Thank you for this. It doesn't make sense that Bethesda would take them out completely. I know they were causing some problems with merchants dying and not being able to complete or initiate quests, but they could have just given the important npc's protected or essential status. Taking it out completely removes the urgency of taking care of the "growing vampire menace". How can you have a vampire menace if they aren't menacing anyone??? Thank you again for this mod. I liked having my attacks.
A majority of folks disliked them because the vampires, once you're at a certain level get too powerful for the guards/citizens. As many are not even with the protected status, they die. Making you lose iconic characters after a few loading screens. Not much of an attractive feature, especially since the game doesn't have that many unique NPCs.
So it's only logical Bethesda got rid of it, plus one less esp to worry about too.
"Taking it out completely removes the urgency of taking care of the "growing vampire menace". How can you have a vampire menace if they aren't menacing anyone??? Thank you again for this mod. I liked having my attacks."
Do I still need this mod if using Better Vampires NPC's ? There seems to be conflicts, should the changes be merged into a patch or does that mod already do something similar to this?
Better Vampires NPC's seems to restore vampire attacks without my extra "no wall cities" condition. If you want that condition added to that mod, you need to edit records DLC1EclipseAttack[1-5] and add the condition my mod adds on DLC1EclipseAttack2 and DLC1EclipseAttack5.
gotcha, so better vampires will attack within walled cities, yours will not... btw JK skyrim seems to add walls to some major cities that don't have em...
I do not have the time to make a patch for JK Skyrim. If you want to disable attacks on specific towns with my mod loaded, you need to add the "LocTypeCity" (00013168) keyword in their location record.
I imagine he adds "walls" but doesn't move the cities into their own worldspace like vanilla "walled" cities. The thing about vanilla "walled" cities is that vampires were set to spawn in two different locations: inside and outside. This was because the inside and outside are two different world spaces. The only issue would be if he completely walled up those "unwalled" cities and vampires still spawned inside, making you wonder how they could've got in; but [I'm just guessing that] he didn't 100% fortify the cities with walls--because they are made to blend in with parts of the landscape--and therefore are vulnerable to sneaky vampires.
I'm pretty sure I read this is compatible with Open Cities. However, I'm wondering a couple of things:
a) If I wanted there to be attacks inside the city as normal AND out in the areas where your mod has them, would it be possible to use your mod with Better Vampire NPCs or Timing is everything to make that happen?
b) Due to the original concerns of the vampires being too powerful and killing all the merchants, quest givers, etc., is it possible to give the vampires a level cap?
I would suggest by default turning off the vampire attacks in Winterhold.... Every single play through a vampire attack breaks the dialogue of the shopkeeper and her brother they just stand there forever.
Using a new keyword and two conditions almost identical to yours I excluded both Winterhold and Riverwood from the vampire attacks..... If you want I can send you my ESP to test and post if you like
mmm am I interpreting this right? If Harkon is dead and we sided with Dawnguard then there will be no non-eclipse attacks? Is it possible to allow attacks if Harkon is dead?
*Oh nevermind, saw the comment below. Removed HarkonDead conditions in SSEEdit
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is this mod compatible with open cities? Or will having both enabled create problems?
As many are not even with the protected status, they die. Making you lose iconic characters after a few loading screens.
Not much of an attractive feature, especially since the game doesn't have that many unique NPCs.
So it's only logical Bethesda got rid of it, plus one less esp to worry about too.
Still do.
If you want that condition added to that mod, you need to edit records DLC1EclipseAttack[1-5] and add the condition my mod adds on DLC1EclipseAttack2 and DLC1EclipseAttack5.
If you want to disable attacks on specific towns with my mod loaded, you need to add the "LocTypeCity" (00013168) keyword in their location record.
a) If I wanted there to be attacks inside the city as normal AND out in the areas where your mod has them, would it be possible to use your mod with Better Vampire NPCs or Timing is everything to make that happen?
b) Due to the original concerns of the vampires being too powerful and killing all the merchants, quest givers, etc., is it possible to give the vampires a level cap?
Using a new keyword and two conditions almost identical to yours I excluded both Winterhold and Riverwood from the vampire attacks..... If you want I can send you my ESP to test and post if you like
I was about to ask the same question, installing it anyway for now to see if it works, my character is currently on level 25
Edit: it works.
*Oh nevermind, saw the comment below. Removed HarkonDead conditions in SSEEdit