Skyrim Special Edition

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Halk Hogan PL

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HalkHogan

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9 comments

  1. Elunico
    Elunico
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    Could you make a version compatible with enblight and embers hd mods?
  2. dioxyde0
    dioxyde0
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    hey is this 4k or 2k?
  3. SAWAK
    SAWAK
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    This has no bug report section, so I type here: looks like normal map files corrupted.
    1. HalkHogan
      HalkHogan
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      I don't think so, It's just high quality BC7 compression.
  4. LoD7995
    LoD7995
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    Thanks for porting all your work!

    Whenever you change the uv layout of a mesh, it's best to assign a custom texture path instead of the vanilla one.
    This has two reasons:
    1. There is no danger of the texture being overwritten by other mods (then the texture will look faulty).
    2. Every mesh you potentially missed that also uses this texture will remain intact.

    At the moment, two meshes are faulty (animobjectchiselhammer.nif and animobjectchiselhammerriekling.nif) because of this.
  5. xx0987
    xx0987
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    Hammer's animobjects have textures problem,Lost animobjectblacksmithforgehammer.Temporary solutionI:copy blacksmithnovicehammerroot and rename blacksmithnovicehammerroot --animobjectblacksmithforgehammer.Fixed.
    Dragonborndlc's Blacksmith same problem for textures and meshes. I think it probably used the original meshes and textures.
    https://i.ibb.co/Wsnj8zG/20181230155418-1.jpg
    1. HalkHogan
      HalkHogan
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      Thanks for info, all is fixed now in 1.1.
      To fix blacksmith go to Data\Textures\Clutter\Blacksmith and delete blacksmithanvil01.dds, blacksmithanvil01_n.dds and blacksmithanvil01_m/em.dds.
    2. xx0987
      xx0987
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      Good job! I love your artistic work ! Immersive HAHA .
  6. lokisenna
    lokisenna
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    I'm not sure how accepting of feedback you are, but the face of this anvil seems far too wide to be buildable as a practical matter, and the parts that are not directly supported underneath would be likely to break off. If you're going for realism, the vanilla mesh is much, much closer to the anvils I've seen and used. Do you have a real-world anvil that you based your design on?