About this mod
Automatically equips/unequips various gear when applicable
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Requirements
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Permissions and credits
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Author's instructions
Released under an MIT license
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
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Version 3.0.1
- Updated for runtime 1.5.80
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Version 3.0.0
- The equipment manager is now disabled while in beast form
- Fixed helmet manager not working for some helmets
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Version 2.1.7
- Updated for runtime 1.5.73
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Version 2.1.6
- Fixed a crash introduced in 2.1.5
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Version 2.1.5
- Fixed a bug where transforming into VL/Werewolf would break the equipment manager
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Version 2.1.4
- Fix for crash when equipping a bow
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Version 2.1.3
- Fixed issue with equipment manager failing to manage equipment
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Version 2.1.2
- Fixed a bug where staves would equip ammo
- Fixed a bug where ammo wouldn't get equipped when using SkyUI outfits
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Version 2.1.1
- Dropped hookshare as a requirement
- Fixes to how the inventory was parsed
- Fixed to how some hooks were acquired
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Version 2.1.0
- Added shield manager
- Fixed a bug where the helmet manager would break when going from an enchanted helmet to an unenchanted helmet
- Fixed a bug where the plugin would break when switching characters
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Version 2.0.2
- Helmet manager now properly disables when disabled in the config
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Version 2.0.1
- Last remembered helmet can now be cleared by unequipping the helmet while your weapon is readied
- Helmet will now auto equip when readying magic
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Version 2.0.0
- Renamed project to DynamicEquipmentManagerSSE
- Added auto helmet manager
- Added json file for settings
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Version 1.0.1
- Bound arrows are no longer remembered as your last equipped ammo
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Version 1.0.0
Source code is available on my
Github.
Please see the
readme for details.
Features- Arrow manager: Automatically equips/unequips your last equipped arrows when you equip/unequip a ranged weapon
- Helmet manager: Automatically equips/unequips your last equipped helmet when you ready/unready your weapon
- Shield manager: Automatically equips/unequips your last equipped shield when you ready/unready your weapon