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Paradoxnrt

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paradoxnrt

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11 comments

  1. paradoxnrt
    paradoxnrt
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    Just so you guys know, I made this mod to work with my 'Cleric RolePlay...Dungeons and Dragons Style' mod. So if you want a D&D feeling Cleric Roleplay playthrough, give it a try.

    While this mod is meant to be played with Cleric RP, I made it as a standalone. I knew many Skyrim players would love this mod, but not want to play with all the spellcasting/magicka restrictions of my 'Cleric RP' mod.
  2. Firestar113
    Firestar113
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    Can someone just make MTG armor and weapon mods? they're all dope. Godsend, Ajani's Axe or Sword of the Animist would be sick
  3. makemelogin
    makemelogin
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    A mod for something that should have been a part of the game already... Congratulations you are awesome!
    1. paradoxnrt
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      You are welcome. Enjoy! :)

      *If you endorse, then you are awesome too!
  4. brycehpeterson
    brycehpeterson
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    does this stack with the silver weapons script silver weapons have?
    1. paradoxnrt
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      Yup, stacks with anything, interferes with nothing. :)

      You can even load another mod that changes the magnitude/duration of turn undead enchants = won't effect this mod (and vice versa).
  5. GuruJuju
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    Turn undead is actually very useful at lower level playing on high difficulty. just cast it whenever they get close and pick them off with arrows. Dungeons and riuns on legendary and master become a piece of cake
    1. paradoxnrt
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      Agreed. It's very useful at low levels.....but after a few hours of playing, enemy undead levels get way too high for TurnUndead enchantments to be of any use.

      ..enter this mod.
  6. User_57218227
    User_57218227
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    This is great! That is way it should have been in Vanilla...but I guess they had to much on their hands to think of this.
  7. Darkstorne
    Darkstorne
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    Awesome idea! Compatible with Summermyst?
    1. paradoxnrt
      paradoxnrt
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      Short Story: Should be compatible with EVERYTHING.

      Long Story: To maximize compatibility, I made a single new perk that I then attached to the 'turnundeadffcontact' MagicEffect (I did NOT alter the enchantment/spell itself)....and since no one is going to alter the turn undead MagicEffect = should be compatible with everything.

      Please endorse. :)
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