Skyrim Special Edition

About this mod

Will you arrive in time to rescue the warriors from the Pit Arena of the monsters they are fighting ?

Permissions and credits
Changelogs
Will you arrive in time to rescue the warriors from the Pit Arena (Windhelm) of the monsters they are fighting ?

Arriverez-vous à temps pour sauver les guerriers de l' Arène de la Fosse (Vendeaume) des monstres qu'ils combattent ?



Videos


Presentation of these mods by Sah Part. 1 : (Old God of the Hunt + Ancient Skeletons + Ogrim + Dwarven Magetta and Sentinels)

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Presentation of these mods by Sah Part. 2 : (Yeti and Sasquatch + Minotaurs)

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Presentation of these mods by Sah Part. 3 : (Wendigos and Howlers + Rotten Maidens + Vampire Beasts + Goblins + Water Hags and Foglings)

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Presentation of these mods by Sah Part. 4 : (Dryads and Bees + Centipedes + Chimps + Imps + Liches + Gravelord)

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Presentation of these mods by Sah Part. 5 : (Leshen and Nekkers - Daedrats and Dusk Panthers -- Grievous Twilight)

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Combat in Slow Motion by Sah :

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Restores by modifying it a bit (but no new scripts), the content cut in the final version of Skyrim: Windhelm Arena , with its Pit and its 6 NPCs fully voiced (Benkum, Brond, Edorfin, Huki, Liesl, Fellow Prisoner), and also the 12 Pit Fans.

This mod does not add the actual arena quest content back in.

This mod use two interesting unused assets, one for the exterior of the Windhelm Pit, and an alternate version of the 'prison' asset that you can find in the vanilla game. The cut version which would have lead to the arena is much better looking.


You only have to choose the monster to face ! (One Monster = One Mod)


Warning: you can download all these mods "Monsters of the Pit Arena", but you must check only one ... otherwise the arena will be invaded by a crowd of monsters !


Attention: vous pouvez télécharger tous ces mods "Monsters of the Pit Arena", mais vous ne devez en cocher qu'un seul ... sinon l'arène va être envahie par une foule de monstres !




Chapter One: Ogrim



Chapter Two: Abyss Gazer



Chapter Three: Old God of the Hunt



Chapter Four: Ghosts and Wraiths



Chapter Five: Chimps



Chapter Six: Imps



Chapter Seven: Watcher - BOSS FIGHT -



Chapter Eight: Goblins



Chapter Nine: Liches



Chapter Ten: Ash Golem and Zombies



Chapter Eleven: Necrophages - BOSS FIGHTS -



Chapter Twelve: Drakian Hydra - BOSS FIGHT -



Chapter Thirteen: Dwarven Magetta and Sentinels



Chapter Fourteen: Ancient Skeletons



Chapter Fifteen: Centipedes - BOSS FIGHT -



Chapter Sixteen: Gravelord



Chapter Seventeen: Arachnids



Chapter Eighteen: Yeti and Sasquatch - BOSS FIGHT -



Chapter Nineteen: Minotaurs - BOSS FIGHT -



Chapter Twenty: Rotten Maidens They are calm, do not wake them !



Chapter Twenty One: Wendigos and Howlers



Chapter Twenty Two: Vampire Beasts



Chapter Twenty Three: Water Hags and Foglings



Chapter Twenty Four: Dryads and Bees - BOSS FIGHT -



Chapter Twenty Five: Bone Colossus - BOSS FIGHT -



Chapter Twenty Six: Leshen, Nekkers and Dogs



Chapter Twenty Seven: Dwarven Colossus, Dwarven Driller and Dogs - BOSS FIGHT -



Chapter Twenty Eight: Daedrats and Dusk Panthers



Chapter Twenty Nine: Grievous Twilight and Bats - BOSS FIGHT -



Chapter Thirty: Harvesters and Wasps - BOSS FIGHT -



Chapter Thirty One: Aurorans



Chapter Thirty Two: Pahmar Mercenaries and Naga Bandits



Chapter Thirty Three: Iron Atronach and Storm Golem - BOSS FIGHT -



Chapter Thirty Four: Centaurs



Chapter Thirty Five: Ogres and Blood Drake



Chapter Thirty Six: Wampas and Droids





Also think of searching in the corpses as well as questioning the NPCs to retrieve books/spells or scrolls or weapons or …

Pensez également à fouiller les cadavres et à interroger les PNJ pour récupérer des livres / sorts ou des parchemins ou des armes ou …




Bugs or Problems


For the Companions : (Small Dwarven Colossus and Dwemer Dogs)

You can only have one follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If you have any problem with the dialog box (Wait - Follow - Trade - Favor – Dismiss), or if telling the follower to return at home doesn't dismiss him, or if you have lost the active follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel



