Skyrim Special Edition

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Azazellz

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azazellz

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93 comments

  1. Orczerker
    Orczerker
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    Excellent mod! Can confirm that it works for revision 80 of the “Immersive & Adult” collection by Canliberk! So far, no issues!

    What affects the color of the effects? So far, mine have been white. Wouldn’t mine the red or blue seen in the images.

    UPDATE: Looks like the element of your enchantment affects the color of the effect!
  2. Harvey2314
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    lovely mod!
  3. pervboy12
    pervboy12
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    It's not very responsive because of the framerate thingy and restricted to running but pretty ok overall. Do you consider adding more skills, or make an amulet version so the skills will not be restricted to weapons? 
    1. azazellz
      azazellz
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      I quit Skyrim modding a long time ago.
  4. habel40
    habel40
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    can someone makes this work with mco. i dont want the goofy animation just the vfx
  5. theloserinasuit
    theloserinasuit
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    this needs to be updated, i wanted to try it out and see how it was and everytime i used it my character died, even with 400 hp.

    still using 1.5.97
    1. azazellz
      azazellz
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      Genesis of this bug is still unknown.
      No idea why this might be happening. In my tests during development I didn't encounter such a thing.
  6. tonysuns
    tonysuns
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    I can confirm that this does not work with anniversary edition of skse unfortunately. Would be really nice if someone could port it. Imagine this with Elden Rim weapon arts 
  7. vvk78
    vvk78
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    This mod seems wonderful. Can you please port this to Enderal SE too please?
    1. azazellz
      azazellz
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      I haven't played Enderal and don't plan to.
      If anyone wants, they can port this mod themselves.
      It shouldn't be too hard if Enderal developers didn't change the animations of the killmoves.
  8. FireGiv3r
    FireGiv3r
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    does this still works on the latest update?
    1. azazellz
      azazellz
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      If you have the correct version of SKSE, it should work.
      I didn't write any .dll for this mod, it only relies on SKSE code.
    2. CRKSeb
      CRKSeb
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      My Mod wont work, I use SKSE all in one for the anniversary edition, is there anything wrong with the current latest version?
    3. azazellz
      azazellz
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      I can not say anything here.
      I finished modding long before AE came out.
      If the guys from the SKSE team changed some functionality, then my mod may not work.
      But in general, it should not depend on anything other than SKSE code (and SkyUI\MCM, for settings).
  9. aekiri
    aekiri
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    Is it possible to make NPC use the weapon arts from this mod?
    1. azazellz
      azazellz
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      Not sure.
      You can force NPC to do some moves, like it was done in Vigilant and Glenmoril by Vicn, but I'm not sure that my approach for triggering special moves will work for NPCs.
      So you will most likely need to come up with something else.
  10. srifenbyxp
    srifenbyxp
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    Whats the name of the book that's needed to learn the weapon arts so it can be added via console command?