Skyrim Special Edition
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farukmanex

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farukmanex

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About this mod

Remove all invisible light sources from the game

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Got tired of flicker problem? Having different lightings on objects when you move the camera? well i did. This mod will remove the invisible light sources. If you are not exceeding the lighting resource limit with your own placements, there wont be any lighting problem .

Loot should be fine for load order.

Similar mods have existed in Oldrim as "Lighting Remover" and "Darkerrim No Lighting", thanks to Lighting Remover's uploader murateren1, I was able to do what he described, with Creation Kit 2.0 this time. Since light resource limit problem is still existing on SSE and no one has shared a similar mod yet, i decided to upload SSE version that i prepared.

What did I do?

I just opened Creation Kit, loaded Skyrim.esm & Update.esm and deleted all the objects under the Lighting section beside the torches.

Note: I've been informed that at the festival stage of the bards quest line, there might be a problem due to removal of some light sources. You might wanna disable or remove this mod when you face issues for any quest that is not proceeding to it's next stage.


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While testing this mod, I noticed that Guards were staring at me with torches in their hands...

So I removed torches from Guards' inventory that they wont cause any light source limitation problem with their presence. This might also boost FPS a little bit. If you are not starting a new game, this feature wont work immediately; you will need to wait for Guards' Cell Respawn so that their inventory can be refreshed. or you can open up the console, click on the guard and type <resurrect>, this will immediately refresh guard's inventory. And if you are using a mod which alters Guards' inventory, you should probably place GTR optional esp to later order from those.



Watch out for the skies.