Whenever you change the uv layout of a mesh, it's best to assign a custom texture path instead of the vanilla one. This has two reasons: 1. There is no danger of the texture being overwritten by other mods (then the texture will look faulty). 2. Every mesh you potentially missed that also uses this texture will remain intact.
At the moment, two meshes are faulty (animobjectchiselhammer.nif and animobjectchiselhammerriekling.nif) because of this.
Hammer's animobjects have textures problem,Lost animobjectblacksmithforgehammer.Temporary solutionI:copy blacksmithnovicehammerroot and rename blacksmithnovicehammerroot --animobjectblacksmithforgehammer.Fixed. Dragonborndlc's Blacksmith same problem for textures and meshes. I think it probably used the original meshes and textures. https://i.ibb.co/Wsnj8zG/20181230155418-1.jpg
Thanks for info, all is fixed now in 1.1. To fix blacksmith go to Data\Textures\Clutter\Blacksmith and delete blacksmithanvil01.dds, blacksmithanvil01_n.dds and blacksmithanvil01_m/em.dds.
I'm not sure how accepting of feedback you are, but the face of this anvil seems far too wide to be buildable as a practical matter, and the parts that are not directly supported underneath would be likely to break off. If you're going for realism, the vanilla mesh is much, much closer to the anvils I've seen and used. Do you have a real-world anvil that you based your design on?
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Whenever you change the uv layout of a mesh, it's best to assign a custom texture path instead of the vanilla one.
This has two reasons:
1. There is no danger of the texture being overwritten by other mods (then the texture will look faulty).
2. Every mesh you potentially missed that also uses this texture will remain intact.
At the moment, two meshes are faulty (animobjectchiselhammer.nif and animobjectchiselhammerriekling.nif) because of this.
Dragonborndlc's Blacksmith same problem for textures and meshes. I think it probably used the original meshes and textures.
https://i.ibb.co/Wsnj8zG/20181230155418-1.jpg
To fix blacksmith go to Data\Textures\Clutter\Blacksmith and delete blacksmithanvil01.dds, blacksmithanvil01_n.dds and blacksmithanvil01_m/em.dds.