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Arthmoor

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Arthmoor

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Falkreath
=========

A minor expansion for the city of Falkreath. Provides additional housing for 2 NPCs.

Like so many other towns in Skyrim, NPCs have been doubled up in housing or simply not given any at all and occupy space at the inn forever. Falkreath is already fairly large and space is limited, but there was enough available to provide homes for Kust and Valdr in a part of the city that wasn't occupied by anything other than trees.

Features
--------

* Homes provided for Kust and Valdr.
* Both houses are radiant quest enabled.
* Both NPCs can be married and elect to share their home with you.
* LOD has been generated.

My Patreon Page: https://www.patreon.com/arthmoor

Download Locations
==================

AFK Mods - https://www.afkmods.com/index.php?/files/file/2143-falkreath/
Skyrim SE Nexus - https://www.nexusmods.com/skyrimspecialedition/mods/21266
Bethesda.net [PC] - https://bethesda.net/en/mods/skyrim/mod-detail/4086477
Bethesda.net [XB1] - https://bethesda.net/en/mods/skyrim/mod-detail/4086479

Installation Requirements
=========================

Skyrim Special Edition 1.5.73 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN
=============================

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager / Vortex
=========================================

Use the "Download with Manager" button on the page at Skyrim Special Edition Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual
=====================

Drop the Falkreath.esp and Falkreath.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling
============

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Falkreath.esp and Falkreath.bsa files from your Data folder. Then reload your game as usual.

Load Order
==========

LOOT (https://loot.github.io/) should be used for optimal placement.

MUST load after Immersive Citizens to preserve navmesh integrity within the city.

Must also load after Clockwork, or the Clockwork.esp file cleaned of stray navmesh edits.

Compatibility
=============

Tested and is fully compatible with Bring Out Your Dead.

Compatible with Helgen Reborn.

Credits
=======

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

Compatibility Patches may be distributed ONLY under the following conditions:

1. Permission must be obtained from me in advance. There will be no exceptions to this.
2. The documentation for the patch must mention that I am the creator of this mod.
3. The documentation for the patch must contain a link back to one of the download sites listed at the top of this readme.
4. You are solely responsible for any support issues arising from the use of the compatibility patch.

All inquiries regarding this mod must be directed to me. If after 1 year contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at AFK Mods (www.afkmods.com). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, NexusMods, AFK Mods, and The Assimilation Lab under the username Arthmoor. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way.

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

Revision History
================

Version 1.0.2 [2019-05-11]
--------------------------

Grounded some floating objects and moved one bush that was clipping with the funeral scene next to Kust's house.

Version 1.0.1 [2018-11-28]
--------------------------

Fixed corrupt tree LOD.

Version 1.0 [2018-11-15]
------------------------

Initial Release.

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