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About this mod

A new dawn for the popular mod series, Towns and Villages Enhanced now ported to Skyrim Special Edition for everyone to enjoy.

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A port of the mod "Cities and Towns Enhanced - Markarth Plus" by Harleyvitality Haxrus

Towns and Villages Enhanced - Markarth
Make Markarth Beautiful!

The first city in the new ported Towns and Villages Enhanced series, Markarth!

- Adds trees, dwarven ruins and vegetation to Markarth to make it more lively.

Mods used for screenshots:

Original description with slight updates:

This is a visual mod created for Markarth for none other than my own enjoyment. I was sick of the scraggly and dead looking trees that inhabited the city grounds. Instead, I thought some pines might fit the old mountainside a bit better with a few floral touches here and there. Not to be forgotten is the eye-candy Dwarven ruins in the mountainsides - although it is currently of no practical use.

Video Showcase of the original mod (as well as a few other mods): (Thanks ArsenalRobert!)

This mod should be fully compatible with any other mods that do not modify the city of Markarth or the cliffs that surround it.

If you're into an actual quest and a thought-out story for a player-home mod, please check our Ironlion's Alfheim Hall mod: . He did a really nice job setting up the farm to look and feel like it belongs there.


Fixed a pine tree that was floating near treasury.
Changed the broken pipe waterfall effect.
Added new sound to that same waterfall.
Increased the "flow" of the river after the waterfall - due to the excess water coming down from the broken pipe (it just makes sense).
Fine-tuned a few light sources around the town.
Increased the size of the large coal basin piles. They were small coals in a large basin. They should now look more appropriate for the size of the basin.
Added some new ruins and decoration on the mountains.
HOPEFULLY fixed the issue with the towers not rendering properly on some games.

Removed magical floating rock.
Tweaked lighting levels around Apothecary & Keep entrance.
Added new coal basin near Ogmund's house.
Attempted to add many new insect spawns (This is proving annoyingly difficult to keep them going).
SOMEHOW missed the lighting near the Silver-blood Inn - It is fixed now.
Added a few more light sources and modified a few as well.

Added Lighting to Smelter
Added A few new Coal Basins
Properly adjusted all exterior lighting in Markarth (There is a mod that does this but I just felt like making my own adjustments).
Properly adjusted the waterfall sound (finally).
Added a few more trees.
Fixed a few graphical glitches in the Dwarven ruins.

Adjusted waterfall sound from Dwarven pipe.
Added hanging coal basins on main defensive wall.
Added a bit more Dwarven ruin scenery.
Added more foliage to the Southern side.
Added more pine trees and a few Aspen trees.
Hanging moss near Treasury was scaled down.

Possible BUGS:
The tilted tower sometimes does not render properly. No reports of other structures doing this yet.

Fix: Press F5 then F9 and it should appear. Not something I seem to be able to fully fix.