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pedrinbr

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  1. pedrinbr
    pedrinbr
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    Sticky
    I'm sorry about the delay and lack of feedback here. My "gaming" computer was broken and I had no interest to follow up with this mod using my 2012 laptop (again, I'm sorry folks).

    I'll be answering the most recent and/or pertinent questions and start preparing a new version ASAP. Please wait for a new update in the following days!
  2. Raizo886
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    As of right now, enabling these patches seem to lag the game out every time a horse loots something.
  3. xxss5songokuxx
    xxss5songokuxx
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    Looking forward to version for 7.0!
  4. weds4
    weds4
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    So I converted the LE version of Convenient Horses (just prefer its plug-and-play style to the SSE version). Will patches here work with that version as well? Mainly asking about the CACO - CH patch. Thanks!
  5. Sonja
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    If it's possible (and I don't know that it is), is there any chance you'd consider adding a patch for Interesting NPCs?
    1. SlyWolfe
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      +1
    2. pedrinbr
      pedrinbr
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      Sorry about the delay! Added to my to-do list. Check back in a couple of days :)
    3. Sonja
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      Sounds great! Thank you!
      I'm currently using Nether's Follower Framework, into which INPCs is integrated.. so they spawn horses. It works very well, but having the option of also using Convenient Horses would be excellent, and I'm sure others, especially if they don't use NFF, would appreciate it as well.
    4. pedrinbr
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      Do the NFF horses spawn even after switching the Mount Support to "Riding Support Only" on NFF's MCM? Because if I'm not mistaken, that should add CH support for iNPCs (all through NFF).

      I believe that in order to create a standalone Interesting NPCs patch I would simply add its actors to the Convenient Horses follower faction, which I believe it's what NFF do behind the scenes, but if that doesn't work for you, I'll need to research it a little more.
    5. Sonja
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      Hmm... I'm not sure, to be honest. Currently, I don't have CH installed, because I haven't needed it. My character uses the Hashire horse mod, and any vanilla-based companions/INPCs use the NFF horse spawns.
    6. pedrinbr
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      I see. No problem, I'll check the behavior of these mods and luckily the iNPC patch will be as easy as I think to implement. Even if not, it might take some time, but I plan to actively update the patch hub.

      Thanks for the feedback!
  6. OPFishstick
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    Thanks for putting this together pedrinbr. I'm not sure whether I should be posting this here, or on the main CH page, but since this offers patches for CACO I thought i'd post it here. I seem to be getting heavy stuttering whenever I loot an animal while mounted, flowers and such seem fine though. Worth noting that I'm running with all of the mods this patch hub caters for as well. I'm wondering if anyone else can confirm this issue, or I may have to take another look at my modlist.

    In any case, thanks again for putting these patches together, it's appreciated.

    Regards.
    1. zappleberry
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      I am getting the same. It has to do with this and CACO I believe. Maybe something needs updating?

      EDIT***

      I just did some testing. It's not CACO. I ran each of the individual patches to see which one was at fault.
      CACO - Minimal to no stutter.
      SIC - Minimal to no stutter.
      Summermyst - Frames down to 2-4 per second. Source of the stutter.
      Apocalypse - Minimal to no stutter.

      Luckily, you won't be fighting people on horseback enough that the summermyst problem becomes huge. Getting off to loot enchanted gear isn't a huge deal for me. I am guessing that the issue stems from the massive amount of lists added by summermyst.

      EDIT***

      When I get time I will open up the summermyst patch in xEdit and take a look at it. Might be a issue that is easy to resolve
    2. pedrinbr
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      Sorry about the delay, guys!

      Anyway, that's interesting. The Summermyst patch is indeed the one to add the most items to the form lists of the patch (all enchanted variations of light armor, heavy armor, clothing and weapons), however these form lists should only be accessed via CH script when the players actively uses the inventory management (item swapping from horse to player and vice-versa).

      I'll check CH own source files to see if I can find the source of this bottleneck on its scripts and whether it's within the scope of this patch to fix such thing (I don't know if I have permission to even use CH sources).

      I'll post an update on the following days. Thanks for the feedback!
  7. Vitala
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    Should I use 3 separate files if I have Apocalypse, SIC and Summermyst but no CACO? Haven't found merged file for that case.

    Also do you plan to make a patch for Andromeda? There is one already but I haven't tried it yet
    1. SlyWolfe
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      +1
    2. Veekz
      Veekz
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      It would be interesting to add a patch for people who have Apocalypse, CACO and Summermyst but not SIC (like me) too.
    3. pedrinbr
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      Sorry about the delay! Check back in a few days for more options of patches (including less-dependent variations).

      Regarding Andromeda, I need to research it first since it changes the Steed Stone and so does CH. If their behavior can be "merged", I'll create a patch for that too! However, if they behave too differently from each other, I think I'll leave them alone for the time being.
  8. zahgrim231
    zahgrim231
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    Hi pedrinbr! Thanks for putting all this together! I'm still playing on LE/Oldrim and wondering what would be involved in "back-porting" some of these patches to the LE version?

    I'm willing to do the work myself if needs be, I just don't know where to start (I have basic knowledge of the CK) - would you be able to give me some basic pointers? Is there an export or conversion utility that can do it quickly? If not, I'd be willing to port it over entry by entry manually if necessary - just don't know what records/forms/item id's to look toward.

    I'm really looking to create a patch that just adds the new items from CACO to the "harvest" function while on horseback of Convenient Horses.

    Any assistance or advice you might be able to provide would be most appreciated!
    1. pedrinbr
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      Hello, and I'm sorry about the time it took for me to answer. I don't have oldrim installed and I don't know if the Convenient Horses version there behaves the same as in SE.

      However (for the SE), the automatic harvesting and automatic inventory management are done via scripts that check a few form lists. If you want to replicate the behavior of this patch for oldrim you could try to copy the form lists from the patch using xEdit:

      - CHHarvestable: lightweight list of activators for common flora harvestables;
      - CHHarvestableFullList: full list of activators, includes all flora, clutter and miscellaneous objects;
      - CHItemMaterialAlchemyList: inventory management of alchemical ingredients;
      - CHItemMaterialCookingList: inventory management of cooking ingredients;
      - CHItemPoisonList: inventory management of poisons;
      - CHItemPotionList: inventory management of potions.

      As I said, I'm not sure if the oldrim CH behaves the same as its SE counterpart but these FLSTs are worth checking out.
  9. Nikrei
    Nikrei
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    Would it be possible to have a patch for Technicolor Alchemy (https://www.nexusmods.com/skyrimspecialedition/mods/22118)? I love having all the added variety of flowers and things that brings, but it is so annoying to have to hop off my horse to get every single flower.Thank you for a very handy mod!
    1. pedrinbr
      pedrinbr
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      Hey, sorry about the delay! I'll download this mod and create a patch for it as soon as possible. Check back in a couple of days :)
  10. loverxx5
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    Can't wait to try it out!
    1. pedrinbr
      pedrinbr
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      I hope it suits you well. Please let me know if you find any problems!
  11. Biffit
    Biffit
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    Could you make a patch to include Beyond Reach?
    1. pedrinbr
      pedrinbr
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      Just added it to the "planned mods" section of the description.

      I'll get to it in a day or two. I must first finish up the fomod installer and write the tutorial for the patcher.
      But if you could tell me what of Convenient Horses works and what doesn't in Beyond Reach, it would help speed things up!
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