(Gif by Verkister aka me/ Vomitrocious)

For the Small Dwarven Colossus Mount :

If your mount disappears (with impossibility to dismount): Be patient a few seconds or Zoom out with the scroll Wheel or FAST TRAVEL (This mount needs a lot of space to move around)



Compatibilities


Compatible with: Cutting Room Floor ; The Notice Board ; Windhelm HD Retexture (2K version)

Not Compatible with: Bells of Skyrim ; Open Cities

In general, any mod which modifies completely Windhelm can (not obligatory) create bugs with my mods "Pit Arena" (for example red textures in the videos of Killerkev or big blocks of stone like in the video of Sah)



Credits


leedsfuzz for Cut Content - Windhelm Arena SE

opusGlass for the Wendigos and the Howlers in Daedric Beasts - Wendigos and Howlers

Verkister aka me for the mesh of the Dwemer Dog in his mod Dwemer Dog Follower

Kahjiit Raj in his mod “Golden Egg Treasure Hunt” for the texture of the Dwarven Egg

M150 for the Droids in Star Wars Dwaids

MIHAIL for the Ogrim in Ogrim- Mihail Monsters and Animals (mihail immersive add-ons - eso daedra- morrowind) ; for the Abyss Gazer in Abyss Gazers- Mihail Monsters and Animals (mihail immersive add-ons- peryte daedra- dark souls basilisk) , for the Old God of the Hunt in Old Gods of the Hunt- Mihail Monsters and Animals (Mihail immersive add-ons- Forsworn- Wild Hunt- Witcher) ; for the Classic Ghosts in Classic Ghosts - Mihail Monsters and Animals (mihail immersive add-ons- oblivion- undead) and for the Wraiths in Wraiths- Mihail Monsters and Animals (mihail immersive add-ons- oblivion undead- ghost) , for the Chimps in Summon Army of Chimps- Mihail Powers and Spells (mihail immersive add-ons- monkey- hammerfell) , for the Imps in Imps - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - Cyrodiil) ; for the Watcher in Watchers- Mihail Monsters and Animals (mihail immersive add-ons- apocrypha- daedra) , for the Goblins in Goblins- Mihail Monsters and Animals (mihail immersive add-ons- oblivion- malacath) , for the Liches in Liches- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) , for the Ash Golem and the Zombies in Ash Golem- Mihail Monsters and Animals (mihail immersive add-ons- atronach- daedra) and Zombies- Mihail Monsters and Animals (mihail immersive add-ons- undead- oblivion) , for the Necrophages in Necrophages- Mihail Monsters and Animals (mihail immersive add-ons- namira- witcher); for the Drakian Hydra in Drakian Hydra- Mihail Monsters and Animals (mihail immersive add-ons) ; for the Dwarven Magetta and Sentinels in Dwarven Magetta- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- dragonball) and Dwarven Sentinels- Mihail Monsters and Animals (mihail immersive add-ons- dwemer automaton- matrix) , for the Ancient Skeletons in Ancient Skeletons- Mihail Monsters and Animals (mihail immersive add-ons- undead) , for the Centipedes in Giant Centipedes- Mihail Monsters and Animals (mihail immersive add-ons- witcher insect) , for the Gravelord in Gravelords- Mihail Monsters and Animals (mihail immersive add-ons - dark souls - sithis) , for the Arachnids in Arachnomorphs- Mihail Monsters and Animals (mihail immersive add-ons -witcher- spider) and Arachas- Mihail Monsters and Animals (mihail immersive add-ons- witcher arachnoid- spider) , for the Yeti and the Sasquatch in Yetis and Sasquatchs- Mihail Monsters and Animals (mihail immersive add-ons- far cry- bigfoot cryptid) , for the Minotaurs in Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons- cyrodiil) and Cyrodilic Minotaurs - Mihail Monsters and Animals (mihail immersive add-ons -cyrodiil -oblivion) , for the Rotten Maidens in Rotten Maidens - Mihail Monsters and Animals (mihail immersive add-ons- undead- witcher) , for the Vampire Beasts in Vampire Beasts- Mihail Monsters and Animals (mihail immersive add-ons - witcher - stalker) and Werebats- Mihail Monsters and Animals (SSE PORT) , for the Water Hags and the Foglings in Water Hags- Mihail Monsters and Animals (mihail immersive add-ons - witcher) and Foglings- Mihail Monsters and Animals (mihail immersive add-ons- witcher- vampires) , for the Dryads and the Bees in Dryads - Mihail Monsters and Animals (mihail immersive add-ons - oblivion - cyrodiilian spriggan) and Dangerous Bees - Elements of Skyrim pt.5 (mihail immersive add-ons - insects) , for the Bone Colossus in Bone Colossus- Mihail Monsters and Animals (mihail immersive add-ons- ESO - undead) , for the Leshen, the Nekkers and the Dogs in Leshens and Nekkers - Mihail Monsters and Animals (mihail immersive add-ons -witcher wild hunt- hircine) and Nord Mastiffs and Draugulfs- Elements of Skyrim pt.21 (mihail immersive add-ons- dog- draugr) , for the Dwarven Colossus, the Dwarven Driller, the Hell Hound and the Barghest in Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) , Dwarven Driller- Mihail Monsters and Animals (SSE PORT) and Barghests and Hell Hounds- Mihail Monsters and Animals (mihail immersive add-ons- tes arena- peryte daedra- witcher) , for the Daedrats and the Dusk Panthers in Daedrats and Dusk Panthers- Mihail Monsters and Animals (mihail immersive add-ons- azura- eso) , for the Grievous Twilights and the Bats in Grievous Twilight- Mihail Monsters and Animals (mihail immersive add-ons- ESO- coldharbour) and Enemy Bats - Elements of Skyrim pt.7 (mihail immersive add-ons - daggerfall - animals) , for the Harvesters and the Wasps in Harvesters - Mihail Monsters and Animals (mihail immersive add-ons - ESO - daedra) and Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO) , for the Aurorans in Aurorans- Mihail Monsters and Animals (mihail immersive add-ons -oblivion daedra -meridia) , for the Pahmar Mercenaries and the Naga Bandits in Pahmar Mercenaries- Outlanders (mihail immersive-addons- khajiit- elsweyr) and Naga Bandits- Outlanders (mihail immersive add-ons- eso argonian- black marsh) , for the Iron Atronach and the Storm Golem in Iron Atronach - Mihail Monsters and Animals (mihail immersive add-ons - ESO - golem) and Storm Golem - Mihail Monsters and Animals (mihail immersive add-ons - ESO - atronach) ; for the Centaurs in Centaurs- Mihail Monsters and Animals (mihail immersive add-ons - daggerfall) , for the Ogres and the Blood Drake in Ogres - Mihail Monsters and Animals (mihail immersive add-ons - Oblivion - ESO) and Blood Drakes- Mihail Monsters and Animals (mihail immersive add-ons- dragon- far cry) , for the Wampas in Wampas- Mihail Monsters and Animals (mihail immersive add-ons- starwars)


