If you installed mod on an existing save and your guards are wearing parts of new armors and parts of old armors, select every guard in console and type resetinventory.
If some NPCs are naked, also use resetinventory.
ESP should be loaded as low as possible and even below the Bashed Patch, otherwise guard's outfits will be screwed.
Immersive Armors is compatible, but you must use MCM to disable "Varied guard helmets" option. You also might disable Heroic Stormcloak Armor distribution.
Location edits in the Full ESP are very small - mostly it's like "a guard armor thrown on the table in guard house".
I love all the guard armors, and weapons, however I would like to keep the original Stormcloak/Ulfric armors. I attempted to use the Minimal version but I didn't really like that the housecarls/jarls no longer wear the elite sets, as well as I did not want to lose out on the weapons either. So basically the same thing as what the Minimal esp does, without taking away the Jarl/Housecarl armors, and without taking away the weapons. Only just seeking to keep Ulfric and the Stormcloak with their original armors.
I'm sure I've made my point thus far, but a better example is how Heavy Legion mod doesn't affect the other guards or anything. Just purely changes Tulius/Rikke and the Legion troops. So if I suddenly wanted to revert the Legion soldiers to their original style, then I won't lose out on the guard armors because it is totally separated.
So I was wondering if it was possible to make a version for what I mentioned above? I also am very open to just using SSEEdit/Creation Kit to just do it myself, I just need some guidance on how to do that though. I already tried looking at things in both Creation Kit/SSEEdit and came to a full conclusion that I am awful at understanding that stuff on my own, so I'd be very grateful too if someone gave me some assistance on using SSEEdit/Creation Kit to provide the result I'm looking for above :)
I Love this mod, it's a 'must have' for me, but lately I have noticed the guards only wearing one type of armor(light OR heavy), I have LOTD installed and when I try to acquire all the guard armor I noticed that, even after 20+ guards in each hold had "accidents" ending in their demise I still only had ONE of the Two types of armors on display. :( And it's not only Heavy OR Light, It differs from hold to hold.
https://drive.google.com/file/d/1JVHPcO-Pcx2G2glrdcgiKDzLAj3W7OGj/view?usp=sharing (this is not a complaint about GAR just looking for guidance on how to diagnose and fix this issue. I've asked on reddit as well. Just making sure I ask everywhere.)
I got this green issue on the Northern Gauntlets. I reinstalled GAR. I tried disabling the mods I had installed since this happened (varrified in a video of mine these weren't that way a few days ago) and started a new game but it persists. I started looking at a generic trouble shooting guide and couldn't even figure out what my problem is lol. I checked for patches.
I guess I'm just looking for a tip on where to start to fix this myself? I think the answer might be in "poking around in SSEedit" but I've still not done so just wanted to check here and on reddit if this was a known and/or easy thing to fix. I
I think may have figured out the cause of this issue. I am unsure why this is happening, but when I use Guard Armor Replacer, NordWarUA's Vanilla Armor Replacers, and Unplayable Faction Armors with Complex Parallax Materials I get visual glitches with some armors. Things like green glow texture on some fur gauntlets along with moving textures on some armor meshes.
Just FYI it's texture issue and can be easily fixed by removing colours from fur. There are like 3-10 green pixels not visible normally, but when using some enb or reshade it bumps saturation etc of thease green pixels and they become visible. My solution was to open textures select fur textures and desaturate it (or set to black and white).
First grab an image editor that works with dds (I prefer GIMP), then draw over the little green bits on the fur of the leather gauntlet textures and overwrite them. Next, edit each of the leather gauntlet textures that end in _m and invert just the green channel (check you don't accidentally invert all of them lol, happened to me). Overwrite and voila.
That second step should hopefully work for all other weirdly shiny nordwarua armours. It's because complex materials uses that green channel as a roughness map where darker = shinier, so by inverting it, only the bright metal bits will be shiny rather than the whole thing.
