Skyrim Special Edition
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youngneil1

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youngneil1

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About this mod

Being able to kite most of the foes to death by running away or in circles for endless minutes ruins this immersion for me. Regeneralis puts an end to this.
It grants most of the creatures and enemies ingame the ability to regenerate a small fraction of their hp in combat (about 1% per second).

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Do you like the inspiring shiver of knowing there are dangerous creatures out there  you cannot slay as a low level hero? So do I.

Being able to kite most of the foes to death by running away or in circles for endless minutes ruins this immersion for me. Regeneralis puts an end to this.
It grants most of the creatures and enemies ingame the ability to regenerate a small fraction of their hp in combat (about 1% per second).

Against foes that are a legitimate match you will not notice this much as you will cause those siginficantly more than 1% of hp damage per second. Against vastly superior foes you will not stand a chance though - no point in trying to needle pin those to death, better run as fast as you can and return when you're stronger.

Regeneralis does not affect player applicable races (e.g. all those bandit types) nor most harmless animals. Furthermore, certain special foes with very high hp pools or with already existing combat regeneration abilities are exempt.

The mod uses no scripts and works only by changing the stats of the enemies and creatures granting those a troll like ability (minus the fire vulnerability) at half strength.