Skyrim Special Edition
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Adds spellbook inventory spells and race power AI to NPCs

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Runtime Spell Assigner

  • Adds spells contained in spellbooks if an NPC has one in its inventory. Allows custom spells to be added to them dynamically where mods like ASIS cannot.
  • Adds AI for NPCs to use their racial powers with the applicable cooldowns. This affects one person at a time.

Supported Races:
  • Altmer: Casts Highborn when low on magicka
  • Argonian: Casts Histskin when health is reduced
  • Bosmer: Casts Command Animal when in range to a valid target that's not a friend or ally of the caster's enemy. Ridden animals are excluded
  • Breton: Casts Dragonskin when health is reduced and hit by at least one spell
  • Dunmer: Casts Ancestor's Wrath when health is reduced
  • Imperial: Casts Voice of the Emperor when health is reduced and if few allies would be affected
  • Khajiit: Casts Night Eye when searching for enemy. One-day cooldown does not apply. The player will not notice if this is active, and sneaking around users would be more difficult if you are in their LOS.
  • Nord: Casts Battle Cry when health is reduced and if few allies would be affected
  • Orsimer: Casts Berserker Rage when health is reduced
  • Redguard: Casts Adrenaline Rush when stamina is reduced

  1. Run in the console: stopquest MOLAVERuntimeSpellAssignActivator
  2. Save game
  3. Remove old version of mod
  4. Reload game without the mod and save again
  5. Install new version of mod
  6. Reload game

EtherDynamics for Enhanced AI Framework