New Version 2.1! ~~ READ ENTIRE DESCRIPTION ~~ Esp Update 2.1: - Enabled herb rack in kitchen that was accidentally disabled. - Added several "no havok" scripts and flags to storage and static items. - No errors, no USSEP changes to carry forth. No requests. The mod is finished and won't be updated any more, only to fix bugs.
Loving the home. Very nicely done and feels like home. I love all the named storage things that make sense too. Great location and works perfectly with JK's Skyrim.
Thank you for making such a nice house mod.
Minor things: I did not like was how bright the white interior light is. It did not change with the time (day/night light) so it was far too bright at night. So I simply deleted the two in CK. I also copied a new fireplace light for the upper level and adjusted. Looks perfect.
I also had to use Decorator Helper to Lock the storage basket on the corner since it was constantly knocked about. When using recycleactor it would also reset the inventory....which sucked for storage. Works now though! If you ever update this please make that static.
Thanks for the nice comment. Not sure about the lighting, why it wouldn't change, it's all vanilla: farmlightingtemplate, farmsunlight (at the window), and defaultcandlelight. No flickering cause by having too many lights. Do you have a mod that changes vanilla lights? Can you be more specific on the storage basket? There are a lot "in the corners" inside and out. I just checked and all have the "no havoc flag" and all but the fishing basket outside also had the "nohavoc script" which I just added. I won't make any of them static b/c that would lose the storage function.
Hello. Outstanding work, my first impression was "wow, i'd better not touch anything" :D
PS: there is some minor issue with hide basket outside at first floor - it can be accidently kicked inside the house model. Save/Load can be used to get it back on its place before it was kicked i suppose ;)
Slightly odd question perhaps, if I set this as a follower's home, will they just go inside and stay there, or will they come outside and move around the town, go to the inn, etc? Meaning when they're not acting as my follower, if that makes sense. I'm doing a playthrough with Interesting NPCs (love your work as Amalee btw, she's a delight) and Zora Fair-Child lives in Riverwood. I know she's tough and all, but I feel bad knowing she sleeps outside all the time, but it would also be a bit sad if I gave her a home (there's a mod for it which I can't remember the name of) but she no longer wandered around having random conversations with the other people. It just seems like most NPCs default to staying in the one place, Lydia never seems to leave Breezehome for example. No problem if you don't know, it's possibly not the easiest query to understand.
What mod are you using to " set " their home with mhiyh+2 ? Its what I use, and have them go to inn for dinner, breakfast at home n work teh forge or guard ...
Yes that entirely depends on how you "set" the follower to live there, whether by some setting in the individual follower mod (for instance, my Anna NPCs have a setting to make them live in a player home, MHIYH as jaderiver mentioned, or some general follower management mod)
I guess b/c when I uploaded the file I didn't see the option to "set as main vortex download" and didn't check it, and this cannot be changed for files already up (I just tried). You can easily just download manually, and then add it to Vortex by dragging it into the "mods" tab.
I want to ask something, I do like the location of this little home, but since I already have enough home mods, but think this still would be an addon to riverwood.
Could you make a little addon that turns this home into an herbalist npc home who sells potions and ingredients? Doesn't have to turn it into a shop but just add an npc that live and sandbox there and sell between certain hours those items.
Edit: Also, is "Anna's Riverwood Cabin SE" needed for the V2? In other words, is V2 just a patch? It doesn't say in the Description and I can't find the ReadMe mentioned.
Free. Both Main files are different, full files. First has external asset resources, V2 has none. Edit: Oh yeah, V2 has paintings from Artisenax, that's the only external assets, what the bsa is.
Are the salmon, elves ear, lavender etc on the right side of the main entrance in the house (picture 6 in your uploads for reference) supposed to be levitating in the air like that? They're not really attached to any hangers or... anything at all haha
Yeah very easy, open in CK, find it in the cell, unclick the "disabled" checkbox. There are 1000 tutorials on basic use of the CK. Prolly a way in xEdit too, but just finding the reference might be trickier. Edit: I uploaded a new esp file with that and other edits.
Perfect just the way it is. My character went from sleeping in the camp outside Riverrun, to this home, to a Falkreath hearthfire home.. It's that perfect intermediate home.
I would like to see a requirement for this home, like Thane of Whiterun. I can see the people giving someone the home just to feel safer when the dragons come.
75 comments
Esp Update 2.1:
- Enabled herb rack in kitchen that was accidentally disabled.
- Added several "no havok" scripts and flags to storage and static items.
- No errors, no USSEP changes to carry forth.
No requests. The mod is finished and won't be updated any more, only to fix bugs.
Thank you for making such a nice house mod.
Minor things:
I did not like was how bright the white interior light is. It did not change with the time (day/night light) so it was far too bright at night. So I simply deleted the two in CK. I also copied a new fireplace light for the upper level and adjusted. Looks perfect.
I also had to use Decorator Helper to Lock the storage basket on the corner since it was constantly knocked about. When using recycleactor it would also reset the inventory....which sucked for storage. Works now though! If you ever update this please make that static.
Not sure about the lighting, why it wouldn't change, it's all vanilla: farmlightingtemplate, farmsunlight (at the window), and defaultcandlelight. No flickering cause by having too many lights. Do you have a mod that changes vanilla lights?
Can you be more specific on the storage basket? There are a lot "in the corners" inside and out. I just checked and all have the "no havoc flag" and all but the fishing basket outside also had the "nohavoc script" which I just added. I won't make any of them static b/c that would lose the storage function.
PS: there is some minor issue with hide basket outside at first floor - it can be accidently kicked inside the house model. Save/Load can be used to get it back on its place before it was kicked i suppose ;)
I'm doing a playthrough with Interesting NPCs (love your work as Amalee btw, she's a delight) and Zora Fair-Child lives in Riverwood. I know she's tough and all, but I feel bad knowing she sleeps outside all the time, but it would also be a bit sad if I gave her a home (there's a mod for it which I can't remember the name of) but she no longer wandered around having random conversations with the other people.
It just seems like most NPCs default to staying in the one place, Lydia never seems to leave Breezehome for example. No problem if you don't know, it's possibly not the easiest query to understand.
Its what I use, and have them go to inn for dinner, breakfast at home n work teh forge or guard ...
I really wanted this house but there is no option for Vortex download... Why is that? Cant you consider to change that?
Greeding from Anna in Sweden.
Could you make a little addon that turns this home into an herbalist npc home who sells potions and ingredients? Doesn't have to turn it into a shop but just add an npc that live and sandbox there and sell between certain hours those items.
Edit: Also, is "Anna's Riverwood Cabin SE" needed for the V2? In other words, is V2 just a patch? It doesn't say in the Description and I can't find the ReadMe mentioned.
Edit: Oh yeah, V2 has paintings from Artisenax, that's the only external assets, what the bsa is.
Edit: I uploaded a new esp file with that and other edits.
I would like to see a requirement for this home, like Thane of Whiterun. I can see the people giving someone the home just to feel safer when the dragons come.