If you installed mod on an existing save and your guards are wearing parts of new armors and parts of old armors, select every guard in console and type resetinventory.
If some NPCs are naked, also use resetinventory.
ESP should be loaded as low as possible and even below the Bashed Patch, otherwise guard's outfits will be screwed.
Immersive Armors is compatible, but you must use MCM to disable "Varied guard helmets" option. You also might disable Heroic Stormcloak Armor distribution.
Location edits in the Full ESP are very small - mostly it's like "a guard armor thrown on the table in guard house".
You got Immersive Armors? If so, go to the MCM for it, toggle the "varied Guard Helmets" option. Then click on guard with the console, "resetinventory"
A guard died through my "lightning when arrow in the knee comment", wore his armor, puked, installed this mod --> very impressive. Reading the description is worth it. It explains how the wealth of the different keeps influenced the armor.
Installed the game early in mid-game. No vanilla armor. I use no enb. Theres a patch which fixes them using vanilla armor again after the civil war, but I am not that far yet so I dont know if I really need it.
i have the mod in new games and the guards still appear with vanilla gauntlets and boots anyone have a solution for this? pls don't say me ''resetinventory'''
I love this mod, but for some reason I have green around the gauntlets of my Whiterun guards, this is very annoying and I don't know how to fix it or why it is happening.
I have the same problem happening, and I figured out the culprit! It's the mod called "community shaders". I disabled CS, and the green around the gauntlets went away, but that mod is pretty essential (for me at least) for overall graphics and another mod called "wetness effects", so I am pretty much sacrificing the guards armor replacer glowing green gauntlet glitch so I can have better immersion. I simply don't know how to get the best of both worlds, but at least I know what's causing the glowing green.
Also, community shaders is causing the strange warped looking effects of the pauldrons on the guard armor replacer, idk how to fix that either.
Something about a "broken alpha channel" on this armor. It's the sort of thing you'd need to know Photoshop to fix, apparently. Edit: Hey, look at this! https://www.nexusmods.com/skyrimspecialedition/mods/83754
I was having the same issue some others were having. The heavy armor variant was showing up as vanilla (especially in Whiterun). This mod needs to be loaded very late in the load order. I loaded it last and started a new game. Then the Whiterun guards were finally wearing the correct armor.
I'm 99% sure the 'unique armour' you're talking about is in fact standard stormcloak officer armour, with a separate (seemingly only obtainable through certain vendors or killing a guard) accessory that is called 'black fur cloak' or some combination of those 3 words.
If you want to cheat them in, (which I'd argue there's no real cheating being done there since said fur cloaks don't even have a warmth rating) i recommend using this mod so you can take what you want from a list of every item added by Guards Armor Replacer, plus any other mod you have installed. The mod can be found here; https://www.nexusmods.com/skyrimspecialedition/mods/64653 and requires only SKSE and SkyUI which you should already have in the first place. Hope this helps!
1945 comments
If some NPCs are naked, also use resetinventory.
ESP should be loaded as low as possible and even below the Bashed Patch, otherwise guard's outfits will be screwed.
Immersive Armors is compatible, but you must use MCM to disable "Varied guard helmets" option. You also might disable Heroic Stormcloak Armor distribution.
Location edits in the Full ESP are very small - mostly it's like "a guard armor thrown on the table in guard house".
Reading the description is worth it. It explains how the wealth of the different keeps influenced the armor.
Installed the game early in mid-game. No vanilla armor. I use no enb.
Theres a patch which fixes them using vanilla armor again after the civil war, but I am not that far yet so I dont know if I really need it.
Edit: I found a solution to fix this. Guards Armor Replacer - Complex Material and PBR, this corrected the green error when using Community Shaders.
Also, community shaders is causing the strange warped looking effects of the pauldrons on the guard armor replacer, idk how to fix that either.
Edit: Hey, look at this! https://www.nexusmods.com/skyrimspecialedition/mods/83754
Love this mod. Can't play without it.
If you want to cheat them in, (which I'd argue there's no real cheating being done there since said fur cloaks don't even have a warmth rating) i recommend using this mod so you can take what you want from a list of every item added by Guards Armor Replacer, plus any other mod you have installed. The mod can be found here; https://www.nexusmods.com/skyrimspecialedition/mods/64653 and requires only SKSE and SkyUI which you should already have in the first place. Hope this helps!