Skyrim Special Edition

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  1. sa547
    sa547
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    Your Feedback is Much Needed.

    While you at it, do please file bug reports at the appropriate tab. Thank you and have a nice day. :)

    WHY THERE ARE TWO VERSIONS TO DOWNLOAD?

    The RTR (Ready to Run) version is a full package -- this includes pre-generated tree and object LOD all packed into a single archive. This is the recommended version for beginning and intermediate users and/or those using NMM or do not know how to use xLODGEN/DYNDOLOD.

    The Base version is packed loose, which means either those who use Mod Organizer or for experienced users installing mods manually. However, take note that this version does NOT have object and tree LOD, which means the tree billboards and object LOD texture pack is needed when generating LOD with xLODGEN (for tree, object and terrain LOD) and DynDOLOD (for object LOD). Otherwise if installed and configured improperly you will see distant LOD snow and pine trees, as well as unwanted visuals.

    Both packages include the aforementioned basic patches found in the Optional subdirectory (usually accessible in MO2 by clicking on the mod properties, Optional tab, then moving the plugins in.

    INSTALLATION

    Before using this mod, please read the above compatibility list, make sure you have all the DLCs installed, and create a hardsave; for existing MO playthroughs, make a full gamesave, then create a profile clone of that playthrough. 

    The Ready-To-Run version can be installed through any mod manager or extracted manually. Uninstallation is done by deactivating the mod before deleting the associated files (to be sure, look inside the archive for file structure). THIS IS THE RECOMMENDED INSTALL FOR VORTEX USERS AND BEGINNERS.

    The Base version -- because it has loose files, meaning to say anything can be overwritten -- can only be installed with Mod Organizer or expert manual installation by knowledgeable users with understanding of the Skyrim Data directory structure. You have been warned.

    NOTE THAT YOU HAVE MY AUTHORIZATION TO MAKE PATCHES FOR OTHER MODS SUCH AS Beyond Skyrim: BRUMA, WYRMSTOOTH OR FALSKAAR (as long as you give due credit; see Permissions)

    HOW TO CREATE LOD FOR OTHER WORLDSPACES?

    These instructions assume that you're using MO2.

    1. Make sure that both SSELODGEN and DYNDOLOD use options to generate output into another drive and directory.
    2. Also make sure you have the tree billboards (Project Rainforest billboards must be loaded after all other billboards) and LOD textures installed, plus DYNDOLOD Resources.
    3. Run SSELODGEN, select the needed worldspaces including from other mods, then choose generation for terrain and tree LOD (required).
    4. Run DYNDOLOD, except unchecking the tree option and selecting quality options. Also take note that driftwood LOD may not show up properly, so delete it from the generation queue.
    5. Afterwards, go to the output directories of the respective generators, and use 7zip or WinRAR to choose and pack the Meshes and Textures directories.
    6. In MO2 Install the packed generated files as "mods".
  2. sa547
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    THE BACKSTORY

    The impetus for the creation of this mod was that a combination of factors led to me into making it:

    (1) Tropical Skyrim was no longer being updated; sure there were teasers, of warring factions wearing desert armor, but that was it as Soolie seemed to have dropped off the face of the Earth. In addition, it had a lot of bugs needed to be fixed.
    (2) Likewise, Aceeq pulled out all his climate overhauls for no apparent reason, although they were well-made.
    (3) There's some tropical worldspace mods, but many weren't to my liking as they were mostly made for screenarchery.
    (4) I've done enough vanilla flora over the years and I could make my setup nice and lore-y as Tom, Dick, and Harry's tree and grass setup, but then I wanted something different, asides that my character had a lot of warm-weather clothing that could be better used.

    To be frank, I just wanted to have fun and at the same time be different.

    So, on an August afternoon, bored and with little much to do and having learned using the tools and techniques needed to create proper LOD and all, I set out to do what few have ever thought of: to create a tropical overhaul inspired by my homeland and vacations to the countryside, with believable towering jungle trees, grass fields, stark granite mountains, murky swamps, azure waters, and golden beaches. And not just that, I wanted to overhaul the other DLC worldspaces in the same way, so as to ensure consistency.

    That said, I created this mod not just for myself, but there are some people who wanted to take a break from all the snow and ice and this mod gives them that option as they go through the winter months in real life.

    To those who downloaded this mod and gave their appreciation because it helps them, I thank you.
  3. ARahimi
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    i keep crashing near the Pale Imperial Camp with this mod in my LO.

    Running tests to see whats what.
    1. ARahimi
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      new save it works fine, but when I use an older save prior to releasing dragons in skyrim using alternate life, it also works too.

      but using newest save continues to crash when approaching pale imperial to talk to legionary. but works when I remove rainforest.

      ????????

      Any idea what could be causing this?
    2. sa547
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      This mod doesn't make changes to any of the Imperial/Stormcloak camps nor changes the NPCs (except for the Skaal).
    3. sa547
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      (double post)
  4. zoneofdarkness
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    No problems so far, except a small issue with the snow drifts that ended up just being a load order issue. Been great atmosphere for my pirate profile on MO2.
  5. deleted80856678
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    Hello,

    I absolutely love your mod! It's a must have for my kind of mod list. So much more beautiful than the original.

