This page was last updated on 16 March 2019, 4:05AM
Changelogs
Version 1.1.1
Overlooked 1st person view of Duskward Gloves dark version still set to use now deleted models making it not appear in-game. Fixed to set in line with the changes from 1.1.0 to use dark texture sets.
While fixing gloves, also noticed other overlooked 1st person arms of Duskward Armor still not using Texture Set. Also fixed
v1.1.0 DSR patch 2K texture bsa files are still compatible with latest version.
Version 1.1.0
Beast helms for Duskward armor set (Due to unique shape of Argonian heads, I had to lose the chainmail and have a mostly different design)
Cleaned 3 ITMS in SSEEdit (remnants from apotheus armor mod)
Just learned about Texture Sets in CK. So removed meshes for Dark version of Duskward, shaving off about 4mb in file size, and implemented dark texture sets for the Dark versions in CK. (items won't be lost in-game when updating)
Also removed Dark version meshes for DSR patch, due to above reason. (might have to re-run DSR patcher... sorry)
Blooded Cuirass static model in world/inventory still used older version from LE. Updated to match the re-worked design.
Blooded mace, enchanted version allowed disenchantment. Fixed to disallow.
Duskward axes had their "Block Bash Impact Data Set" set to "WPNBlockAxeImpactSet", now set to "WPNBashAxeImpactSet" in line with what the Unofficial Skyrim patches.
Fixed the Blooded Gloves not having the "PerkFistsSteelPlate" keyword.
Version 1.0.1
Fixed the 1st Person View mesh bug reported by starfis (See bugs section)
Also realized I forgot to use cubemaps for the Blooded Armor set meshes. So I added those for Extra shine on the steel Parts.
2k Texture bsa files are still compatible with latest version.