About this mod
Do you want to summon more than just one or two servants simultaneously? Do you think it would break the balance of your game? I recommend you check out this mod's description page.
- Permissions and credits
Version 1.05 SSE Variant - 11 / 01 / 16
Made changes to script. Mana drain is now based on whichever is greater, the actor's level, or the modulus of the actor's health divided by 40. Also made changes to make New Conjuration School compatible with SSE, it currently does NOT rely on SKSE.
Can't use Photobucket anymore - 07 / 22 / 17
I uploaded my banner elsewhere, tinypic will do for now. Broken image restored!

I recommend you store your save games in a safe place before trying out this mod, just like with any other mod.
In the vanilla game, the conjuration school allows you to summon only one or two servants simultaneously at most. It's not that bad if you summon atronachs I guess, but I wanted to make the undead a more appealing choice. My necromancer fantasy was to summon a horde of undead minions and totally trash someone's keep. Let's talk about my mod.
I increased the conjured servant limit to 20. But I added a few more features to make it interesting. If I didn't catch your attention with the items on this list, feel free to move on.
- Conjured Servant limit increased to 20.
- Conjured servants now last 99 ingame days. The game would crash when I tried 9999 days.
- Raised zombies, corpses, revenants, and dread zombies no longer turn into ash piles. Now you can feel attached to them.
- Conjured servants now drain your magicka pool. More servants will drain more magicka. Servants with more health or of higher level will drain more magicka.
- If you run out of magicka, all conjured servants will die. Summoning too powerful an army can backfire.
- Necromancer spells have been nerfed in magnitude, and to compensate, spell magnitude scales with conjuration skill level. Necromancers spells become twice as powerful at level 100 conjuration.
- Rebalanced summoned actors, including Familiars, Atronachs, Dremora, and Dragon Priests, to balance servant strength with it's magicka maintenance cost.
- Currently has no additional optional files. But I do recommend you check out my other mods. Check out the Recommended Mods below.
- Make necromancy fun!
- Make leveling conjuration more relevant.
- Rely on a player's magicka pool to "balance" your infinite power. The goal is to make the mana drain very taxing.
- I'd like to extend this to conjured weapons, not sure if I should though.
The shortcoming of this mod is the poor quality reanimation candidates (Zombies) and the "level based" mana drain. So I heavily recommend you mix this mod with Humanoid Races Rebalanced, which tweaks the stats and levels of low level enemies to make them candidates for the novice conjurer.
If you have any questions, feel free to ask. Meanwhile, I'll be reanimating my mudcrab army to terrorize Skyrim. Oh, and check out my other mods!