Skyrim Special Edition
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About this mod

This mod adds around 10-11 hours of lore-friendly Dark Folk (Nordic) music to the game with some complimentary sound effects. There is a section in the description to listen to many tracks from this mod to get a feeling for the style.

Permissions and credits
This mod adds around 10-11 hours of lore-friendly Dark Folk (Nordic) music to the game with some complimentary sound effects.

Unlike most other music mods, this mod will change the style of the music to a completely different one. All music tracks have been edited/mixed to fit perfectly into the game.

The mod includes two modules:
  1. The Music Module will change the playlists in the game using an esl flagged esp plugin. This is the main option. You can choose in the installer wether you want to replace or add to the vanilla music.
  2. The Sound/FX Module (optional) changes the User interface sounds to fit better with the new music style unlike the Music Module it replaces the vanilla sounds. This affects the following sounds: New Game, New Location Discovered, Level Up, Skill Learn & Increase, Perk Selection, New Quest & Objectives, Alchemy and Enchanting.

  • Like most other mods, just use the mod manager of your choice. I recommended Mod Organizer 2.
  • You can also use a manager like Kortex or Vortex.
  • If you use Wrye Bash make sure that you use the latest version from the discord (For better esl and Fomod Support).
  • If you for some reason still use the ancient NMM, use at least the patched version from GitHub (No I will not provide a link, just do yourself a favor and use literally any other modern Mod Manager instead).
  • You should never install mods manually

The Music Module does not replace any vanilla music tracks, instead it works by replacing some of the vanilla playlists and changing the Music played in the blackreach. Because of that it requires patching. The playlists are easy. What ever music mod is loaded last, decides which music will be played. But the Cell/Worldspace records are a lot harder. Any mod which places items in the world, changes the weather, changes the light or the landscape will conflict. This thankfully only affects the Blackreach, so if you can live withoutt the custom music there (normal dungeon music also from this mod will be played instead)

Take for example ELE and Yggdrasil Music. If ELE is loaded last, you will have it's new lighting, but not Yggdrasil Music's new blackreach playlist. Instead you will have the vanilla playlist, which is still filled with the new music, just not the one specifically meant for that region.

There are two ways to patch. You can either do so yourself with xEdit or you can automate it with Mator Smash. For most users, I would recommend the later one.

The SoundFX module requires no patching, because it just replaces the vanilla sounds. Because of that it is compatible with every other soundFX mod like Immersive Sounds Compendium, Audio Overhaul for Skyrim SE, Lucidity Sound FX and many others. Use a tool like ModOrganizer 2 to manage which mod replaces which sounds. Generally I recommend to let the Yggdrasil SoundFX Module overwrite every other SoundFX mod.

Credits, Artist Links, Shop Links and Videos
I recommend that you listen to at least a few of those to get a feeling for the new music style. That way you will know if this mod is for you.


My other Mods for Skyrim SE
  1. Hellblade - Senua's Warpaints for Racemenu SE