Skyrim Special Edition

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Last updated

Original upload

Created by

Closeded

Uploaded by

Kryp67

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Safe to use

About this mod

this is the complete mod made by Closeded. I just updated most of the models to have arms. some of the models still have a hole you can see in but it's back at the elbow. seen in some screenshots. I have permission from Closeded for use of his mod.

Permissions and credits
INSTALL:

if your using original mod you have to uninstall it before installing this mod. if you like this mod please endorse VR Armored Hands.

I recommend using high quality armor texture replacers such as AmidianBorn found on nexus skyrim boards.

Works with CBP Physics with Collisions for SSE and VR.

Please follow his instructions.

Original post:

Introduction:

I made this for myself to let me quickly switch between the different hand models.  Includes the Vanilla and DLC gauntlets, let me know if you'd like me to add something.

Right now, this uses an installer to switch the hands, which is easy to use with MO2 or NMM; I might make this happen in game later on, but I'm hopeful that Bethesda will update the game and make this mod unnecessary.

All of the meshes are straight copies from the vanilla BSAs, so some of the gauntlets look pretty great, like the Dragonbone, and others look not so great, like the Dwarven, which gets cut off at the wrist.  I don't know how to fix the ugly ones, so if you ask me too, please link me to a guide on how to do that, and I probably will.

Installation:

Install with a mod manager, choose your hands with the installer.

If you don't want to use a mod manager, the just copy one of the mesh folders to your data directory.

To change your hands you need to reinstall and choose different hands.

To have the hands display while holding a bow or sword add the ini setting in the SkyrimVR.ini file

[VR]
bAlwaysShowHands=1

Disclaimer:

I've only tested the ones I've played with, so let me know in the bugs or comments sections if I labeled one of the meshes wrong.

Also note that when changing meshes mid game, some games will crash; I think this is due to a conflict between the value in memory (RAM) and the value on disk, starting the game back up should resolve the issue; no need for a new save or anything like that.