Skyrim Special Edition
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Laserglitch

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Laserglitch

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About this mod

This is a very simple mod that aims to fill the gaps in the vanilla support role supplied to the Dragonborn. The spells in this mod are built to simply heal and protect followers and other NPCs throughout Skyrim all the while keeping the feel of a vanilla experience.

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As we have all probably noticed one time or another, there really aren't many spells in Skyrim that allow you to aid your fellow comrades in battle. Well I got a little fed up with not being provided with any way to reliably heal and protect my followers in battle, and made a mod that tries to fix that.

This is a very simple mod that aims to fill the gaps in the vanilla support role supplied to the Dragonborn. The spells in this mod are built to simply heal and protect followers and other NPCs throughout Skyrim all the while keeping the feel of a vanilla experience.

There are already three healing spells in game for healing allies and other NPCs, all fairy well balanced even if a little clunky, that I am going to base all of my spells around.

All of the spells added by this mod are custom made and should have little chance of mod Incompatibility
If there are any issues or bugs as well as incompatibility issues found feel free to PM me or send a post here, I will try to fix anything as best as possible.

Warning
This mod alters the scripts for when the master spell vendors get their new master spells in their inventories. there may be conflicts with other mods in that area.


Spells Added:

Restoration
Stendarr's Grace (Apprentice): Cures all diseases on caster and  everyone around in a 100 ft radius.
(Note: NPCs and other creatures, like horses, can get diseases but can't cure themselves. There is no way to tell if they have a disease, 
so use this as leisurely as you wish)

Mass Heal (Master): Heals all allies for 150 points in a 150 ft radius.


Alteration
Apply Oakflesh (Novice): Improves target's armor rating by 40 points for 60 seconds.

Apply Stoneflesh (Apprentice): Improves target's armor rating by 60 points for 60 seconds.

Buoyancy (Master): Grants the ability to walk on water for 120 seconds to everyone nearby.

Gills (Adept): Grants the ability to breath in water for 60 seconds.

Waterwalking (Adept): Grants the ability to walk on water for 120 seconds.

Apply Ironlesh (Adept): Improves target's armor rating by 80 points for 60 seconds.

Give Gills (Expert): On touch, grants the ability to breath in water for 60 seconds.

Apply Waterwalking (Expert): On Touch, grants the ability to walk on water for 120 seconds.

Apply Ebonyflesh (Expert): Improves target's armor rating by 100 points for 60 seconds.

Illuminate (Expert): Creates a hovering light on the caster that illuminates a large area around the player for 60 seconds.

Mass Waterwalking (Master): Grants the ability to walk on water to everyone in a 500 foot radius for 120 seconds.

Merfolk Transformation (Master): Grants the ability to breath in water to everyone in a 500 foot radius for 60 seconds.


Illusion
Muffle Other (Apprentice): Target moves more quietly for 180 seconds.
(Note: This Effect is already in the game, I just added a custom spell and made it attainable.)

Fade Other (Expert): Target is invisible for 30 seconds. Activating an object or attacking will break the spell.
(Note: This Effect and Spell is already in the game, I just made it attainable.)

Mass Invisibility (Master): Grants invisibility for 30 seconds to everyone nearby.

Mass Muffle (Master): Allies in a 500 foot radius move more quietly for 180 seconds.


Destruction
Apply Flame Cloak (Adept): For 60 Seconds, Target has a flame cloak that deals 10 fire damage. Targets on fire take extra damage.

Apply Frost Cloak (Adept): For 60 Seconds, Target has a frost cloak that deals 10 fire damage. Targets on fire take extra damage.

Apply Shock Cloak (Adept): For 60 Seconds, Target has a lightning cloak that deals 10 fire damage. Targets on fire take extra damage.





I have added a little extra into the mix as well, due to what I felt were balancing issues, but decided it would be best to set these into another mod file due to the spell(s) being less vanilla feeling.


Bonus Spells added by Uniquely Support:

Alteration
Apply Reinforced Armor (Expert): Increases target's armor rating by 100 points if target is wearing armor. Another 100 points if caster has                                          Mage Armor 3 Perk.

Reinforced Armor (Expert): Increases armor rating by 100 points if wearing armor. Another 100 points if caster has Mage Armor 3 Perk.

Mass DragonHide (Master): Caster and allies in a 500 foot radius ignores <80>% of all physical damage for 30 seconds.

Mass CandleLight (Master): Creates a hovering light above everyone in a 3000 foot radius that lasts for 60 seconds.



Shout out to Balmz for giving me amazing spell ideas to add to thismod
Waterwalking: Self, Other, and Mass
Cloak Spells: Other
Muffle: Mass
DragonHide: Mass
CandleLight: Mass