(with also: Vicn, Mystikhybrid , Nikinoodles , Sader325 , Calamin , Xiank , 747823 , NoneCG , Chafoux , Chafoux , Alex9ndre , SimonSiminss , NULL9 , 74_mos, Elinen with ztree, vurt, sparrowprince & ga-knomboe , Reaperix , ianjoseph1086 , BerndR , Ghosu , Joseph Russell , CrisSpiegel , DigitalVixen , lolikyonyu , Dogtown , tamu75 , AeonVita , LoneNorseman , Classic Scythe , DioThallyssom , SoN6of6TrediS , RustyShackleford69 , Felipe Fabres, SRW0 , M150 , Truong , Abakus , Nostromo79 , Oaristys , Anton0028, Berkian , milisot1325 , Vicn , LorSakyamuni , metametroid ; GSC Game World; and with the permission of CD PROJEKT RED for some assets, and a special permission for « ***Yetis and Sasquatchs*** » by Ubisoft and associates )


Free sounds : universal-soundbank - Sound Fishing - lasonotheque - soundbible - freesfx - xeno-canto - The Internet IBC Bird Collection


***MIHAIL DISCLAIMER*** for Yetis and Sasquatchs and Blood Drakes

« Thank you very much Ubisoft and associates, specially to Far Cry 4 development team, for the permission to use their assets or part of their assets on my nonprofit, fan-made mods. Also thanks for the Nexus staff for the recognizement of this permission.

Remembering, as resquested
by Ubisoft, that this content:

It's not endorsed by Ubisoft or associates,
or related to their games, specially Far Cry 4;

It's not made for commercial usage, it's completely nonprofit,
as all of my work, including my fully authoral work;

And i don't own it, so, i don't challenge
Ubisoft's copyright on such assets.

Of course on my mods this assets can be modified or increased in order to fit the lore, mechanic, animations, and other goals, of the The Elder Scrolls mod for the Tes 5: Skyrim, where they are now part here on my nonprofit creative series, but this usage is not endorsed by Ubisoft, just kindly allowed by her.

Ubisoft is showing us again how great and kind she is with the fans. Thank you very much Ubisoft and associates, and thank you very much Nexus. »