Skyrim Special Edition

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Raosing

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Raosing

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About this mod

This mod adds damage scaling to the player progression system.
The default setting makes it so that whenever you level up you get a slight damage boost to melee ranged and magic.
The significance of the boost and how it is calculated can be changed via an MCM menu.

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Damage Scaling with Level adds damage boosts to the player progression system by modding two actor values.
It modifies actor values instead of setting them, so it should be compatible with pretty much everything. 
Mods that specifically set actor values to a certain value, however, will interfere (i don't know any such mods, but tell me if you do).

Damage Scaling with Level keeps track of how much the player's damage values have been boosted, so it easily can recalculate them upon adjustments in MCM or upon level up. Affected traits are Melee damage (with weapons or barehanded), Ranged damage and Destruction damage.
As this mod changes actor values it is important to uninstall it correctly if you chose to do so. A short guide is available further down.

Damage Calculations
The boost is updated every level(or upon installing, or manually through mcm).
First, the current boost from this mod is removed then a script mods the player's damage
values. Magic and physical damage have separate PercentageVariable allowing for more customization:

MagicDamageBoost += PlayerLevel * PercentageVariableMagic.
PhysicalDamageBoost += PlayerLevel  * PercentageVariablePhysical.


Alternatively, you can also choose to calculate the boost from your stat investments.
the boost will then look like this: 
MagicDamageBoost += (Magicka -100) /10 * PercentageVariableMagic.
PhysicalDamageBoost += (Stamina + Health - 200) /10 * PercentageVariablePhysical.

(Do tweak the separate percentageVariables using the mcm
if you feel that the equation is in favour of physical weapons)


Why use Damage Scaling?
Damage Scaling With Level is intended to be an alternative to the broken alchemy + enchanting system in Skyrim. 
Making your character stronger instead of making your weapons stronger will allow you to pick up weapons on the road and have them be viable.
This allows for more varied gameplay and is, according to me, better game design.
Smithing and enchanting are fun and good concepts. It is just that when the late game requires you to carry around smithing
armour and drink op potions in order for you to have viable weapons it quickly gets annoying, unbalanced and stale-
since you probably (if you are like me) use the same weapon type and enchantments. 

As this mod was designed with this in mind I recommend you download Skyrim Alchemy Fixed.

Uninstalling
Because this mod modifies actor values, it is important that you disable this mod correctly using the mcm menu before uninstalling it.
This is done in two steps:
1. Change the isEnabled toggle to false.
2. Toggle UpdateStats button. 

-----Ready to be removed-----

If you forgot to disable this mod before uninstalling. I recommend installing this mod again and going back to a save
before it was uninstalled.
If you absolutely don't want to go back to a save where this mod was installed, and no other mods are affecting these variables,
then you can unequip your gear and run the following console commands: 
player.forceav attackdamagemult 1 
player.forceav destructionpowermod 0
This is more of a last resort than a fix.


Other mods you might like
Skyrim Alchemy Fixed (Removes Fortify Crafting Enchanting and Smithing)
MagickaPlus (I have not tried it but it seems similar to this mod but focused on magic)
Truly Absorb Dragon Souls (Works for SE, Makes dragon slaying much more rewarding)
Gold Is XP (A really cool mod that allows more freedom in how you play Skyrim)