Implemented new ENB wetness effect (only enabled for rainy weathers)
Adjusted lighting during some weathers (mainly cloudy) for the Obsidian version
Added DNI separation to the external LUT weight per request
Slightly brighter night settings for the Cathedral version
Enabled sun rays for some clear weathers in the Obsidian and Cathedral presets (It may not be particularly realistic but it looks great)
Optimized and restructured sunsprite shader by removing unused ghost duplication passes and making depth testing optional
Fixed slight bug in the color grading shader (forgot to add linear RGB to sRGB conversions)
Improved refraction approximation for out of screen samples for both weather fx shaders in the lens shader
ADDONS
Completely reworked the Stylization Suite *
Added a new addon called Photo Studio *
Added a new experimental addon for real time snow cover *
DOF
Added more agressive first person weapon and hand removal to the focusing passes -> things like bows should now be ingored by the DoF even if they are directly in the middle of the screen
Added leak reduction to the chromatic aberration pass to minimize unwanted chroma-colored object outlines
Fixed gaussian blur bleed reduction calculation
Added UI parameter to control the amount of foreground bleeding from the near DoF
Added a far bokeh freezing switch. Only useful for high quality bokeh while taking screenshots if you want to give your graphics card a (small) break. Has to be enable in the fx file first! -> Highly experimental as its basically exploiting a "bug" in the ENB, use with caution! Don't use it while you're having the lens shaders enabled!
Removed DoF keying. Use the background color picker of the new Photo Studio addon to get a similar effect
* STYLIZATION SUITE 2.0 Same name, completely new shaders with better performance and more features. The suite has been split up into two parts, one for the postpass and one for the prepass.
Prepass: Only the outlines can still be found here. Their edge detection algorithm has been replaced with a better, dynamic one that can be scaled seamlessly through the UI. And two other features have been added as well, coloring and a z-buffer fix (this one tries to ignore "holes" in the depth texture - works great for some scenes but could cause problems in others)
Postpass: The place of the new painting and quantization filter. The painting filter is now dynamic and works differently under the hood. You can also add custom outlines to the final output to give it a different painting style (those outlines are not the same as the prepass ones!). The quantization filter still works relatively similar to its old counterpart, with the exception of one new addition - a color filter. You can add colors to the different luma zones that the quantization shader produces. This can create some really artistic or straight up weird results depending on what you do with it.
* PHOTO STUDIO This new addon aims to provide a portable background for your screenshots, so imagine it like a real time greenscreen. But thats not all! Because the backdrop is added in the prepass already, things like DoF, bloom or lens flares (and the entire color grading shaders) are added onto it as if it was actually inside of your game. Another neat features is the quick HDR approximation and color grading for the background to really kickstart things like the bloom and DoF. And if that wasn't enough, you can also add a simple directional light to fake rim light from the new background for example.
You have to provide the backgrounds yourself, similar to custom LUTs or the overlay addon. Simply copy them into the new "Textures/Backgrounds" folder and add their names to the list that can be found at the top of the photo studio .fxh file. If you don't want to add images, you can also choose a flat color for the entire background in the UI.
* SNOW COVER Another very experimental shader. It fakes a slight snow build up effect on surfaces during snowy weathers. Not recommended to be used during normal gameplay as it has far too many bugs with transparent objects (water for example) and view transformations. Its mainly a proof of concept and is only useful for screenshots.
Shader Bundle Info ENB version 0.401 or newer can be used with both the new (SSE 1.5.80+) and the old base game shader bundle. The new bundle still has a few problems tho like potentially falsely identified skin meshes and a broken "DisableFakeLights" option (you can work around the latter issue by using the "cl off" console command). So the old shader bundle is not required, but I'd still recommended installing it if you're using SSE version 1.5.80+ (can be found here). Update: If you use the newest ENB binary, you don't need the shader bundle anymore!
I've checked through the posts but haven't found an answer: can you use the Cathedral Unofficial update or is it better to just stay on the original Cathedral weathers-mod?
Hello, can anyone tell me which function is responsible for roof collisions, why does my rain fall under awnings and roofs? Why is there no information about this in the ENB presets?
I think I found the reason in the prefsini file, maybe it will be useful for someone (bUsePrecipitationOcclusion=0 disabled my roofs) I think this question was asked here off topic, sorry =-)
With the enb on interiors get a bit brighter and interior/dungeon fog disappears is this normal? Exteriors are fine afaik. I'm using the Immersive & Adult mod collection (which uses Obsidian Weathers).
