Skyrim Special Edition
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Schwarherz

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schwarherz

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About this mod

Quests will now care about how long you take to get them done. The world will no longer sit around waiting for you! (WIP)

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DISCLAIMER: This is very much a work in progress. I am uploading as I finish sections. Please report any bugs you may encounter. While I do my best to test and fix every possible "break" before uploading, there is always the chance that I missed something. I will also gladly take suggestions or recommendations for quests to look at and/or criticism for changes I have made.

The goal of this mod is to overhaul the vanilla quests to care about how long you take to complete them. For instance, once you hear about Aventus Aretino you will have two weeks to speak to him before the Dark Brotherhood takes care of their rightful contract and you fail the quest, losing any chance of joining the brotherhood.

Current Features:

DARK BROTHERHOOD:
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  • DB01 ("Innocence Lost") will be failed if you do not speak to Aventus or kill Grelod within fourteen (14) game days of hearing about Aventus attempting to contact the Dark Brotherhood.
  • If you kill Grelod before hearing about Aventus, you get a message telling you to speak to Aventus referencing the children cheering that "Aventus did it!"
  • Quest will complete seven (7) days after you kill Grelod, regardless of whether you spoke to Aventus after. You will miss out on the reward if you do not return.
  • Seven (7) game days after DB01 ("Innocence Lost") is completed, the next time you sleep the real dark brotherhood will kidnap you regardless of whether you received the "Mysterious Note" from the courier.
  • Cicero disappears from the road 24 hours after completion of DB01Misc ("Delayed Burial")
  • If you fail DB01 ("Innocence Lost") or DB02 ("With Friends Like These") you will still be able to complete DB01Misc ("Delayed Burial") later.
  • Cicero re-appears in the Dark Brotherhood sanctuary 7 hours after completion of DB02a ("Sanctuary") to represent travel time from Loreius Farm.
  • Detached main Dark Brotherhood storyline from the side quests. (details below)
  • DB03 ("Mourning Never Comes") available once Cicero arrives in the sanctuary. (See Above)
  • DB04a ("The Silence Has Been Broken")  available 3 days after completion of DB04 ("Whispers in the Dark"). (Exception: If DB04 is completed within a week before Sun's Dusk 5, DB04a is not available until Sun's Dusk 6)
  • Fixed vanilla bug with DB04 ("Whispers in the Dark") which could cause the player to be stuck in the Night Mother's coffin.
  • DBrecurring ("The Dark Brotherhood Forever!") is only repeatable weekly to reflect the responsibilities of the Listener in Oblivion.



THIEVES GUILD:
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  • Brynjolf will not approach you in the market to give you TG00 ("A Chance Arrangement"). He will only come up to you in The Bee and Barb and only if you meet certain conditions (Sneak, Pickpocket, or Lockpicking greater than 25). Speaking to him on your own initiative will still trigger the beginning quest dialogue.




FUTURE PLANS:
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Note: Where I make reference to the titles of other mods, I do not refer to using their code, assets, or features, only drawing inspiration for how to proceed. For why I prefer to use my own code, please see my profile's "About Me" section. If you have a suggestion please post it or send me a message. I will always at least consider any suggestion put forward.

Note 2: List is constantly changing as I re-evaluate what is possible, what is within my skill level, and what is within the scope of this mod. I am attempting to restrain myself to just modifying start and end conditions for quests but I am too ambitious for my own good sometimes

FIRST PASS:
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THIEVES GUILD (In Progress)
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  • Time Limit on "Taking Care of Business". Brynjolf will no longer wait forever for you to collect the debts and the quest will be failed if you haven't at least collected on one within the time limit, denying you entry to the Thieves Guild.
  • Ability to select which city the side quest you're taking from Delvin or Vex is in.
  • (Note: Thieves Guild quest line is very linear. It is hard to find places to insert timers that won't break ALL OF IT so it will likely remain mostly untouched)


BARD'S COLLEGE (Next)
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  • "Tending the Flames" only available in 4E201 must be completed before Sun's Dusk 4 (this gives the player a little under three game months to join the Bard's College).
  • The burning of King Olaf occurs on Sun's Dusk 5, does not require player attendance. Repeated weekly per the Jarl's decree.
  • If "Tending the Flames" is not completed, The Burning of King Olaf will occur annually, not including 4E201, and the player will be unable to join the Bard's College.


