A head's up for anyone using this, the Guard Armor Replacer (GAR), Immersive Armors (IA), and Royal Armory (RA): P.S. Also using Alternate Start, not sure how this works with normal vanilla start.
Starting the game with all enabled will cause issues. If you disable the IA Imperial Armors then try to go into the game some characters (like Legate Rikke and Tullius) will have the IA armor, and the RA weapon b/c RA uses a quest script (it creates a quest to inject the weapons then completes the quest) which replaces the armor of the npcs and reverts it to IA armor. The way I found to fix this is to load your game without RA active in your plugin order. Do the IA configuring. And then save and quit without doing anything else. Activate RA, and then go into game and let RA run its script. You'll know it's done b/c the quest will show you it completing by saying "Completed: Add items via script" Then you can choice your start and you can play. You can't just use "Resetinventory" b/c that deletes their RA weapon since it resets their inventory to what this mod makes it
A note about IA and this mod: Don't choose the start to be in the war if you have these three mods I've mentioned. This is b/c after doing the IA config, the npcs won't be updated and still have their IA armor. If you do a start somewhere else (ex. Own the Markarth house) then go to the respective commanders (Tullius & Rikke or Ulfric & Galmar) then they will have their respective Imperial or Stormcloak armor. (Although Stormcloaks seem to be ok, I'm still mentioning them just in case.)
light armor has weird plastic-y reflective quality on chest/arms when used with community shaders. would appreciate ideas/instructions on fixing.
love the armor sets (heavy, authentic and new) otherwise
ETA: figured it out! following this discussion link in reverse (basically UN-setting the environmental flags) for the male red shirt pieces did the trick (1st person and npc). only took about 1/2hr on youtube to learn how too :P
Is there a fix in the heavy imperial armor mesh that cures the "rag" of the metal shoulder pads of the heavy cuirass, which when moving are ugly deformed, and do not look like metal? There is no such problem in either the elven or the ebony or any other armor. Very upsetting https://imgur.com/a/YGcMMll
I personally don't like the sleeves and pants. I dunno, sleeves and pants on Roman-inspired armor don't sit well with me but I will give this mod a try. Imperials deserve more attention in the modding community.
Well, I bought the argument that... 1. They're at the Top of the World. 2. They're not Nords. So they're probably wearing a little more then they might in Cyrodiil.
One thing is fantasy and another thing is walking around in Scandinavia without pants with your most intimate parts frozen, even movies, series and games focused purely on fantasy need some fairly natural temperature laws.
Why does every imperial overhaul downgrade their armor from plate to wildly outdated lamellar from the literal Roman Empire... Fantasy empires are usually Roman Empire themed not direct clones of it... It just really sucks the only options for imperial armor even with mods are, of course, vanilla aka wish.com fantasy roman armor, crap looks like it was made from scrap metal. Vanilla imperial armor looks like something bandits in fallout would make XD. Or two different roman imperial armor clones, effectively removing what little fantasy influence was left in the Empires armor to begin with, or a direct copy of the oblivion armor... An armor set that looks like it was sketched by a devs 12 year old... It is almost as jarring as the roman armor clones given how bulky and lazily designed it is in my personal opinion. This mod is certainly high quality and well done so I hope you don't think I am insulting your abilities. This is just me ranting about a design choice that has irritated me whenever I play Skyrim since forever lol.
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P.S. Also using Alternate Start, not sure how this works with normal vanilla start.
Starting the game with all enabled will cause issues. If you disable the IA Imperial Armors then try to go into the game some characters (like Legate Rikke and Tullius) will have the IA armor, and the RA weapon b/c RA uses a quest script (it creates a quest to inject the weapons then completes the quest) which replaces the armor of the npcs and reverts it to IA armor.
The way I found to fix this is to load your game without RA active in your plugin order. Do the IA configuring. And then save and quit without doing anything else. Activate RA, and then go into game and let RA run its script. You'll know it's done b/c the quest will show you it completing by saying "Completed: Add items via script" Then you can choice your start and you can play. You can't just use "Resetinventory" b/c that deletes their RA weapon since it resets their inventory to what this mod makes it
A note about IA and this mod: Don't choose the start to be in the war if you have these three mods I've mentioned. This is b/c after doing the IA config, the npcs won't be updated and still have their IA armor. If you do a start somewhere else (ex. Own the Markarth house) then go to the respective commanders (Tullius & Rikke or Ulfric & Galmar) then they will have their respective Imperial or Stormcloak armor. (Although Stormcloaks seem to be ok, I'm still mentioning them just in case.)
love the armor sets (heavy, authentic and new) otherwise
ETA: figured it out! following this discussion link in reverse (basically UN-setting the environmental flags) for the male red
shirt pieces did the trick (1st person and npc). only took about 1/2hr on youtube to learn how too :P
I am planning to put this with guards armor replacer and believable Weapons, however this mod modifies the imperial weapons.
Thanks in advance for the response.
1. They're at the Top of the World.
2. They're not Nords.
So they're probably wearing a little more then they might in Cyrodiil.