Skyrim Special Edition

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Kalanaed

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Kalanaed

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70 comments

  1. Foowafoowa2
    Foowafoowa2
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    I really like this mod! Any chance you could make alchemy ingredients grow in the 'greenhouse' area?
  2. nt5raham
    nt5raham
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    Hi, great mod, been using it for a while! 

    I wanted to give you a heads up that breezehome_basement.esp is changing two FormIDs in Riften Honeyside:

    These "wild edits" change the position of the trigger and marker for a vanilla mannequin, affecting another mod in the process.  I've got it patched out now for myself, but I thought you might want to know.  It may be affecting other people and they have no clue how to find or correct it.

    Thanks! 
  3. Ajpav13
    Ajpav13
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    Can someone post Mercata's Refid?

    (She's gone and jerked off to Gods'-know-where lol)

    And I aim to bring her back using the following console command:

    1st Entry: Prid <insert ref id here>
    2nd Entry: moveto player

    *To find a NPC ref id: hit the tilde (this key: ~) and use your mouse to click on the NPC

    (I'd do it myself, but I don't want to have to replay all the damn quests just to re-purchase Breezehome to find her- figure one of ya'll can shoot over an assist)
    1. nt5raham
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      I'm sorry for the necro, but I couldn't pass this one up.  Nobody ever has to ask someone else for a RefID if they have been playing with the NPC already.  The RefID is in your previous saves.  And you don't have to replay all of your quests if you go to a previous save.

      • Load a previous save when you know the NPC is there or where you can reach them.
      • Click on the NPC in the console (exactly what you said).
      • You can write the RefID down to use for another day, but it is not necessary for just this instance because it will remain in the console.
      • Do not save.  
      • Do not quit.
      • Load your current save.
      • Open the console in your current save, and her RefID will still be there.  Then use moveto player. -OR-
      • If you are curious where they went, you can use player.moveto <RefID> and it will move you to their location.
  4. wfandrews
    wfandrews
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    Just what is the problem with this persons mod page. I tried to download an old file that does not have the Breezehome marker and every one of those old files just downloads 3.4.

    That damn marker just FUBARs my game. I believe it conflicts with Atlas Map Markers. If there is a choice between Atlas Map Markers and this mod I am going with Atlas Map Markers, although I would like to use both as I did before this damnable upgrade.
  5. wfandrews
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    I started a new game and all of a sudden when I opened my map there was a marker for Breezehome that I could travel to even though I had not traveled to Whiterun yet.

    Let me add a further explanation; I start with a vanilla game, complete the intro and make 3 saves right after I exit Helgen cave. When I start a new game I gradually add mods to one of those saves just to see if I have any major game breaking mods.

    I have been using your mod for well over a year and never had a problem with it until now. On my most recent game I noticed that there was a marker for Breezehome and I had not even entered Riverwood yet. I thought that was weird but continued to play. After I purchased Breezehome I got a CTD when I used the spell learning table in the basement, this happened every time I tried to use the table even after going back to a previous save before I entered that cell.

    As far as I know I have done nothing different, I have just been testing this out with just a few mods including A Quality World Map and Atlas Map Markers and it is this mod which is causing the the Breezehome marker to appear in Whiterun. I would really like to continue using this mod as almost all the other Breezehome conversions are all form and very little function in my opinion.

    Do you have any idea why this is happening all of a sudden and what I can do about it?
  6. kvpgodmode
    kvpgodmode
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    Hey after the Stormcloak attack there are 4 planter npc outside and it keeps spamming you cant plant here any fix?
  7. zed56
    zed56
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    Mercata seems to be the victim of the "brown face bug" or it might be facepaint? I can't tell because of her mask. If it is the former, can anyone suggest a fix? I'm using "The Pure" face textures and have no problem with any other NPCs.

    Thanks in advance for your advice.
  8. pudstomper
    pudstomper
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    so when i done the quest where the stormcloaks attack whiterun Mercata and 4 npcs named "planter" are stuck outside this happen to anybody else? i dont really care much i can still use all the stuff just bugs me that there is 4 hairy naked men outside in public XD
  9. jehkul
    jehkul
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    Really great mod but i have a small issue, mb someone can help me out
     
    i dont have any other Breezehome mods installed
     
    in v3.4 and 3.3 the mining cave is full of geodes instead of the original mining nodes (also its iirc 3 geodes instead of the 6-8? ore nodes)
    so i tried 3.2
    in v3.2 the mining nodes are correct, but the complete merchant room isn't there, so i guess the merchant was implemented in 3.3.
     
    Is there a way to get the merchant and the correct mining nodes?
     
     
     
    1. Kalanaed
      Kalanaed
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      The reason I changed them from ores to geodes was because when I added the merchant, I made it so she sells all the ores, but not precious gems. Geode veins are the only way to mine gems, so I made them geodes so you can still acquire gems.
  10. Millsc13
    Millsc13
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    is it compatible with non vanilla breezehome mods.
    I use raven's breezehome so I was just curious
    1. Kalanaed
      Kalanaed
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      As long as the other mod doesn't raise the floor too much, it should be compatible. The only thing that changing the main part of breezehome can affect is whether or not you can access the basement entrance.