Skyrim Special Edition
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47 comments

  1. openzmindz
    openzmindz
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    Dang, I can't find another mod only alters the XP formula like this one. Looking for alternative since I am on AE.
    1. UnmeiX
      UnmeiX
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      Kryptopyr's Complete Crafting Overhaul has an MCM option for an alternative XP formula (that I helped create, long ago ^_^') that is a bit different from this, but still super rewarding; you gain considerably more XP for crafting different items, and progressively less XP for crafting the same item multiple times. :D

      It promotes crafting a variety of items, and gives you a reason to go hunting for various materials later in the game, as you need to craft more and more challenging items to keep progressing.
    2. openzmindz
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      Yeah, thanks for the detailed reply. I actually ended up going to CCOR. I just don't like how much content stuff it has. It is nice but not what I am aiming for personally. I went to it mostly because of the XP. formula. I also don't like how many patches I need too :p oh well; it makes up for it with everything else I suppose.
    3. slogwiser
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      I know right. This is exactly what I'm looking for in order to rebalance crafting experience, but I can't use it with my game version.

      The source code is provided, so maybe I can convince my coder buddy to help me try to recompile it into something that is version independent. It is completely outside of my skillset at the moment, however. Or hopefully someone else can pick it up instead, as the guy I know is always super busy and overworked with his own job.
  2. MediaEvil
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    This is the best fix of the horrid crafting system in vanilla. However it seems like it could lack compatibility in some cases (e.g. I use reworked recipes foe weapon starpening, cause you remove material rather than add it). Considering your formula, it is unclear (migh be a divide by zero error, followed by CTD).

    Maybe additional parameters used specifically for this scenario should be configurable in the config. If I was doing this, I would have approached this with with special schemas, for example (preudocode):

    /*
    You provide this in the commented block for the user's reference (so that they know which values that can tap into)

    param used_materials_value_sum;
    param item_gained_value;
    param smithing_skill;

    param input_count;
    param input_most_expensive;

    Default Schema is "2 * used_materials_value_sum^1.1) / ((smithing_skill + 10) * 0.05 + 1)"
    */

    smithingFormula = "2 * used_materials_value_sum^1.1) / ((smithing_skill + 10) * 0.05 + 1)"

    You can leave whaterer you believe fits the best as default values, whilst leaving to the user absolute freedom to tailor formulas according to what fits their needs the best, for example in my case I am not using ingots to sharpen weapon, so I would revert to item_gained_value.

  3. OrdinaryBruh
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    is there a mod that alters the enchating xp to make based on value on 1.6? don't care about smithing and alchemy formulas
  4. XsyousX123
    XsyousX123
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    One of the most underestimated immersive mods on Nexus...
  5. Liseralla
    Liseralla
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    Literally downgraded just to use your mods and a lot of other gems :)
  6. AntaresLYA
    AntaresLYA
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    Wonderful mod to make enchanting, smithing and alchemy less tedious, and works great in combination with the immersive mods like survival needs, Time Flies and RAB Inventory Limits.
  7. Vladimirvl0111
    Vladimirvl0111
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    Thank you!
  8. BoredErica
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    One thing that's a bit odd, is due to enchanting XP being impacted by value of soul gem in septims, enchanting with black soul gems increase XP more than grand soul gems even though soul levels are the same.
    1. jchar42
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      This happens with Azura's Star too, which if you're using a mod that increases the value of the Star can make a very big difference.
  9. grandpepus
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    Whilst I truly enjoyed this mod at first, and the smithing experience felt quite suitable 0-100, levelling enchanting and alchemy anywhere past 75 is an absolute chore. Alchemy becomes a grind of needing multiple daedra hearts per level, and enchanting becomes a grind of needing multiple ebony warhammers and grand soul gems per level. The scaling in this mod is incredibly harsh and more or less forces you to blow gold on trainers at later levels.

    I think this mod is very solid in concept, but unfortunately I cannot recommend it.
    1. Chloelowe1
      Chloelowe1
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      This mod comes with a config file to tweak the formulas to your liking. Did you try that?
    2. grandpepus
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      I did not. I probably should have before I shelved it, but I've moved on at this point.
  10. sabrio204
    sabrio204
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    How does this work with non-conventional crafting methods, such as the DLC's staff enchanter, or mods that make the tanning rack give smithing experience ?