P.S Not gonna say that v3.0 video is OLD, Actually it is new and fresh, but in v3.1+ some effects are tweaked, MCM rebuilded, plus added camera effects which some of them actually can be seen in raining scene.
Fully uninstall v3.2.2 before installing 3.5 as there are significant changes in the new version.
Main changes & Additions: ====================== + RASS now needs Spell Perk Item Distributor (SPID), RASS will work without it, but NPC and Creatures will not have visual effects. It is a very powerfull tool which can make some things a lot easier. Spells for npc and creatures now destributed through SPiD. No more "cloak" spells to make magic happen, and by product of this >= even more performance, not to say that RASS is already super performance friendly.
+ Particles and Membranes now separated from each other, so in example now you can enable ash membrane and disable its particles or disable snow membrane and enable its particles, and etc.
+ Enhanced Ash Camera Lens Effect
+ Removed night versions of snow/wetness membrane as they were bugging out some other things, because of them i could not make some important toggles work correctly.
+ Put Is3DLoaded() check for the breathing scripts. So no more papyrus log spamming and rare ctds, i hope. (If i put this check correctly)
+ Another take to make camera lenses not to stuck. This one is a very strange monster. With my load order i could not reproduce this bug at all and i tried very maniacally. But some of you had this bug.
+ Vampire players no longer release cold breath.
Misc: ====== + Reorganized RASS MCM menu a bit.
+ Removed ESP version
+ Removed Book version, MCM is a must have now. Too much hassle with the book version.
Known Issues: ============= By some reasons SPiD doesn't want to distribute spells to some NPC and creatures. Like for those two horses in the stables near Windhelm. Carriage horse is fine and dandy, but those two just don't, no matter what.
================================== To make some of the effects more dimmer ==================================
Fill/Texture Effect - Presistent Alpha Ratio Fill/Texture Effect - Full Alpha Ratio
Edge Effect - Presistent Alpha Ratio Edge Effect - Fall off Edge Effect - Full Alpha Ratio
Basically lower numbers = dimmer (but not always, depends on the effect). You can experiment with it. Otherwise making a ton of patches for enb will be a nightmare to me.
Anyone know a fix for to bright effects with Rudy ENB Obisdian Weathers? The membrane effects are WAY to bright and the ash mist on solstheim is also way to bright. FFF (https://www.nexusmods.com/skyrimspecialedition/mods/77020) doesnt fix it
ok this mods works and all, but it adds gazillions of spell effects on every NPC and creature in the game, it appears to be unoptimized and may result in performance hit or unstability
Q: Is there anyway to make the precipitation effects acknowledge precipitation occlusion? Currently im still seeing rain effects appear while im standing undercover while outside and its raining.
went to check and confirmed that Wet and Cold effects recognize precipitation occlusion, at least the wet effects (drips & soggy feet)
I am using NAT.CS III, and during some snowy nights, the particles of snow are glowing. Does anyone know how to fix this? The image might be too dark to see clearly.
FWIW, if you are running an ENB and you find that all actors, including yourself, have a bluish "enchanted" effect around them during rain, the easiest fix is to disable the "membrane' for rainy weather in the MCM. Since modern ENBs have their own rain effects, it's not even strictly necessary.
1031 comments
v3.0 Demonstration
3.5+ Changelog
==================================
Fully uninstall v3.2.2 before installing 3.5 as there are significant changes in the new version.
Main changes & Additions:
======================
+ RASS now needs Spell Perk Item Distributor (SPID), RASS will work without it, but NPC and Creatures will not have visual effects.
It is a very powerfull tool which can make some things a lot easier. Spells for npc and creatures now destributed through SPiD.
No more "cloak" spells to make magic happen, and by product of this >= even more performance, not to say that RASS is already super performance friendly.
+ Particles and Membranes now separated from each other, so in example now you can enable ash membrane and disable its particles or disable snow membrane and enable its particles, and etc.
+ Enhanced Ash Camera Lens Effect
+ Removed night versions of snow/wetness membrane as they were bugging out some other things, because of them i could not make some important toggles work correctly.
+ Put Is3DLoaded() check for the breathing scripts. So no more papyrus log spamming and rare ctds, i hope. (If i put this check correctly)
+ Another take to make camera lenses not to stuck. This one is a very strange monster. With my load order i could not reproduce this bug at all and i tried very maniacally. But some of you had this bug.
+ Vampire players no longer release cold breath.
Misc:
======
+ Reorganized RASS MCM menu a bit.
+ Removed ESP version
+ Removed Book version, MCM is a must have now. Too much hassle with the book version.
Known Issues:
=============
By some reasons SPiD doesn't want to distribute spells to some NPC and creatures. Like for those two horses in the stables near Windhelm. Carriage horse is fine and dandy, but those two just don't, no matter what.
==================================
To make some of the effects more dimmer
==================================
Effect Shader:
=====> RASS_FX_Ash
=====> RASS_FX_Snow
=====> RASS_FX_Rain
And Change parameters in:
Fill/Texture Effect - Presistent Alpha Ratio
Fill/Texture Effect - Full Alpha Ratio
Edge Effect - Presistent Alpha Ratio
Edge Effect - Fall off
Edge Effect - Full Alpha Ratio
Basically lower numbers = dimmer (but not always, depends on the effect). You can experiment with it.
Otherwise making a ton of patches for enb will be a nightmare to me.
https://www.nexusmods.com/skyrimspecialedition/mods/59740
Q: Is there anyway to make the precipitation effects acknowledge precipitation occlusion? Currently im still seeing rain effects appear while im standing undercover while outside and its raining.
went to check and confirmed that Wet and Cold effects recognize precipitation occlusion, at least the wet effects (drips & soggy feet)
Thank you!
Also. anyway to reduce the brightness on the mesh level?
Using cabbage enb, the Snow breath and Snow membrane are too bright AT NIGHT