+1. Well in my case it's some items work correct. Others are correctly named but look vanilla. Mostly helmets. My issue specifically definitely has some problem with Bashed patching. Still in process of trying to fix it
Edit: refer to my comment for fix pertaining to my issue.
On the surface, I love the idea of this mod. The problem I have is it falls into the typical skyrim armour mod trap of making everything into a super high quality metal plate armour. In my mind, these high quality plate armours should be limited to skyrims elite, and the guard should wear variations of cheaper leather armour.
Great mod but I have an issue with the Winterhold light guard armor. Unable to locate the guard light armor. When I use the console the only light armor that shows is for Guard rebel light armor. Any suggestions?
No they are not there. I'm not having any texture problems with the mod, the winterhold light Armor just doesn't seem to exist everything else seems to be fine. I checked the mod files that I downloaded and it seems to be there but I can't find it in game.
1887 comments
If some NPCs are naked, also use resetinventory.
ESP should be loaded as low as possible and even below the Bashed Patch, otherwise guard's outfits will be screwed.
Immersive Armors is compatible, but you must use MCM to disable "Varied guard helmets" option. You also might disable Heroic Stormcloak Armor distribution.
Location edits in the Full ESP are very small - mostly it's like "a guard armor thrown on the table in guard house".
I love all the guard armors, and weapons, however I would like to keep the original Stormcloak/Ulfric armors. I attempted to use the Minimal version but I didn't really like that the housecarls/jarls no longer wear the elite sets, as well as I did not want to lose out on the weapons either. So basically the same thing as what the Minimal esp does, without taking away the Jarl/Housecarl armors, and without taking away the weapons. Only just seeking to keep Ulfric and the Stormcloak with their original armors.
I'm sure I've made my point thus far, but a better example is how Heavy Legion mod doesn't affect the other guards or anything. Just purely changes Tulius/Rikke and the Legion troops. So if I suddenly wanted to revert the Legion soldiers to their original style, then I won't lose out on the guard armors because it is totally separated.
So I was wondering if it was possible to make a version for what I mentioned above? I also am very open to just using SSEEdit/Creation Kit to just do it myself, I just need some guidance on how to do that though. I already tried looking at things in both Creation Kit/SSEEdit and came to a full conclusion that I am awful at understanding that stuff on my own, so I'd be very grateful too if someone gave me some assistance on using SSEEdit/Creation Kit to provide the result I'm looking for above :)
And it's not only Heavy OR Light, It differs from hold to hold.
Anyone have any idea what can cause this?
I got this green issue on the Northern Gauntlets. I reinstalled GAR. I tried disabling the mods I had installed since this happened (varrified in a video of mine these weren't that way a few days ago) and started a new game but it persists. I started looking at a generic trouble shooting guide and couldn't even figure out what my problem is lol. I checked for patches.
I guess I'm just looking for a tip on where to start to fix this myself? I think the answer might be in "poking around in SSEedit" but I've still not done so just wanted to check here and on reddit if this was a known and/or easy thing to fix. I
Just want to make sure if there is solution already?
There are like 3-10 green pixels not visible normally, but when using some enb or reshade it bumps saturation etc of thease green pixels and they become visible.
My solution was to open textures select fur textures and desaturate it (or set to black and white).
First grab an image editor that works with dds (I prefer GIMP), then draw over the little green bits on the fur of the leather gauntlet textures and overwrite them.
Next, edit each of the leather gauntlet textures that end in _m and invert just the green channel (check you don't accidentally invert all of them lol, happened to me). Overwrite and voila.
That second step should hopefully work for all other weirdly shiny nordwarua armours. It's because complex materials uses that green channel as a roughness map where darker = shinier, so by inverting it, only the bright metal bits will be shiny rather than the whole thing.
Still in process of trying to fix it
Edit: refer to my comment for fix pertaining to my issue.*note that it's not supposed to be there and my helmets appear faulty,
still in the process of trying to fix this
Edit: fixed. Refer to my comment for my issue's fix.