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Paradoxnrt

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About this mod

Nords and Orcs have a NEW Berserker Daily Power that is similar to the D&D 'Berserk' concept. Also adds my 'Dragonborn Empowered Shout' mod. Additional perks/values are fixed/tweaked as well.

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This Mod has been replaced by my 'Classic Roleplay Character Build' Perk Overhaul mod.

Please Endorse! :)

I made a Berserker mod a while back, and people were very interested in how I implemented the Berserk Daily Power.  The same people tended to  also be interested in my Dragonborn Empowered Shout concept.

...the problem was that I had a ton of penalties/gimps that people did NOT want to endure!  Well, this mod basically removes the penalties that the original included.

Keep in mind that this mod's NPCs can use many of the same perks as the player (especially bandit types) = NPCs can more formidable than in vanilla.  Beware!

Finally, this mod works fine on its own....but is intended to be used with 'realism' enhanced difficulty type mods...such as Vigor, Skyrim Unleveled, Potion Animation, Scarcity, iNeed, and so on!

What does this mod do?


1) Nords and Orcs now both have the Daily Power 'Berserk'...but it is VERY different than vanilla: 

There is also a slight difference between the Nord and Orc's Berserk (see below).  Berserk increases in power as you level up.  However, using Berserk is taxing on your body, and you suffer afterwards...it could even kill you!  Here is what Berserk does:

Bonuses:
-Fortify Health 100 for 1 minute
-Fortify Health 50 for 90 seconds IF at lvl 20 or higher (additive)
-Fortify Health 50 for 2 minutes IF at lvl 40 or higher (additive)
-Fortify Health 50 for 150 seconds IF at lvl 60 or higher (additive)
-Fortify Stamina 100 for 1 minute
-Modify incoming stagger -50%
-Modify player Attack Damage x2 IF melee/unarmed/bash type damage
-Modify player intimidation by +20 (addition)
-Modify incoming damage -20% IF attacker weapon is melee/unarmed
-*Orcs take -10% less damage vs melee blunt weapons (mace/warhammer/unarmed)
-*Orcs take -5% less damage vs non blunt/unarmed melee damage

Penalties:
-Health Damage (1hp per second) for 7 min IF at lvl 30 or less
-Health Damage (0.5hp per second) for 7 min IF over lvl 30
-Stamina Regen at -300% for 7 minutes
-modify enemy critical hit chance vs player +20 (addition)...reckless aggression has it's drawbacks



2) Dragonborn Empowered Shout...this only works for Nords.

Basically, every Dragon Soul you absorb (without using up to unlock words) gives a 1% shout cooldown bonus.  So IF you had 100 Dragon Souls available = you would have a 0% Shout Cooldown.

This gives actual meaning to 'absorbing a dragons soul and stealing it's power'!



3) The Following Perks have been adjusted:

Agile Defender 00 = 55% weight reduction for worn Light Armor + Clothing pieces
Juggernaut 00 = 55% weight reduction for ALL worn Armors + Clothing
Quick Reflexes set to 80 Skill requirement
Cushioned Perk (now called 'Padding') gives 3% less stagger per piece AND 3% more armor rating per piece
Tower of Strength: Each Heavy Armor piece reduces incoming Stagger by 13% (to a max of 52%)
Unhindered: 100% weight reduction for all worn Light Armor + Clothing + doesn't slow you down WHILE NOT wearing Heavy Armor
Conditioning: 100% weight reduction for ALL worn Armor + Clothing + doesn't slow you down
Hack and Slash:
-now does Daedric Damage Bleed only, regardless of weapon material (each level increases the duration as per vanilla)
-now works for War Axes, Daggers and Swords
-now increases Sword and War Axe Armor Penetration
-bleed damage will no longer effect targets who successfully block the attack (this should have been included in vanilla)
-first level perk grants a +50% damage bonus vs all spriggan types *while using a waraxe
-first level perk grants a +5% damage bonus vs all NPC races (not including vampires) *while using a waraxe
Limbsplitter:
-now does Daedric Damage Bleed only, regardless of weapon material
-now works for BattleAxes and GreatSwords
-now increases BattleAxe and GreatSword Armor Penetration
-bleed damage will not effect targets who block the attack (this should have been included in vanilla)
-first level perk grants a +50% damage bonus vs all spriggan types  *while using a Battleaxe
-first level perk grants a +5% damage bonus vs all NPC races (not including vampires) *while using a Battleaxe
BoneBreaker:
-now adds increasing power attack damage with Maces per perk level
-now does less Armor Piercing damage compared to Vanilla
-first level perk grants a +20% damage with Maces vs skeletons/mudcrabs/chaurus/automaton/gargoyle/frozen-falmer races
Skullcrusher:
-now does slightly less Armor Piercing damage with Warhammers compared to Vanilla
-now adds does increasing power attack damage with Warhammers per perk level
-now also grants ALL 2Handed Weapons increased stagger effect per level
-first level perk grants +20% damage with Warhammers vs skeletons/mudcrabs/chaurus/automaton/gargoyle/frozen-falmer races
Bladesman:
-now gives increased critical chance/damage for ALL One-Handed melee weapons compared to Vanilla
-first level perk grants a +20% damage with Swords vs horker/spider races
-first level perk grants a +10% damage with Swords vs all NPC races (not including vampires)

Deepwounds:
-now gives increased critical chance/damage for ALL Two-Handed melee weapons compared to Vanilla
-first level perk grants a +20% damage with Swords vs horker/spider races
-first level perk grants a +10% damage with Swords vs all NPC races (not including vampires)




4) Additional Changes/Adjustments:

Start Spells Removed
Unlimited Training per Level
Starting Carry Capacity reduced slightly
Stamina increases during LevelUps does NOT increase Carry Capacity
Heal Rate set to 0.1 (you now heal very slowly)
Combat Heal Rate set to 0 UNLESS you are effected by alchemy/enchantment health regeneration
Timescale set to 3...days/nights are now MUCH longer (basically 3 hours game time = 1 hour real time)
Stormcloak Medium Armor Cuirass is added (not activated in vanilla)
Iron Armors weight less since they have less coverage (and they wouldn't really be 'iron', but rather inferior quality steel)

ChangeLog:

v1.1
-the 4 fur (bandit) armors have had their weight/armor adjusted to reflect armor appearance
-studded armor is slightly lighter
-hide armor is lighter
-imperial light armor is lighter
-imperial studded armor is slightly lighter
-Well Fitted Perk now only requires 3 pieces of Heavy Armor to function (some NPCs who have this perk go without helmets = helps them)
-Custom Fit Perk now only requires 3 pieces of Light Armor to function (many NPCs who have this perk go without helmets = helps them)
-WindWalker Perk now works as long as no Heavy Armor is worn....so works with any combination of light armor, clothing and naked
-Light Armor Matching Set only requires 3 pieces for Stormcloak armor set (since the Stormcloak soldiers wear all sorts of helmets)
-Heavy Armor Matching Set only requires 1 piece for Stormcloak medium armor (since only 1 piece of heavy Stormcloak armor is in the game)

v1.2
-Nord Vampires can now Berserk as well
-returned the Smithing Prefixs to vanilla (except 'Superior' is now 'Mastercraft')

v1.3
-First Level Perk 'Agile Defender ' now grants 55% weight reduction for all worn Light Armor + Clothing
-First Level Perk 'Juggernaut ' now grants 55% weight reduction for all worn items
-Perk 'Unhindered' now makes all worn Light Armor + Clothing weightless
-Perk 'Conditioning' now makes all worn Armor + Clothing weightless




Enjoy!
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