Skyrim Special Edition

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Dylbill

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dylbill

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About this mod

Allows you to mark and name locations to later teleport to via menu. Up to 1000.

Requirements
Permissions and credits
Changelogs
Donations

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Description

This mod allows you to mark and name locations that you can later teleport to via the menu. There are 10 groups you can put locations into and you can rename the groups at anytime. Each group can hold up to 100 locations, so you can save a total of 1000 locations.

Yes you can use this mod to cheat, but you can also restrict it so it's more like fast travel. As I tell everyone, your game balance is up to you.

To use, cast the CFT Mark lessor power, choose a group and name the location.
Cast the CFT Fast Travel lessor power, choose group and location to fast travel.

You can re-name the locations from the menu.

As of version 1.02 you can re-order them by moving them up or down. If the location is at the top of the list, and you move it up, it will move to the bottom of the list, and vice versa.

As of version 1.03, I added a Way Point system. For each group, you can place a Way Point. You can travel to locations in the group from the Way Point. You can also travel to other Way Points from a Way Point. I also added the option to restrict the fast travel power, where you can't fast travel to a location in a group, unless you are close enough to its Way Point, or to a location in the group. You can only place Way Points in exterior locations.
You can also travel to Way Points from the cft fast travel menu.

For the waypoint radius restriction, default is 7000. If you place the Way Point in the middle of Whiterun, by the tree, this will cover all of Whiterun, but not much more than that.

The default for locations radius is 2000.

As of version 1.04
I added activators for each location, and the option to use them or not. By default they are disabled. To enable them, choose show locations in the options menu. You can travel to any other location in the same group from an activator, or to the group way point. You can also move the location from the activator.

Restrictions
Can be toggled by casting the CFT Fast Travel lessor power and choosing "options".

Combat: If enabled, cannot fast travel while in combat. Default enabled.

Over Encumbered: If enabled, cannot fast travel while over encumbered. Default enabled.

From Interior: If enabled, can't fast travel from an interior location. Default disabled.

To interior: If enabled, can only fast travel to an interior location if it's between 8am and 10pm, unless you are part of that faction's location, or own the location, like a player home. Default disabled.

Note this isn't perfect. For instance, the Ragged Flagon isn't a thieves guild location according to the game, but the Ragged Flagon Cistern is.

Disclaimer
Teleporting to or from an interior cell has the possibility to break quests. Also, teleporting via this mods menu does not auto save because it's done via script. To be completely safe, make a save before teleporting to or from an interior.

Compatibility
Compatible with everything.

Known Issues
This mod uses the MoveTo function, so it currently doesn't advance game time. Also if you travel to an interior location that is far from an exit, it may take some time for you followers to catch up. As such, I recommend a mod that allows you to summon your followers, such as Amazing Follower Tweaks.

After loading a game, wait a little bit before casting a spell. This mod has to run a maintenance script to rename your locations.

Requirements
SKSE64
UIExtensions

Installation/Updating
Extract to your data folder, check in your load order.

If updating to 1.04, wait until a message box shows that cft was updated before using the mod.

UnInstallation
De-activate in the options menu and uncheck in your load order.

Credits
Expired, snakster, Mardoxx, for UIExtensions