If you like what this mod does and want something similar for the other 9 races, consider DLing Racial Body Morphs(Recently updated for SE), it has a wide variety of options to scale/morph all races to fit their lore, as well as making them all distinct and easily distinguishable: https://www.nexusmods.com/skyrimspecialedition/mods/20684?tab=description
No, it wouldn't work because this uses a custom orc skeleton while Aetherius still uses the non-race-specific default skeleton. You'd need a patch that forwards the custom skeletons into Aetherius.
Noticed that this mod doesn't seem to jive with the True Telekinesis mod, tired grabbing an Orc and yeeting them from a Mountain, and his head moved oddly but then wouldn't get grabbed. The animations for the orc also broke, is there a fix for that?
Discovered something cool - if you want to use this along with Racial Body Morphs and you don't want the racial ability added by this (or the other stat changes made to orcs with this mod), you can just install this mod, load it after Racial Body Morphs, then disable this mod's esp. The meshes will overwrite Racial Body Morphs', but the gameplay rules won't.
In my opinion the Racial Body Morphs' version of orcs doesn't make them beefy enough. However, it actually makes them slightly taller then this mod does (I used the Extreme version of both mods), so if you use the above method, both the tallness changes from the other mod and the better meshes from this mod will both be carried forward, making your orcs even more massive.
EDIT: To clarify, I was talking about the original Racial Body Morphs mod, not Racial Body Morphs Redux. It might work the same way, but I haven't tested it.
If you are still active, this mod is in need for an update and support for HIMBO(Males) 3BA, TBD SMP and BHUNP Female bodies since breasts and body physics have issues under it, a skeleton parch may solve this.
Hello! Is this compatible with texture mods and High Poly? I'm currently using FK's Diverse Racial Skeletons but the orcs are still not burly and intimidating.
Great Mod...but I wish you hadn't changed the stun effect on the orcs, now no power attack has any effect on them, not even the Werewolf's knockback attack, and it's kind of weird. They are strong and large, but must be knocked out by a powerful attack, especially from a werewolf. I loved their visuals, but I didn't want those buffs, they are extremely powerful and unbalanced, especially when playing in Legendary mode
That is actually an oversight on my part long since fixed in the likes of Racial body morphs, if you wish to change it it's as simple as turning their weight in the creation kit back to 1...
I originally thought that weight was only for the sake of dead body ragdolls, and nothing more, never realized it prevented them from being knocked down.
Did anyone find an official fix for this? I'm having the same issue, can't stun or stagger orcs. Weight in creation kit is already set 1.000 as stated above. EDIT: I think I "fixed" it, I do have the mod "Stamina Matters" and I think that might have had some conflict with orc overhaul... I just left the settings for Stamina Matters at default and the orc seems to get stunned and staggered now.
163 comments
https://www.nexusmods.com/skyrimspecialedition/mods/20684?tab=description
In my opinion the Racial Body Morphs' version of orcs doesn't make them beefy enough. However, it actually makes them slightly taller then this mod does (I used the Extreme version of both mods), so if you use the above method, both the tallness changes from the other mod and the better meshes from this mod will both be carried forward, making your orcs even more massive.
EDIT: To clarify, I was talking about the original Racial Body Morphs mod, not Racial Body Morphs Redux. It might work the same way, but I haven't tested it.
I originally thought that weight was only for the sake of dead body ragdolls, and nothing more, never realized it prevented them from being knocked down.
EDIT: I think I "fixed" it, I do have the mod "Stamina Matters" and I think that might have had some conflict with orc overhaul... I just left the settings for Stamina Matters at default and the orc seems to get stunned and staggered now.
"I like em big, i like em chunky"