Skyrim Special Edition
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dolandemort

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dolandemort

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About this mod

A patch for "Unenchanted Items" for some bugs and inconsistencies that haven't been addressed in over 5 years.

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DESCRIPTION
The aim of this mod is to address a large amount of inconsistencies within the SSE port of blazie151's mod for Oldrim "Unenchanted Items". Given that the original mod hasn't been touched in almost 6 years, I thought it was time a patch was made available.

This mod still requires you to download the aforementioned SSE port. I have not touched blazie151's original files. This patch is written for version "1.6" (last updated 23rd February, 2013).

These fixes are all implemented in the form of an override plugin. Every single entry for Armors and Weapons within the original mod has been overridden individually by hand. The types of changes you can expect are detailed below.

This plugin is built with many of the changes from USSEP in mind.

FIXES
NOTE: The term "load chain" below refers to "Skyrim.esm -> Update.esm -> Unoffical Skyrim Special Edition Patch.esp" override chain.

• "Detection Sound Level" has been properly set on all of the weapons, e.g. Karliah's Bow and Nightingale Bow are now "Silent".

• All of the rings/amulets have had the correct keywords applied to them to allow them to be enchanted.

• Every* single item has had the correct "Object Bounds" values set from the Vanilla object they are based on. The values that were used were whichever ones were latest in the load chain.

• A few of the armors/weapons have had additional keywords applied to them to be consistent with the load chain, e.g. Thalmor Robes have the keyword to allow them to be used as a disguise on one of the Vanilla quests.

• Many miscellaneous things such as sounds, impact data, block material, attack speed, critical damage, reach, armor value, damage and so on have been changed to be consistent with values in the load chain.

• Every single item has had its base money value set to "50" prevent "get rich quick" schemes.

NOTES
You should probably consider using SkyUI. It will provide for a more consistent experience when crafting since it categorizes things as Weapons/Armor/Misc, and so on. You can then sort within these by things such as material. It means you don't have to worry about the Vanilla crafting menu categorization and the mess that is usually caused by mods that add recipes.

FOOTNOTES
*Three items (Chillrend, Dragonbane, Karliah's Bow) did not have any "official" Object Bounds values within any of the three master "Skyrim.exm, Update.esm", or "Unoffical Skyrim Special Edition Patch.esp". They are still thus set to all zero.