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Saecan

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Saecan

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52 comments

  1. DagoC92
    DagoC92
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    Simple, effective, and this mod can safely be flagged as ESL via xEdit. 
    1. Saecan
      Saecan
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      Thanks for the nice comment!
    2. DagoC92
      DagoC92
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      De nada migo
  2. Navo511
    Navo511
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    How's it's interaction with better spell cost stacking?

    https://www.nexusmods.com/skyrimspecialedition/mods/32061
    1. Saecan
      Saecan
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      From the description of that mod, it doesn't look like it would conflict at all.
    2. Navo511
      Navo511
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      I see
  3. LordSmashGaming
    LordSmashGaming
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    How do i select between the different percentage rates?
    1. Saecan
      Saecan
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      There are 5 different files (1 for each rate) available to download from the "files" tab here on the Nexus. Just choose the one you want, and download it.
  4. Demariosphere
    Demariosphere
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    Interesting mod! I love mods that make my mages stronger and more powerful! *evil laugh
    Is this mod safe to install/uninstall mid playthrough though?
    1. Saecan
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      Generally I avoid uninstalling anything mid playthrough. But this mod should be about as safe as they come to uninstall/install mid whenever.
  5. JoshTheHraefn
    JoshTheHraefn
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    does this work with Ordinator?
    1. Saecan
      Saecan
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      From the description: "Only mods that alter the exact same thing would be incompatible, and I don't think any other mods do." (Yes Ordinator is compatible).
    2. cuddm
      cuddm
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      But afaik there are perk overhauls that change the magicka cost per skill level, Adamant for example. In that case it would probably be necessary to load your plugin after the perk overhaul - right? Not sure if a patch would be needed as well
    3. Saecan
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      Huh, you're right. I'd never heard of Adamant before, but it looks like it does change the magicka cost level scaling. Loading my mod after it should work perfectly fine though.
    4. cuddm
      cuddm
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      Loading your mod after won't break any other important records of Adamant?
    5. Saecan
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      I'm pretty sure loading my mod after Adamant would not affect anything else at all in that mod besides the magicka cost level scaling. I've never used that mod and just found out about it from you, so I can't tell you 100%. But I'm 95% sure.
  6. MutantMucus
    MutantMucus
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    I first tried the 80% version, I now use 90%, for months at this point, & it is a permanent fixture in my mod list.

    Thanks for this, this has opened up a lot of playstyles I wouldn't be able to use otherwise. With mods like Wounds that lower total magicka conditionally, I'm going to be able to use SOMETHING no matter how injured I am & how low my magicka pool gets. With Experience, I never have to worry about powerleveling too high & making spells too cheap too soon, but I have played without skill caps before & I recommend that as well! If you play on higher difficulties, freeing yourself from dumping points into magicka makes for a more survivable, fun character. Or makes stamina more valuable if you play with super low carry weight!
    1. Saecan
      Saecan
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      Thanks for the comment, glad you like the mod!
  7. syafiqmasduki
    syafiqmasduki
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    May I ask if this mod is compatible with the Better Wards Mod as that mod strengthen the wards spell but reduces the cost?

    I'm sorry if I'm bothering you.
    1. Saecan
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      Yes, this mod should be compatible with Better Wards! I've never yet in 5 years run across a mod that changes the exact same thing that this mod does, and that is the only way a mod would be incompatible. And no worries, you're not bothering me! Thanks for the polite question, and your endorsement!
  8. KateHanami
    KateHanami
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    I'm not sure why bethesda loves to make spells cost 2x the effect they give out
    I know this was probably asked before, but it's past 1AM and I'm about to passout
    will this work with odin / ordinator, those 2 mods all but overhaul the magic system with spells and perks alike
    also there's a mod that chances the dual casting cost from 2.8 base cost / 2.2 damage output into something like 1.5 MP / 2.0 DMG or 2.0 MP and 2.5 and a few other variants
    will those 2 (or 3) mods work with this one?
    1. Saecan
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      Yep, those should all be compatible! The only way a mod would not be compatible is if it contained a tweak to the exact same thing that this mod changes, and I really (really) don't think those or any other mod I've heard of change the same thing. Let me know if you find an incompatibility, but no one has found one in the 5 years this mod has been out so I'm pretty sure it's compatible with everything out there.
  9. darklord4878
    darklord4878
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    Hey, just wanted to pop by and say thanks for your work! All of your mods just *make sense* to use; it feels as if they should've been in the game in the first place. I use almost all of them!
    1. Saecan
      Saecan
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      Thanks for the very nice comment! I'm glad you like the mods.
  10. Maxamoosey
    Maxamoosey
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    Does this work on followers?
    1. Saecan
      Saecan
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      I'm actually not sure whether followers use the same system of magicka costs or not, so I can't give you a definitive answer I'm afraid. I would lean toward that they probably do, but also NPCs tend to have huge magicka pools in comparison to the player, so most of the time it wouldn't make that much of an impact anyway.
    2. Maxamoosey
      Maxamoosey
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      Thanks for the reply :) I think you are right about the magicka pool as they do seem to just be able to cast forever.