Skyrim Special Edition
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underthesky

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underthesky

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About this mod

Shows a message box to continue playing each time you load a saved game.

Permissions and credits
Official conversion of my Oldrim mod of the same name.

Last change: Added alternative version that pauses the game after every load screen, not just when loading saves.


Purpose
Since the message box pauses the game you can start loading your save and get a cup of tea without worrying that your Dragonborn might be frozen solid or have died fighting some randomly spawned bandits when you return. The mod also makes you invincible for a second to protect you against dying from mid-air arrows and similar.

Compatibility
This mod relies on the message box to pause the game. Mods preventing that will be incompatible (e.g. SkyrimSouls, unless you change that mod's settings).
The alternative version can cause awkwardness when used with mods that use short range scripted player teleportation (see Known Limitations below).

Requirements
Skyrim SE 1.5.3+ (introduced the ESL flag to SE)
Alternative file only: SKSE64


Configuration (optional)
The mod uses global variables for its settings. You can change them through the console. Examples:
set GameLoadInvincibleTime to 2.0 changes the value of GameLoadInvincibleTime to 2.0 seconds
help PauseAfter 3 displays the value for all global variables (search category 3) that have "PauseAfter" in the name
Regular (values are default values):
set GameLoadInvincibleTime to 1.0  how long the player is untouchable after loading a save (in seconds)
Alternative:
set PauseAfterLoadInvincibleTime to 1.5  how long the player is untouchable after each load screen (in seconds)
set PauseAfterLoadShowMessage to 1  set to 0 to not pause the game, leaving only the invincibility period; overrides next setting
set PauseAfterLoadCombatOnly to 0  set to 1 to only pause the game if you are in combat
You can change the text of the message box using SSEEdit without modifying scripts.


Related Mods
Load screen fade to/from black duration settings can be found here.

Notable differences from Oldrim version
- Data plugin is an esp flagged as ESL (ESPFE) so it doesn't use up a regular load order slot.
- No longer shows the message box on a new game so fast it opens before the first loading screen.

Known Limitations
If you have a lot of scripts it might take a moment before the mod gets a chance to pause the game.
-- Alternative --
Any script that directly changes the player position (e.g. short range teleport, some evasion mods, ...) triggers a loading screen which is often so short it doesn't become visible but the script still registers it and shows the pause box.