    That being said however, I've gotten everything how I've wanted it except for LODS. I just can't seem to wrap my head around getting rid of the snow lods. The only texture mods I have is Noble Skyrim (I just uninstalled HD LODS...currently testing without it). I have to use the loose files since I have MO2 and I've followed your steps, placed them in the right order and use SSELODGen for Trees, launch TexGEn let it do its thing and then launch DynDOLOD and apply your rules, yet when I'm looking up towards the mountains or beyond Winterhold I still see glaciers and what not. Is there something I'm missing? Like I said, hopefully its HD LODS as I am currently going through the process again without that mod. I will be editting my post soon...

    EDIT: Unfortunately, now without the HD LODS I am receiving an error...

    Error: Load order messed up! Can not map Form ID to a file F400B4BB. Try generating tree LOD for this load order. Stopping script.

    I understand clearly you stated not to tick generate tree mods for Dyndolod. Is there a workaround to this? I made sure to have LODGen generate the tree lods for me delete driftwood from queue for Dyndolod

    EDIT EDIT: I've solved this halfway. Was able to solve terrain issues, although I'm still getting Icebergs. Oh well, I'll jjust try to live with it.
  6. Blackieees
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    When I first loaded this mod I noticed tall grass growing where it shouldn't be growing mainly roads, so I moved my short grass mod below and it fixed most areas but there's still those areas where roads just aren't visible at all, just not playable for me, other then that I would have loved to of kept it in play.
    1. sa547
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      This mod will override the existing grass mod you're using.
  7. teepeezombie
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    I missed Tropical Skyrim, and this fits the bill. Now I'm looking now for armor texture replacements to make outfits more tropical. For animals, I found the following:

    Elephants of Skyrim SE - https://www.nexusmods.com/skyrimspecialedition/mods/23851
    Replaces all mammoths with elephants.

    Hyenas of Skyrim SE - https://www.nexusmods.com/skyrimspecialedition/mods/23435
    If you use the replacer version, it replaces all wolves with hyenas.

    Anyone else have suggestions?
    1. funkycaribou
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      Thanks for pointing out the hyenas mod. Might be worth a look through the MihailMods monsters. I see giant mantises and also manatees, and probably other stuff that might fit in. [Haven't tried those two myself yet.]
      https://www.nexusmods.com/skyrimspecialedition/mods/33758
      https://www.nexusmods.com/skyrimspecialedition/mods/31228
    2. funkycaribou
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      Animallica adds a lot of animals that fit in with the tropical setting.

      https://www.nexusmods.com/skyrimspecialedition/mods/20456?tab=description
    3. Nabir
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  8. Nabir
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    1. sa547
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      Mods and texture packs that have snow should be removed, along with mesh packs that add snow drifts.
    2. Nabir
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    3. sa547
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      Ok, they were left that way as piles of sand and gravel because the navmeshes need to be kept for the sake of compatibility, as the navmeshes are built around those piles.
    4. Nabir
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  9. Sparky2129
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    Very nice! Looks and works much better than I imagined it could.

    Some of the thick woods can slam the frame rate even with a high end machine using a GTX 1660ti. Is that normal for everyone?

    1. sa547
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      Technically, SSE should have more improved framerates than LE, but if combined with, say, ENB, of course there will be some reduction in performance. Besides, there was a flora mod which was far worse in terms of performance where it had more polys than vanilla.
    2. mepradayounada
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      3D Trees, let‘s just call out the mod by its name, lol. waaaaaaaaay too many unnecessary polys.
  10. funkycaribou
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    Went ahead and dropped this into my existing load order, and it already looks great. I'm still using Climates of Tamriel, so I keep waiting to see if it will snow, but none so far. Only change I've made was disabling Frostfall with its in-game menu, mostly so I don't freeze to death when swimming in the water. And it does seem like iNeed won't recognize the water as drinkable, but that's not a huge deal.
  11. Nzymia
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    I love your mod and think its working very well overall. I'm having one problem though that's annoying me and I can't seem to solve it. I'm standing in Winterhold in the middle of a snowstorm with snowflakes in the air and sounds of very strong winds. I have no visible snow on the ground anywhere and removed all weather mods. Even made a new profile in MO2 with minimal mods. It makes no difference. I'm getting snowy weather and strong winds in several elevated cold northern regions. I would appreciate any advice how to solve this.
    1. sa547
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      Make sure you're not using any other weather mod.
    2. fly2sky
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      OK I've the exactly same problem and searched my modlist up and down. But I can't find any other weather related mod. For Winterhold I've Immersive College of Winterhold and The Great Cities - Minor Cities and Towns SSE Edition. What can I do to figure out which mod is responsible for it. I'm very appreciate for every hint.
  12. ReedusFetus
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    I've got a problem. I installed this thing and I like it, but my laptop just doesn't have the video card to run it over 20 fps. So I disabled it and uninstalled and deleted it (I used the Vortex RTR version), but now when I run the game it moves at like 2 fps even though it said I was getting 40 to 60 fps in my performance info. What do I do? Do I reinstall the game? I'm not attached to any of my saves, the only character I made was to test mods.

    Edit: Come to think of it, I started getting 2 fps or stutters or whatever you call it, before I uninstalled. I messed around with the draw distances a little in the video settings just before it tanked.
    Edit II: I restarted my computer, everything seems to have gone back to normal.