Skyrim Special Edition
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Jawbone78

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Jawbone78

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22 comments

  1. Haroog
    Haroog
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    I stumbled on this mod when searching for a fix for the notorious wild, thrashing wagon bug in the game's opening scene. In my case, it was the Immersive Armors mod that caused it, specifically Ralof's replacement armour. If there's more than a moment's delay in equipping the new armour, the bug kicks in. At the instant the new armour, which includes large pauldrons, is equipped, it collides with the sides of the wagon and away it goes. I agree with the mod author's rationale for this patch, so it kills two birds with one stone.
    1. Vieman12
      Vieman12
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      thank you 
  2. InDarkestNight
    InDarkestNight
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    Could you fix the 'glitch' that causes IA to remove Ulfric's gag at the start?
    1. deleted24586654
      deleted24586654
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      +1 this.
    2. kayvindex
      kayvindex
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      +1 this aswell xD
    3. homeless1
      homeless1
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      +1 this too! Also Ralof's wrist binds are missing too.
    4. Jawbone78
      Jawbone78
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      Sorry for the way late reply - I no longer play with immersive armors, so I won't be working on this. The permissions on this mod are wide open though, so anyone is welcome to make any changes they want and upload it anywhere.
    5. LostBoyLazarus
      LostBoyLazarus
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    6. PonchoRamirez89
      PonchoRamirez89
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      Apologies in advance as I know this is an 'old' post but for anyone who does come across this, restoring the gag is possible via unchecking the alternate start option under extra options in immersive armors in MCM. (It will work even if you use that mod) came across that info somewhere and it worked for me, hopefully, it will for you too..
    7. Metalyard
      Metalyard
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      Thanks for this! It helped me :D

      Best regards!
  3. starwyrm1597
    starwyrm1597
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    It would be cool if Hadvar and Ralof had their normal sets at the beginning, but officer armor when we see them at The Battle of Whiterun, they do get promoted after all.
  4. sebastianreid46
    sebastianreid46
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    I thought Ralof was one of Ulfric's top lieutenants thought? I'm pretty sure that's what Hadvar says in one of his dialogue lines. I don't know though.
    1. Jawbone78
      Jawbone78
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      No. He gets promoted during the course of the Civil War storyline, and one of the quests involves you helping him on his first command.
  5. GideonLind
    GideonLind
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    Hi so for some reason Ralof gets the more lighly colerd boots and not the darker ones all other defualt stormcloaks recive, any fix to this?
  6. Axeface
    Axeface
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    Thanks so much for this!!
  7. homeless1
    homeless1
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    Hey! Thanks for this. I want to give IA a go, but I too was bothered by the armors showing up in the beginning cart ride to Helgen. This is exactly what I needed! :-)
  8. uther12
    uther12
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    Does it fixes the famous wagon cart physic crazy bug? It is linked with Immersive Armors itself.
    1. JSFrodo
      JSFrodo
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      LOL. Encountered that bug on my first playthrough after adding IA. After that, I saved immediately after climbing out of the wagon, before they ask you your name. So now I just start from that save for a new game, select race and name, and roll out.
    2. Jawbone78
      Jawbone78
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      No. The recommended fix for that is the Prisoner Cart Fix SMIM: https://www.nexusmods.com/skyrimspecialedition/mods/8004
  9. ubsurdnerd
    ubsurdnerd
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    How would I use only the esp you've made to correct the armours on Ralof and Hadvar please? Sorry to what would seem a stupid question, I'm very new to the scene.
    1. Jawbone78
      Jawbone78
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      No problem - we all start somewhere. The answer will depend on what mod manager you're using (if any) or if you're installing manually. If you're installing manually, just copy the file "Jawbone_IA_Ralof_Hadvar_Fix.esp" into your Data folder ("{skyrimse path}\Data"). If you're using Mod Organizer 2, you can either: a) double click the mod in the left pane, switch to the Optional ESPs tab, and move the file "Jawbone_IA_CraftingOnly.esp" up to the top panel, or b) uncheck that same file "Jawbone_IA_CraftingOnly.esp" in the Plugins tab of the right pane. If you're using Vortex or NMM or something else, I can't help you, but there ought to be a similar process. Basically you only want to use "Jawbone_IA_Ralof_Hadvar_Fix.esp".
  10. SomethingObscure
    SomethingObscure
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    Thank you for the armor change. It always bugged me that the two boys from Riverwood were decked out like kings.