Skyrim Special Edition

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WhateverDev

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WhateverDev

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13 comments

  1. Kulharin
    Kulharin
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    are there any problems with Tools of Kagrenac, navmesh conflict?  If so it looks quite easy to patch and I could make one.
  2. daegog
    daegog
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    I really enjoyed this mod and loved the ending, thank you for making it and sharing it with us.
  3. Farazon1234
    Farazon1234
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    I enjoyed the mod but about 1/3 of the Drauger would not wake up unless I attacked them including Gunnar unless that's what is supposed to happen since your basically robbing his tomb. The mask is great but like most mask its not for an armor less mages, but it does make a nice display piece.
    1. deleted75062723
      deleted75062723
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      Your comment just told me to not DL this
  4. Carbon14C
    Carbon14C
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    This and Kunthar Keep need Locations - LCTN set. That way they can have things like Keywords assigned so they can have radiant quests, can be marked as "cleared", and reset like most other dungeons.
  5. GoldenJackal
    GoldenJackal
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    One of the all-time best dungeon additions imo, thanks for porting it mate
    1. Kulharin
      Kulharin
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      what makes it so awesome?
  6. Emcraw
    Emcraw
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    Tiny correction, if it is where it is on the map image then it is located in the southeastern corner of the rift.
  7. User_57218227
    User_57218227
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    Thank you and a happy new year!
    1. whatever515
      whatever515
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      Happy new year!
  8. deleted57423946
    deleted57423946
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    Hello!
    I've previously played your Kunthar Keep mod and really enjoyed it, but one of its selling factors for me was the unique loot at the end.
    Does this mod feature unique rewards?
    1. whatever515
      whatever515
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      Yes, there is a mask at the end. Credit to lautasantenni for the model.
    2. deleted57423946
      deleted57423946
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      Great! I'll be downloading right away