Very basic, though pretty decent dungeon that fits right in with other vanilla Skyrim dungeons. I came in at for me is a high level at level 18 and had too many followers that it was easy, but notice the enemy draugr start out easy and get harder the further in you get so therefore it is well balanced.
I had just started the game...went in at level 1 Imperial. Man was it dark in there...I loved it, because it was kind of hard to find my way around. I felt creeped out. Draugr was the only enemy. I got up to 2nd level, but because the only armor I had was a 12 AC helmet, I could not defeat these 2 Draugr mage types in the, what I suppose is, last room. Creepy, dark, hard to find my way = pure bliss! I plan on coming back there to finish the exploration and clean out. Ten out of ten and endorsed.
Good Features: Kunthar's Armor has some nice enchantments and each piece is disenchantable.
Bad Features: Kunthar's Armor is not improvable at the blacksmith's table/workbench, makes it kind of weak in comparison with even the vanilla armors available in Skyrim that *can* be upgraded.
Sweet mod, fits right in with vanilla, dungeon was the perfect length imo and Kunthar's armor is a pretty sweet reward. Loved it, fit right into my game and is going to be a permanent fixture in my load order. Thanks so much.
Enemies: Challenging. I was killed twice. Had to retreat a couple of times, flame from my fingertips covering my flight. Meeko Reborn was priceless, as was LoonaShadow. Loved all the battling.
Reward: Fabulous, but considering the fight to get to it, not overpowered. Wish I had it at the start! I might not have died and run so much!
I will keep this in my load order for sure. It was a wonderful diversion between major quests. Would love to see more like it.
This and Gunnar Tomb need Locations - LCTN set. That way they can have things like Keywords assigned so they can have radiant quests, can be marked as "cleared", and reset like most other dungeons.
A bit linear but bug free & a nice little added diversion. Lots of weapon loot if player can take the weight. All well made mods regardless of size deserve an endorsement!
Well Rumarin spent most of the dungeon on his face, I spent most of the time running away using cat totem as a sacrificial tank, and much fun was had by all the inhabitants as far as I could tell by the amount of magic/shouts and general groaning going on. Lost one Mark Of Arkay in the process, but got some quite nice stuff, thank you very much.. Would delve again.
17 comments
Good Features: Kunthar's Armor has some nice enchantments and each piece is disenchantable.
Bad Features: Kunthar's Armor is not improvable at the blacksmith's table/workbench, makes it kind of weak in comparison with even the vanilla armors available in Skyrim that *can* be upgraded.
Enemies: Challenging. I was killed twice. Had to retreat a couple of times, flame from my fingertips covering my flight. Meeko Reborn was priceless, as was LoonaShadow. Loved all the battling.
Reward: Fabulous, but considering the fight to get to it, not overpowered. Wish I had it at the start! I might not have died and run so much!
I will keep this in my load order for sure. It was a wonderful diversion between major quests. Would love to see more like it.
Endorsed!