I do not recommend this ENB, even to people who have very good high-end PC's (RTX 3080 +), I have an rtx 3080 Ti 12GB myself, I specifically disabled all mods to check it out. After enabling ENB, on pure vanilla skyrim without any texture mods enabled, FPS dropped from 144 to 55!!!!!!! THATS ALMOST 100 FPS !! Im sure it would be more if i hadn't enabled V-Sync lmao, like 200fps drop. on RTX 3080 Ti 12GB VRAM and 16GB RAM. Are you kidding me?
I have a frequency limit of 60 on a g-sync monitor and nothing crashes. Skyrim is not designed for fps above 60, in order to play at such frequencies you need to install additional programs. Enb also has a fps limit, remove the limit and see.
I installed enb called "The-Truth-ENB", its beautiful and i have stable 90 FPS almost all the time. Installing separate programs for high FPS? Lmao. I think it's nonsense and you don't need to do it. This is not my first playthrough with such FPS and I never had bugs.
There is a lot of physics in my game, I don't want it to break in one moment, because physics mods are very capricious. 60 fps is what they usually like.
I run this ENB on a RTX3050. Like any ENB I've tried, settings should be adjusted for tastes and performance. I run from 30-60 (FPS limited to 60), depending on where I am in the game. I know I'm pushing my card with the amount of particle lights, ultra DynDOLOD settings, etc, I have on in the game.
Love this ENB. Can perform really well, depending on what you adjust for your setup.
yeah definetly. it does way too much and is too ambitious. Its just too much for the game too handle. I mean skyrim is old af and not even originally made in a 64 bit format. you need to disable a lot of stuff in the enb to have decent fps. but other than that it makes the game look quite nice.
Don’t know you are all on about. This is an excellent ENB. As with all ENBs tailor the settings to the abilities of your PC. If you are expecting to lose 0 fps and use ENB, you have unrealistic expectations. If you are losing 100 fps, something is seriously wrong with your setup.
i use this enb for years and i have a msi rtx 3070 and i run almost everywhere 61 fps and my mod list is pretty heavy and its best not go above 60 fps engin is to old and with animation you can crash
Disabling Ambient Occlusion in the ENB usually gives back about 10-15 fps depending on the setup. I mostly play on a RTX 3060 laptop and happily net 50-60 in most places with 400+ mods. With previous ENBs I've had to lock fps to 35 or 40 just to keep it from jumping all over the place outside, not with this one though. I also have a 3080ti rig and almost have it stable at 60 all of the time. I find this to be the least taxing of ENBs that I've played with over the years.
@cleanclouds can you share some of the tweaks you used for performance? I've only disabled AO and DOF which got me some FPS back so I'm typically 20-30 fps outdoors and 40-50fps indoors which is passable for me and looking great still. I'm using a laptop with an i7 10750h and gtx 1650. @damian1238 100fps loss sounds like something went really wrong for you.. I only lost about 10-20fps on a much lesser system.
lolz I am using an rtx 2080 with 0 problems. Learn how to use your box man. You can turn up the FPS if you know how. If you don't. Don't attempt it. I don't even need to turn on overclocking and everything runs fine. I don't recommend running skyrim at anything over 60fps.
Hi! Is it possible to modify enbeffectpostpass.fx somehow to have two separate (Interior / Exterior) settings for the amazing Blur Suite? Something like:
Blur - Depth - Curve Blur - Depth - Curve - Int Blur - Depth - Fade Start Blur - Depth - Fade Start - Int Blur - Depth - Fade End Blur - Depth - Fade End - Int
I still can't believe I can have something that looks almost as good as static DOF, but costs 0.3 fps only. Thank you so much for your work!
im using this with NAT weathers and alot of mods including physics and other graphics on a radeon rx 580 and it runs at about a stable 30 FPS with occasional lag spikes so it, so if you dont have any extra mods like that im sure itll run well at maybe 50 to 60 FPS maybe more if you got a better GPU
How is it that every single ENB preset i've tried, literally ALWAYS cranks the s#*! out of contrast and even uses HDR, how can you like high contrast visuals? And i refuse to believe real people exist that actually like HDR.
I'm trying to use an ENB to get rid of the hideous horizon/ocean seam but 6 ENB presets in, Ruby, This one, Re-Engaged ENB, etc all do this contrast cranking bullshit and it just makes my eyes bleed.
Is there any way that i can get the horizon/ocean blending effect without any of the other parts of this ENB?
EDIT: By just using the "_weatherlist.ini, _locationweather.ini" files and the "Weather" folder along with copying the environment & sky data from the enbseries.ini to my current ini i was able to get rid of the horizon/ocean issue.
And i also want to clarify, my words are not meant as some sort of insult or attempt at belittling the work of the author, i know full well how much time and effort it takes to put a mod like this together, this was just me expressing my personal frustration with ENB presets, subjectively.
