840 comments

  1. Demonia0369
    Demonia0369
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    Enjoy, friends who speak French : https://www.youtube.com/watch?v=gKOM1-H5ltQ 
  2. Skyrob57
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    How are people still recommending this???   I played this mod over 5 years ago, and it was so bugged I gave up on it (followers perpetually stuck on terrain, bad/glitched quests, having to use console commands. etc ... too many to mention).  I came back because it was recommended again, according to comments it's even worse with all the game's updates.  No thanks.
    1. Kentuckian45
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      I'm having the issue where I can't upgrade weapons from this DLC mod. Lol. It's a great mod but he or she needs to fix the mod.
    2. Skyrob57
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      I had researched this years ago because it was so broken. If I'm remembering correctly, the original author wrote he was done with it and was not going to finish the expansion where the cave is.  So it's been abandoned for years.  Install at your own risk (uninstalling mods is a BAD idea 99% of the time, don't roll the dice with this one.)
      I understand mod authors do this for free, but some of the "years abandoned/broken" ones need to be removed with a vote system.
  3. Kentuckian45
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    Hello, does anyone know why I can't upgrade weapons and armor pertaining to Falskaar content? Is that suppose to be part of the mod? 

    Is there a fix to this bug?
  4. joshc01
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    The very first quest, "welcome to falkstar" is bugged, Olivr goes into the cave and does nothing, can't open the cage, can't pull the chain, can't talk to either npcs. 
  5. Oblivionaddicted
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    Killing Yngvarr's elite guards after exiting fort Urokk oftenly gives a bounty to my character and turns my allies hostile.

    The fix is to click on an ally, open the console and type
    paycrimegold 0 0

    I'm very surprised there isn't any fix to this annoying glitch
  6. desertkitsune
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    I've read a bunch of comments and I didn't see my specific issue.
    When playing the main quest I get to the end of Lost Knowledge, but Agnar is stuck in loop dealing with the bandit and won't take the book.
    I console commanded the completion of the quest and the start to the next quest, but that one refuses to advance and everyone mills around at the meeting point for Fort Urokk.
    I don't want to console command my way though the rest of the quest, please help.
    I have the Falskaar Comprehensive Fixes mod.
  7. asd6621071
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    The plot is very stupid,You have to stand there and do nothing but watch the show until it's ove,and the act is very long,so i suggest if you do not have enough patience,leave and do not try this。
    if the long long dialogue can skip, i will like this mod.
    1. thyhunter57
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      You might want a mod like Instantly Skip Dialogue NG  I downloaded it for other dialogue heavy mods.
  8. TarriKhajiit
    TarriKhajiit
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    Found an issue relating to the Fitted Guard's armor and the Whiterun Guard's armor from Somewhere in Between mod. The Fitted Guard's Armor's texture conflicts with the Whiterun Guard's armor's texure resaulting in a broken texture. How do I fix this?
  9. insartture
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    I just finished the main quest and I can see it was a pretty nice mod  - I especially liked the battles being bigger than all battles we have seen in Skyrim. The NPCs have often gotten stuck and were make me wait for them or go get them in the woods. But waiting for several hours was also fixing it. Another big plus was the scenery. Everything was very beautiful and the terrain was quite nice to walk through and enjoy the view.

    I have seen many posts about CTDs and general bugs but I have had none of these. Compared to a pretty bugged mod like Beyond Reach this one was almost perfect in technical terms.
  10. mnovak52
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    you can tell that whoever made this has a lot of love for oblivion, and it's super faithful in that way. plus, i like that it has a bunch of diy voices for all the characters, and that time was put in to make it the way it is.

    still, i can't help but think that it's a missed opportunity to address one of the biggest drags of skyrim, which is that there's a lot of backtracking and everything is super far apart. this mod doubles down on skyrim's weakness, forcing you to travel back and forth across the map just to deliver a single line of dialogue to an NPC sitting in a chair to get to the next questline. the map itself could be greatly condensed considering the low density of POIs on it, plus, there's random impassable walls of mountains seemingly placed there just to make the travel more inconvenient. also, a large number of POIs will just say "#@&! you, you didn't do the main questline before arriving here. turn around and go talk to such and such." luckily i packed my fortify movement enchantment mod. 

    thematically, i don't think it really fits well. it'll be a while before you visit/find falskaar, and likely that the topics and stakes in its quests are a step backward in scale from what the dragonborn's already accomplished. All of the enemies in the entire hold are bandits. 
    everything's extremely constrictive, ie you have to wait for slow NPCs to walk and follow them, all the doors can only be opened by NPCs, you are forced to do things in order, and it essentially traps you in falskaar until you finish the main questline errands. boo nobody wants that. 

    i could not complete the main quest because of unopenable doors and game crashing. not really interested in troubleshooting, since i'd still have to get through the rest of the mod to get back to my actual game. so, i'm abandoning my playthrough because i fumbled into falskaar by accident. oh well