A standalone version of CL's orcish, ebony, and daedric weapons replacers for Skyrim SE.
Permissions and credits
Author's instructions
All art assets - models and textures, including the small details like cubemap textures - are the work of CrazyLion. You'll need to contact them and ask permission to repackage or redistribute these, in part or in whole, as I did before publishing this derivative work.
File credits
CrazyLion - All art assets included in this mod are theirs, repackaged with permission.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.0.0
Version 2.0.0 is a major version update, which means FormID changes render it backwards-incompatible. If you're updating to this version or later from an earlier one, you should ideally perform a clean installation: uninstall the old version of the mod, make a save without it, confirm that your save is clean of lingering artifacts in a tool like ReSaver, and then install the new version. However, if you're starting a new character or you don't have any of this mod's new items in your inventory, house, or with your followers, then it is safe to install the new version right over the old.
The crafting hammer requirement is now controlled by a global variable, and is off by default. If you wish to re-impose the hammer requirement, you can re-enable it by entering "Set CL_CraftingRequireHammer to 1" into the console. The recipe for the hammer will only appear if you have enabled this requirement and have at least one of the Orcish, Ebony, or Daedric Smithing perks.
The single-material versions of the mod now also support crafting hammer requirements in the same manner as above. If using two or all three of these, this will mean multiple hammers, which will be differentiated as, e.g., "CrazyLion Ebony Crafting Hammer."
Forwarded fixes from the unofficial patch, as well as non-balancing fixes from WACCF (mostly incorrect sound effects).
An alternate version of the plugin is available for users of WACCF and CCOR, which forwards WACCF's changes to weapon stats. The alternate plugin also accomodates the changed recipes from CCOR, but does not require it as a master and will provide vanilla-style recipes if CCOR is not installed.
The WACCF/CCOR plugin also provides support for CCOR's crafting filters and adds breakdown recipes consistent with the vanilla counterparts for CL's weapons and shields.
Packaged the assets into a set of BSAs, other than the ebony scabbard textures, for which we have a choice of light or dark variants.
Generated object bounds for all added items. These aren't really used anywhere, with the notable exception of the Unlimited Bookshelves mod, which uses these bounds when placing miscellanious clutter onto shelves.
The Fomod installer for the ebony-only version will now actually install the Nettlebane and Blade of Sacrifice module when this option is selected. Fixed an issue where the high-res dark leather textures wouldn't actually install.
Fixed the glow maps on the Daedric mace and warhammer; they'll now glow red as expected, rather than being slathered with untextured blue.
Version 1.0.3
Fixed a copy-paste typo/error that caused a failure to install the ebony scabbard textures in the main version of the mod (i.e., ebony daggers, swords, and quivers had magenta textures).
Version 1.0.2
The orcish shield will now display the correct inventory/ground world model when playing as a female character.
Substituted a higher-quality pair of images previewing the light/dark ebony scabbards in the FOMOD installer. Credit to ObsidianDawn for their Arcane Circles brush pack.
Added à la carte packages for individual weapon sets - daedric, ebony, and orcish on their own.
Version 1.0.1
Attached the armour addon records to the shield armour records and corrected the paths for the shield world models: the orcish and ebony shields will no longer have the same model as their vanilla counterparts.
Removed a stray "folder managed by Vortex" file in Meshes/Armor/Orcish/.
Corrected a minor typo in the Nettlebane and Sacrifice plugin description.
Before I moved to Special Edition I'd always enjoyed the standalone versions of CrazyLion's orcish, ebony, and daedric weapon replacers. Since they never got around to making a standalone version for Skyrim SE, I took it upon myself to do so and have posted it to the Nexus with their permission.
Instead of replacing the meshes and textures of the orcish, ebony, and daedric weapons, you'll be able to use CL's versions alongside their vanilla counterparts. That means new daggers, swords, greatswords, war axes, battleaxes, maces, warhammers, and bows for all three materials; new ebony and daedric arrows; and orcish and ebony shields. These new weapons and shields can be crafted and tempered in the same manner as their vanilla counterparts, with the same materials, and holding the same stats. The Nettlebane and Blade of Sacrifice replacers from the ebony pack are also included for completeness, but these are replacers, not standalone.
As with CL's ebony weapon replacer, you'll be able to choose light or dark leather accents for the dagger, sword, and quiver. However, you'll be able to make and use all three colour variants of the ebony arrow: with red, blue, and black & white fletching. You can freely switch your arrows between the three types at the tanning rack, in batches of one or twenty-four.
Utilising the latest in basic knowledge of xEdit, I've flagged this mod's plugin as an ESPFE "light" plugin. The main plugin - and if you use it, the Nettlebane and Sacrifice plugin - will be automatically merged into the 0xFE load order slot, meaning you don't have to worry about clogging up your limited 255 plugin slots. Refer also to this AFK Mods page on ESLs.