And i dont understand how anyone can dislike hdr and wants to look at darkness lifeless dirt, each to their own. You will never be on your own, its why there is so many weather and lighting mods and combinations, i too tweak it into oblivion however, you will really find no tweaks being ideal to prefrence at all.
Hello, I have a problem with much too intense light rays spreading from candles, torches, etc... Does somebody know how to fix that? https://www.nexusmods.com/users/myaccount?tab=images here is the link to two screenshots I've made. Thanks for help.
2722 comments
GENERAL
ADDONS
DOF
-> things like bows should now be ingored by the DoF even if they are directly in the middle of the screen
-> Highly experimental as its basically exploiting a "bug" in the ENB, use with caution! Don't use it while you're having the lens shaders enabled!
* STYLIZATION SUITE 2.0
Same name, completely new shaders with better performance and more features. The suite has been split up into two parts, one for the postpass and one for the prepass.
Prepass:
Only the outlines can still be found here. Their edge detection algorithm has been replaced with a better, dynamic one that can be scaled seamlessly through the UI. And two other features have been added as well, coloring and a z-buffer fix (this one tries to ignore "holes" in the depth texture - works great for some scenes but could cause problems in others)
Postpass:
The place of the new painting and quantization filter. The painting filter is now dynamic and works differently under the hood. You can also add custom outlines to the final output to give it a different painting style (those outlines are not the same as the prepass ones!). The quantization filter still works relatively similar to its old counterpart, with the exception of one new addition - a color filter. You can add colors to the different luma zones that the quantization shader produces. This can create some really artistic or straight up weird results depending on what you do with it.
* PHOTO STUDIO
This new addon aims to provide a portable background for your screenshots, so imagine it like a real time greenscreen. But thats not all! Because the backdrop is added in the prepass already, things like DoF, bloom or lens flares (and the entire color grading shaders) are added onto it as if it was actually inside of your game.
Another neat features is the quick HDR approximation and color grading for the background to really kickstart things like the bloom and DoF.
And if that wasn't enough, you can also add a simple directional light to fake rim light from the new background for example.
You have to provide the backgrounds yourself, similar to custom LUTs or the overlay addon. Simply copy them into the new "Textures/Backgrounds" folder and add their names to the list that can be found at the top of the photo studio .fxh file. If you don't want to add images, you can also choose a flat color for the entire background in the UI.
* SNOW COVER
Another very experimental shader. It fakes a slight snow build up effect on surfaces during snowy weathers. Not recommended to be used during normal gameplay as it has far too many bugs with transparent objects (water for example) and view transformations. Its mainly a proof of concept and is only useful for screenshots.
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Thanks a lot for the comments, endorsements and votes, really appreciate it! <3
And thanks for all of your screenshots!
ENB version 0.401 or newer can be used with both the new (SSE 1.5.80+) and the old base game shader bundle. The new bundle still has a few problems tho like potentially falsely identified skin meshes and a broken "DisableFakeLights" option (you can work around the latter issue by using the "cl off" console command).
So the old shader bundle is not required, but I'd still recommended installing it if you're using SSE version 1.5.80+ (can be found here).
Update: If you use the newest ENB binary, you don't need the shader bundle anymore!
Love this ENB. Can perform really well, depending on what you adjust for your setup.
Skill issue for sure.
and its best not go above 60 fps engin is to old and with animation you can crash
Blur - Depth - Curve
Blur - Depth - Curve - Int
Blur - Depth - Fade Start
Blur - Depth - Fade Start - Int
Blur - Depth - Fade End
Blur - Depth - Fade End - Int
I still can't believe I can have something that looks almost as good as static DOF, but costs 0.3 fps only. Thank you so much for your work!
I'm trying to use an ENB to get rid of the hideous horizon/ocean seam but 6 ENB presets in, Ruby, This one, Re-Engaged ENB, etc all do this contrast cranking bullshit and it just makes my eyes bleed.
Is there any way that i can get the horizon/ocean blending effect without any of the other parts of this ENB?
EDIT: By just using the "_weatherlist.ini, _locationweather.ini" files and the "Weather" folder along with copying the environment & sky data from the enbseries.ini to my current ini i was able to get rid of the horizon/ocean issue.
And i also want to clarify, my words are not meant as some sort of insult or attempt at belittling the work of the author, i know full well how much time and effort it takes to put a mod like this together, this was just me expressing my personal frustration with ENB presets, subjectively.
Does somebody know how to fix that?
https://www.nexusmods.com/users/myaccount?tab=images
here is the link to two screenshots I've made.
Thanks for help.