Skyrim Special Edition
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trueshot

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bladeshriek

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Glorious (4 comments)

  1. Jasagna
    Jasagna
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    Any chance of a VR version? :)
    1. frankk
      frankk
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      I haven't been modding enough to know what that would entail without research. If SKSE & PapyrusUtil are supported in the VR version and scripts do not need to be recompiled then it should be doable.

      EDIT: After giving it more thought I don't think this is the way to go for VR. It might be possible to tweak the crosshair-to-camera offsets in Skyrim.ini/SkyrimPrefs.ini but it would 1) look weird in your game 2) still be inaccurate relative to playing without VR.

      At some point I am sure Felisky will convert his mod to SSE and VR, and it will work fabulously. He is extremely talented and using hooks into Havok/engine events is far better than camera calculations. Sorry I can't help you; we just have to wait.
  2. User_57218227
    User_57218227
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    Read the subject line
    1. frankk
      frankk
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      Am glad you like. Please test cautiously but I figure anyone even looking at locational damage mods in 2019 is either bold or feeling lucky =)