MISC TOWN SCENES
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  • Prevent scene spam on first entering a new town


MAGE'S COLLEGE
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  • Entrance exam resets after 24 in-game hours. (She's busy. Can't remember every random person that tries to get past her every day)


THE COMPANIONS
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  • Giant will not spawn outside of Whiterun unless you are rank 20 in one of the following: Archery, Block, Heavy Armor, One-Handed, Two-Handed
  • Whiterun citizens and Companions will not direct you toward Kodlak until you meet the requirements
  • Kodlak won't talk to you until you meet the requirements.
  • "Proving Honor" will be failed if you do not meet Farkas at Dustman's Cairn within a set time (TBD). No timer if you travel with Farkas.
  • If "Proving Honor" is failed, you are not kicked out of the Companions but can no longer progress with the storyline. You are, instead, stuck on radiant quests.


IMPERIAL LEGION
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  • Time limit on "Joining the Legion". The legion won't wait forever for you to do as you are told to prove yourself worthy.
  • Hadvar does actually go back to Solitude regardless of which side you picked in the attack on Helgen. (probably just stick him in The Winking Skeever or assign him as a guard or something)
  • See "CIVIL WAR" section for more


STORMCLOAKS
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  • Time limit on "Joining the Stormcloaks". The Stormcloaks won't wait forever for you to do as you are told to prove yourself worthy.
  • Ralof does actually go back to Windhelm regardless of which side you picked in the attack on Helgen. (probably just stick him in Candlehearth Hall or assign him as a guard or something)
  • See "CIVIL WAR" section for more


CIVIL WAR
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  • If both the Imperial Legion and Stormcloak joining are failed, war will progress without the player. (specifics TBD)
  • Battle of Whiterun will occur approximately a month after completion of the main quest "Alduin's Bane" if the player is not a member of either faction. (Secondary trigger: within a week of completion of DB11 "Hail Sithis!" as the death of the emperor provides an opening for Ulfric)
  • Start of Battle of Whiterun will fail both join missions if not attempted or completed.
  • Timers for individual battles once the Battle of Whiterun has occurred (timing is very important in war)
  • May work in compatibility with "Open Civil War" for simplicity sake. (also because I play using it and I HATE needing compatches)


DAEDRA QUESTS (unlisted means unchanged)
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  • "A Daedra's Best Friend" Barbas will only wait for you for 24 hours before the quest is failed.
  • "Ill Met By Moonlight" Sinding will eventually be executed after you hear about the murder, failing the quest if you haven't acted on it (timing TBD)
  • "The Cursed Tribe" Time limit on acquiring the ritual ingredients, resulting in a failed quest (timing TBD)
  • "The Whispering Door" Time limit on completion after hearing the rumors of Balgruuf's "strange children". Balgruuf and Farengar killed, Nelkir imprisoned, Hrongar becomes Jarl, and The Ebony Blade removed if failed. (more research needed before attempted implementation)
  • "The House of Horrors" Quest will be failed if you do not enter the abandoned house within 3 hours of the Priest of Stendarr
  • "The Taste of Death" Quest will be failed if you do not enter the Crypt within a week of hearing of the trouble. If failed by the timer, Eola will be killed by the town guards.
  • "The Mind of Madness" Sheogorath will eventually remember his servant and bring him home of his own accord, obviously failing the quest (timing TBD)
  • "Waking Nightmare" Priest of Mara will eventually resolve the issue on his own but will "never be seen again", failing the quest. (Timing TBD)


DIVINE QUESTS:
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  • "The Book of Love" Time limit on each stage resulting in failure (Timing TBD)
  • "The Heart of Dibella" Time limit on entering the inner sanctum of the temple after hearing about the sisters communing with Dibella.


MAIN QUEST:
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  • Nothing right now


GENERAL
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  • Code clean-up of every script file touched by this mod to "Human Readable" standards for easier modification or addition by others




LATER:
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  • More Dark Brotherhood changes ("What? Weddings aren't never-ending and Emperors don't visit forever?")
  • Faction kick-out conditions based on failed quests



More to come as I continue to research and plan.