- Fixed a couple of bugs. - Changed some numbers for better balance. Primarily, you should notice that high level archers now do less damage.
- Skeleton overhaul: - Skeletons have leveled variants (in the vanilla game all skeletons were level 1). - Skeletons have the same perks and abilities that were given to Draugr by this mod. - Skeletons are tougher, though still weaker than their Draugr counterparts. - Skeletons come in several armored variants.
I have also uploaded a patch for my other enemy overhaul, Rogues 'n Raiders. With this patch, Draugr and Skeletons will use RnR's injury system. The patch is completely optional. If you don't want injuries you can still use Rogues 'n Raiders and Draugr Upgrades and Improvements together, just don't install this patch.
Version 2.4.1 fixes an issue where updating the mod in the middle of a game could cause it to crash in certain locations. As a result of this some skeletons will retain their original appearance and skills, others will update only after they respawn. I will be replacing all skeletons manually, so future updates should overhaul most or all skeletons.
In Version 2.4.2 I replaced most (probably all) of the remaining vanilla skeleton enemies. I have also added Headless and Crippled Skeletons to the leveled lists.
I saw that someone already asked about named soul stones that we can find on some enemies. You could use them to create a spell to summon this enemy in a slightly improved version. After all, they are unique! I play on Xbox. This is your official port?
It's one of the uses I'd considered for them, and I might still implement that. I really should get round to updating this mod, but my main undead overhaul these days is The Restless Dead, which I would recommend switching to at your earliest convenience.
Have you made an even better mod than this? Wow! I see that you are still developing this new one. When updating, please remember to consider the ability to summon unique Draugr such as the Gauldurson brothers. To Xbox port of your mod is added by Herr_Valkyr. I hope it will be updated soon as well :P
Yes, HerrValkyr ported some of my mods to XBox already. Not sure if they are all updated to the latest version, I'll have to check.
And yes, The Restless Dead is D.U.I. remade and improved, and made to work better alongside my other enemy mods. I'll be working mostly on that, though D.U.I. deserves at least one more update for those who don't plan to switch to T.R.D.
Came here to check that, too. The is one ITM record according to LOOT. Should be safe to clean I guess, but could theoretically be intentional. So... should we just run xEdit auto clean on it?
Merely gives that Editor ID with SSEEdit autoclean, while Wrye Bash states only, that there is an ITM, but not what it is (unless I missed it). The SSEedit log sounds to me like it would delete basically all edits to that reference, but if it just deletes some record related to the reference, then that is not very precise indeed.
Tried it out however and Draugr still seem alright. Thanks for looking at the issue and for the mod!
Note that, depending on load order this mod might make your game easier. I have Skyrim Revamped with MLU encounter zones and where I used to get Draugur Scourges it´s now mostly low-level variants of the new Draugur from this mod. Still, I like the extra spawns.
The lower level variants may be just luck, many leveled lists can spawn anything in a list below a certain level, and could spawn a tougher enemy another time. I'm not sure how D.U.I. draugr compare to enemies from the mods you mentioned though.
Also, you're missing Update 2.4.2, you could get crashes in certain areas if you stick to v2.4. Furthermore, I would like to take this opportunity to suggest switching to The Restless Dead whenever you start a new game, I think I did a better job with both balance and variety with that one.
For context, I was playing through Dustman´s Cairn from the Companions questline. The Draugur initially consisted of Wight and Scourges which rounded about levels 14 to 23 respectively. After installing this mod the Scourges were completely replaced with level 12-18 Draugr from the new variants in this mod. Sadly, it made for a far easier experience.
I´ll check out The Restless Dead, thanks. I may still play this in the future in a leveled playthrough.
Going by the mod's description, some patching may be required. D.U.I. adds some new Draugr races which SkyValor will not recognize. It's also likely that having SkyValor affect D.U.I.'s NPCs may make them too powerful, as I already gave them things like perks that boost their attack and defence based on their skill levels, and armor ratings.
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https://www.nexusmods.com/skyrimspecialedition/mods/57230
Thank you, darkphoenixff4.
- Fixed a couple of bugs.
- Changed some numbers for better balance. Primarily, you should notice that high level archers now do less damage.
- Skeleton overhaul:
- Skeletons have leveled variants (in the vanilla game all skeletons were level 1).
- Skeletons have the same perks and abilities that were given to Draugr by this mod.
- Skeletons are tougher, though still weaker than their Draugr counterparts.
- Skeletons come in several armored variants.
I have also uploaded a patch for my other enemy overhaul, Rogues 'n Raiders. With this patch, Draugr and Skeletons will use RnR's injury system. The patch is completely optional. If you don't want injuries you can still use Rogues 'n Raiders and Draugr Upgrades and Improvements together, just don't install this patch.
Version 2.4.1 fixes an issue where updating the mod in the middle of a game could cause it to crash in certain locations. As a result of this some skeletons will retain their original appearance and skills, others will update only after they respawn. I will be replacing all skeletons manually, so future updates should overhaul most or all skeletons.
In Version 2.4.2 I replaced most (probably all) of the remaining vanilla skeleton enemies. I have also added Headless and Crippled Skeletons to the leveled lists.
After all, they are unique!
I play on Xbox. This is your official port?
To Xbox port of your mod is added by Herr_Valkyr. I hope it will be updated soon as well :P
And yes, The Restless Dead is D.U.I. remade and improved, and made to work better alongside my other enemy mods. I'll be working mostly on that, though D.U.I. deserves at least one more update for those who don't plan to switch to T.R.D.
"Removing: LvlSkeletonMeleeMixed [NPC_:000BCCC7]
[Removing "Identical to Master" records done] Processed Records: 2106, Removed Records: 1, Elapsed Time: 00:00"
This is from cleaning the 2.4.2 Update File. It is not in the main file.
Tried it out however and Draugr still seem alright. Thanks for looking at the issue and for the mod!
Edit: you're missing the update.
Also, you're missing Update 2.4.2, you could get crashes in certain areas if you stick to v2.4. Furthermore, I would like to take this opportunity to suggest switching to The Restless Dead whenever you start a new game, I think I did a better job with both balance and variety with that one.
I´ll check out The Restless Dead, thanks. I may still play this in the future in a leveled playthrough.
https://www.nexusmods.com/skyrimspecialedition/mods/106240?tab=files