ESL VERSION - This mod adds just that: guards, beggars and children will lead you to where you want to go. Just arrived in a city and looking for an apothecary? We'll show you where it is! Need to find a House of the Dead for some necromancy to honour your lost loved ones? Let's go! Etc.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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When I first played the game, back in 2011, I felt overwhelmed by this big, immersive world. However, I felt it lacked something. In TES IV: Oblivion, you were able to ask your ways to guards. They then told you where you could find what you were looking for. This mod adds just that: guards, beggars and children will lead you to where you want to go. Just arrived in a city and looking for an apothecary? We'll show you where it is! Need to find a House of the Dead for some necromancy to honour your lost loved ones? Let's go! Etc. You can ask you way to three types of NPCs. City guards, beggars and children. City guards will take 5 Septims. Children will do it for free. Beggars will accept to help you if you have the Gift of Charity. NPCs will not only give you some vague indications. They will lead you to the location and stop by the entrance. The mod works with other mods - if they are set up correctly by the vanilla game's standards-. Modders, check your factions and keywords! It also works well with Arthmoor's open Cities.