Skyrim Special Edition

File information

Last updated

Original upload

Created by

Migck

Uploaded by

miguick

Virus scan

Safe to use

3 comments

  1. Tassadar2186
    Tassadar2186
    • supporter
    • 2 kudos
    I like the idea of this, but is it possible to add a little RNG to it? Right now as it stands, a backstab at low level stealth is going to suck no matter how many times you use it till you get your levels up. Personally, it makes more sense to me that sometimes the character might get lucky and strike something a little more vital than they expected during the hit. Otherwise, they're somehow consistently sucking, which doesn't make nearly as much sense as getting randomly, occasionally, lucky.

    And then maybe, when that beginner's luck fades as they get more skilled, the RNG is slowly replaced by consistent skill, till it surpasses lucky hits entirely?
  2. tyrthyllanos
    tyrthyllanos
    • supporter
    • 15 kudos
    Just to clarify, you removed all the base bonuses per weapon type from the perks? Or did you keep them and add an ignore armor perk?

    Additionally... ignore armor is a weak bonus in vanilla Skyrim because very few enemies actually have armor ratings of any meaningful degree - they just have a ridiculous amount of HP instead. Basically only heavy armored human NPCs actually have lootable heavy armor will have an armor rating worth mitigating.
    1. miguick
      miguick
      • premium
      • 458 kudos
      The perks keep their bonuses to sneak attacks per weapon type, it can be seen in the screenshots.

      I guess it's true it's a weak bonus, but I thought it made sense that proficiency in sneak attacks would also allow you to overcome the target's armor by hitting weak spots, the throat, etc... so as little as it helps, it's still something added on top of what's already there.