- removed stone pebbles - removing the dark color of the grass - improved performance - removed the grass from the road - removed river grass - locations fixed
V 2.1 "work in progress"
- adding new grass and tundra grass - fall forest rocks - dirtcliffs - tree - Partial rewriting of the ESP file - Fix snowy areas - It will be complementary with the Pfuscher Landscape (From here I resized a 1K of the textures "Skyrim 2017 Textures by Pfuscher")
I have received permissions from TabulaSmaragdina to upload a "No Grass On Snow" patch. You can find it here: https://www.nexusmods.com/skyrimspecialedition/mods/22935
for everybody: the Oldrim version looks like the screenshots, go to the initial page and download there, works fine for SE the mod on this page does not look like the screenshots
Great grass mod, one of the top-3 of all! The only thing I didn't like so far, is that you adding VERY colorful grass in the snowy regions. Which exactly/specific grass textures are you using for these places, so to manually replace them with more 'white'/snowy ones?
Amazing mod, equal or maybe even better to Verdant. It has almost double different grass types (Verdant has 394 files, all textures with diffuse and normals; here, is almost the same number files without normals!).
You may like to check my version; I changed a lot textures (all the 512k), I changed all the 1K flat ground large plant textures to different 2K, I generally took care a lot the mod. You may test it (meshes/textures packed in BSA):
Just a quick psa in case anyone ran into similar issues. The esp tweaks water levels around the Abandoned Prison cell (00009629 specifically) and causes parts of the river in game to disappear. It's an easy fix (again for those who might run into the issue). Just pull up the mod's esp in xEdit, find the right cell (0000003c -> 00000d74 -> Block 0, -1 - > Sub-Block 2, -1 -> 00009629) and edit two lines: XCLW - Water Height and XCWT - Water. In both cases just copy the values provided by Update esm. Save the changes to the Voluptuous esp and you are done.
Hopefully this helps; figured this comment-fix would be most helpful in this thread.
I downloaded and tested the last two weeks, all the available grass mods on Nexus. I came to the conclusion that Verdant and this here, are the best of the best grass mods. So, I kept this here, as a more newest mod (than Verdant).
The only "problem" I still have so far with this grass mod, is that there isn't any ini file with it and, the grass generally is VERY densed (and tall) all over the place. I started myself editing all the textures, replacing textures but most of all reducing (a lot) the height of the grasses, because in many cases I'm killing enemies (bandits, etc) and it's impossible to locate the dead bodies to loot them, because the densed grass.
Otherwise, this mod is probably the best grass on Nexus for SSE right now.
Anyone know if this mod incorporates Object Bounds, at all? Would like to generate grasses for Dyndolod Version 3, but not sure if I should be using this mod for that.
141 comments
- removed stone pebbles
- removing the dark color of the grass
- improved performance
- removed the grass from the road
- removed river grass
- locations fixed
V 2.1 "work in progress"
- adding new grass and tundra grass
- fall forest rocks
- dirtcliffs
- tree
- Partial rewriting of the ESP file
- Fix snowy areas
- It will be complementary with the Pfuscher Landscape (From here I resized a 1K of the textures "Skyrim 2017 Textures by Pfuscher")
Be patient it will take some time
the Oldrim version looks like the screenshots, go to the initial page and download there, works fine for SE
the mod on this page does not look like the screenshots
The only thing I didn't like so far, is that you adding VERY colorful grass in the snowy regions. Which exactly/specific grass textures are you using for these places, so to manually replace them with more 'white'/snowy ones?
You may like to check my version; I changed a lot textures (all the 512k), I changed all the 1K flat ground large plant textures to different 2K, I generally took care a lot the mod. You may test it (meshes/textures packed in BSA):
https://www.filemail.com/d/kzjktnurawrzope
Strange when the Author joined Nexus, three months later gone, and never seen since.
We really need someone to pick this project up and fork it.
The LE version worked better for me in AE then the SSE version. This SSE version doesn't appear in the Distance using DynDOLOD3.
Just a quick psa in case anyone ran into similar issues. The esp tweaks water levels around the Abandoned Prison cell (00009629 specifically) and causes parts of the river in game to disappear. It's an easy fix (again for those who might run into the issue). Just pull up the mod's esp in xEdit, find the right cell (0000003c -> 00000d74 -> Block 0, -1 - > Sub-Block 2, -1 -> 00009629) and edit two lines: XCLW - Water Height and XCWT - Water. In both cases just copy the values provided by Update esm. Save the changes to the Voluptuous esp and you are done.
Hopefully this helps; figured this comment-fix would be most helpful in this thread.
Thanks again for the beautiful mod!
XCLW - Water Height - 9650.000000
XCLW - Water - RiverWaterFlow [WATR:01001232]
I came to the conclusion that Verdant and this here, are the best of the best grass mods.
So, I kept this here, as a more newest mod (than Verdant).
The only "problem" I still have so far with this grass mod, is that there isn't any ini file with it and, the grass generally is VERY densed (and tall) all over the place. I started myself editing all the textures, replacing textures but most of all reducing (a lot) the height of the grasses, because in many cases I'm killing enemies (bandits, etc) and it's impossible to locate the dead bodies to loot them, because the densed grass.
Otherwise, this mod is probably the best grass on Nexus for SSE right now.