invisible head bug.
    2. ShadowOfVenus
      ShadowOfVenus
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      I've got the same issue, have you found a fix?
  7. ItsSteelshot
    ItsSteelshot
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    esl?
  8. xsixkillerx
    xsixkillerx
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    do I merge the werebeast only patch or replace? because if i merge the vampire lord files are still in the folder, and if I replace, it removes the werebeast files.

    Edit: Problem solved. I'm just a dingus.
  9. Anonimuzz
    Anonimuzz
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    hellooo. The eyes on the werebeasts are blue/unloaded and it makes my game completely freeze after a few seconds. Does this mod conflict with another mod other than MoonlightT, DiverseW. More Nasty Critters seem to change the textures of my werewolves, so maybe it has something to do with that? Is there something I could do?
  10. cohypocrit
    cohypocrit
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    This also conflicts with Fluffworks, causing the invisible head bug. 
  11. MRBeaver27
    MRBeaver27
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    Unsure why but this seems to conflict with "mortal enemies patch" for growl and caused the invisible head bug. Thought I would let anyone who seems to be having same issue as I've been sitting here for last couple of hours trying to figure it out myself.