About this mod
Adds spellbook inventory spells and race power AI to NPCs
- Requirements
- Permissions and credits
- Changelogs
Runtime Spell Assigner
Supported Races:
Updating:
Credits:
EtherDynamics for Enhanced AI Framework
- Adds spells contained in spellbooks if an NPC has one in its inventory. Allows custom spells to be added to them dynamically where mods like ASIS cannot.
- Adds AI for NPCs to use their racial powers with the applicable cooldowns. This affects one person at a time.
Supported Races:
- Altmer: Casts Highborn when low on magicka
- Argonian: Casts Histskin when health is reduced
- Bosmer: Casts Command Animal when in range to a valid target that's not a friend or ally of the caster's enemy. Ridden animals are excluded
- Breton: Casts Dragonskin when health is reduced and hit by at least one spell
- Dunmer: Casts Ancestor's Wrath when health is reduced
- Imperial: Casts Voice of the Emperor when health is reduced and if few allies would be affected
- Khajiit: Casts Night Eye when searching for enemy. One-day cooldown does not apply. The player will not notice if this is active, and sneaking around users would be more difficult if you are in their LOS.
- Nord: Casts Battle Cry when health is reduced and if few allies would be affected
- Orsimer: Casts Berserker Rage when health is reduced
- Redguard: Casts Adrenaline Rush when stamina is reduced
Updating:
- Run in the console: stopquest MOLAVERuntimeSpellAssignActivator
- Save game
- Remove old version of mod
- Reload game without the mod and save again
- Install new version of mod
- Reload game
Credits:
EtherDynamics for Enhanced AI Framework