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Serioos

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Charles17

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58 comments

  1. Charles17
    Charles17
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    Thank you first and foremost to serioos for the creation of this mod. As it is sarcastic at times I actually have a feel that a part of myself is carried into the game and gives it a more realistic feel in that it gives more personality to the game. Truly wonderful and couldn't see myself playing Skyrim without it.
  2. Charles17
    Charles17
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    The Following mods will override some of the dialogue from this mod.
    The Choice is yours
    Amazing Follower Tweaks
    Relationship Dialogue Overhaul
    *Patch for AFT-RDO*
    The Kids are alright-(1 line)
    Alternate Start Live Another Life

    Simply load this mods esp after those mods to take full advantage of it's dialogue options.

    If anyone finds others, post it in the comments and I will add it to my list.
  3. abelyo
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    I like this mod and its a type of mod that for some reason nobody else has done in the 13 years Skyrim has been out. Giving the player more personality-based dialogue options makes a huge difference in a RPG. Kinda crazy to me that this is the first and only mod like this. 
    Still tho, theres not that many lines. But I guess its still better than no line variety at all.
    1. Alphonze17
      Alphonze17
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      Combine this with Dragonborn Voice over and it is fantastic
  4. Ejussus013
    Ejussus013
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    Should put 'replacer' on title, i thought it cover everything like Fallout 4 sarcastic perks and make NPC react differently. Apparently this just replacer for few lines.
    Still, nice mod 👍
  5. head0nfire
    head0nfire
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    I would love to see a modular version of this, allowing people to be respectful or neutral to most NPCs but sarcastic with some of the game's more obnoxious characters like Delphine, Ancano, and that one guy who has his head in the Cloud District (or the jarl's backside, if you ask his wife).
    1. reaper565755
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      +1 on that LOL
    2. Elnomic
      Elnomic
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      +2
  6. vaarallinen
    vaarallinen
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    Finally, Altmer speak mod
  7. OrganicShelter
    OrganicShelter
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    he's right behind me, isn't he?
  8. Feolainn
    Feolainn
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    may be a good idea to tweak a few lines here and there as some of the snark and sarcasm falls abit flat in places...also instead of calling nazeem a sissy wouldnt wanker be more accurate? i know as a brit i'd be more likely to use that term over sissy as it bites abit more without ruffling some folks jammies.

    great mod though, hopefully you eventually get chance to expand it to cover the dlcs...though if not es6 may be a good goal to aim for a new version :)
    1. SpencerGuzman
      SpencerGuzman
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      lol bruh if you called me a wanker, i would not care. sissy on the other hand.. 
  9. ZachariaszPL
    ZachariaszPL
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    Just a warning for those using economy changing mods like me: this mod changes amount of gold given to beggars and children from 1 to 20.
    1. Yakis0ba
      Yakis0ba
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      THAT is offensive.
  10. ReachHeavenByViolence
    ReachHeavenByViolence
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    is there any way someone could edit this so these are added as new dialogue options instead of replacements for vanilla ones?
  11. ghowz
    ghowz
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    this mod is so cringe
    1. aspiisd
      aspiisd
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      how
  12. Ka150
    Ka150
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    Hey, the mod looks awesome, and I appreciate the conversion to SE, but for whatever reason I keep getting the vanilla dialogue options. I looked into it using sseedit like you said in a different comment, and it seems to be conflicting with USSEP, but it 'wins' the conflict. I also have it last in my load order. What could be causing this? If you know, or if not, point me to the right direction of where to look I'd really appreciate it. I really want this mod for my playthrough.
    1. Charles17
      Charles17
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      Is it specific comments that aren't working or anything from this mod? In my load order, as long as I have the snark.esp after rdo I have no issues. You said that you checked in sseedit so that shows it's active. Next thought would be if you have any mods which alter dialogues. Also, you are aware this doesn't change every dialogue, just certain ones?